Results 1 to 20 of 57

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member Talltale-Storyteller's Avatar
    Join Date
    Sep 2009
    Posts
    354

    Default 17/3 Clonk STR Based?

    UPDATE: I am not doing this build as WSS anymore - simply doing it as a STR based unarmed character.


    So I have been/am toying with the idea of a Clonk that is str based, and picking up whirling steel strike to use longswords as ki weapons. Taking the 3 levels of monk gives me access to all the light path buffs, most notably: Aligning the heavens, fists of light, and healing ki.

    I was going to do it as a half-elf ala the fighter dil, but in my impatience for the update I rolled it as a human, mostly for the human adaptability and healing amp.

    So the idea is that I will play him as a melee toon spamming fists of light and with radiant servant to conserve my SP.

    So my main question is this....

    Is the use of longswords worth the feat investment? Basically takes 2 (3 if you count the needed proficiency - which i basically use an "extra" feat on).

    If its not really worth the dps bonus of going str and longswords then I will prolly just reroll him as the Valiance build, but without the rogue level.

    Also Just as a note, I do not raid or run epics, this will primarily be a solo/levelling toon. Thanks in advance for any help!


    Edit:

    After the discussion that has taken place in this thread I have built the following:

    Code:
    Character Plan by DDO Character Planner Version 3.7.1
    DDO Character Planner Home Page
    
    Breaksolo 
    Level 20 Lawful Good Human Male
    (3 Monk \ 17 Cleric) 
    Hit Points: 247
    Spell Points: 1126 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 11
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    19
    Dexterity            15                    17
    Constitution         12                    12
    Intelligence          8                     8
    Wisdom               16                    22
    Charisma              8                     9
    
    Tomes Used
    +1 Tome of Dexterity used at level 8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    12
    Bluff                -1                    -1
    Concentration         5                    25
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  3                     8
    Hide                  2                     3
    Intimidate           -1                    -1
    Jump                  4                    13
    Listen                3                     6
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  3                     6
    Swim                  3                     4
    Tumble                3                     4
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Monk)
    Feat: (Selected) Extend Spell
    Feat: (Monk Bonus) Power Attack
    
    
    Level 4 (Monk)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Spell Penetration
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    I would like some advice on my enhancement selection. I selected the heal spell crit enhancements because I wasn't sure if they applied to the Radiant Servant auras chance to crit.



    Basically my playstyle is:

    Using handwraps I run around in sun stance, I use passive healing via fists of light and the radiant servant aura to heal and buff while conserving spell points. In situations where I need to not be meleeing I can go into water stance and offensive cast and healbot.

    I have taken this build (only to level 5: 3monk / 2 cleric) and soloed all of TR at level 4, and all of Delera's at level 5 (died on the last boss due to not having a deathblock item )

    I can give myself the water stance buff to conserve SP, I can buff all the light side buffs, and running in fire stance I have ZERO problem keeping the ki up to have myself at full health, with at least one or more mini-buffs on me.

    I hope to be able to solo most content in the game with this build.


    NOTE: I understand my placing that one level up point in dex is odd, the reason is that The Sublime does not allow DDO store use, and I can not be certain I will have a +2 dex tome by that time.

    Look forward to hearing more insight from the community!
    Last edited by Talltale-Storyteller; 12-06-2010 at 11:40 AM. Reason: Updated OP.
    Member of The Sublime Permadeath Guild on Thelanis.
    www.thesublimeguild.com

    Go Hard or Go Home!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload