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  1. #1
    Community Member elg582's Avatar
    Join Date
    Aug 2010
    Posts
    544

    Default Coup D'oeil - The Glimpse

    This is my take on an arcane archer pale master.
    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Elf Female
    (3 Rogue \ 11 Ranger \ 6 Wizard) 
    Hit Points: 192
    Spell Points: 390 
    BAB: 16\16\21\26\26
    Fortitude: 11
    Reflex: 16
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            18                    18
    Constitution         12                    12
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     4
    Bluff                -1                    -1
    Concentration         1                     1
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  4                     4
    Intimidate           -1                    -1
    Jump                  3                     5
    Listen               -1                     1
    Move Silently         4                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                2                     2
    Search                2                     4
    Spot                 -1                     1
    Swim                  3                     5
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Feat: (Selected) Toughness
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Power Attack
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Ranger)
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Rogue)
    The wizard levels are just for pale master and buffs, although it does save a feat (mental toughness); rogue levels are for skills and early evasion, while the ranger levels speak for themselves. I wanted an arcane archer that could also melee and take advantage of the incorporeal/displacement stacking for defense, and the monk dragonmark builds were just impossible due to feat constraints; I would have had to give up too much.

  2. #2
    Community Member Kourier's Avatar
    Join Date
    Aug 2010
    Posts
    767

    Default

    First thing here... You don't get the pale master forms until level 12 wizard. Second, why 3 rogue? Why rogue at all if you have so many ranger levels? (I guess UMD would be it, but why not just splash one rogue? You look like you want to do ranged, melee, AND arcane casting... I think I'd pick two out of the three.

    I've seen arcane archer pale masters, but they were majority wizard and not majority ranger. Here's a build I made up a few nights ago:

    Code:
    Character Plan by DDO Character Planner Version 3.7.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (2 Ranger \ 18 Wizard) 
    Hit Points: 190
    Spell Points: 1299 
    BAB: 11\11\16\21
    Fortitude: 10
    Reflex: 13
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    
    Strength             14                    14
    Dexterity            16                    18
    Constitution         12                    12
    Intelligence         16                    24
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    15
    Bluff                -1                    -1
    Concentration         5                    24
    Diplomacy             1                    10
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate           -1                    -1
    Jump                  6                    19
    Listen                1                     3
    Move Silently         7                     8
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                3                     7
    Search                7                    25
    Spot                  3                     5
    Swim                  2                     2
    Tumble                4                     5
    Use Magic Device      1                    10
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Ranger)
    Feat: (Selected) Spell Penetration
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Feat: (Selected) Manyshot
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 18 (Wizard)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Damage I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Energy Manipulation II
    Enhancement: Wizard Energy Manipulation III
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Ranger Dexterity I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Wizard Pale Master III
    Enhancement: Summon Blackbone Knight
    Enhancement: Summon Frostmarrow Knight
    Enhancement: Summon Skeletal Knight
    Note that the base attack bonus is very low (you must have lots of divine power clickies) and the hp is also very low. This is first and foremost a wizard, but with some buffs and a good dex/str item, you can be an arcane archer.

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