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  1. #1
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    Default divine dps or is wiz/sorc the way?

    Still very new to the game, currently highest toon lv 9 monk, and I was wondering how divine dps looks? I read some of the forums and it seems fvs is more of a melee\caster or melee dps +heals and the cleric is divine dps + heals? Is this true?

    Also I heard that the wiz/sorc is not really for dps end game, but spends all their time cc is that true?

    I just could not find a divine caster that was built for dps, is this mmo pidgin toed all divine in to the healing role? If I try to make a divine caster for dps and join a team do I always get shoved into healbot mode?

    I feel on my monk that I just dont bring much to the team, no buffs, no utility, no umd, just melee dps witch i feel that i am lacking anymore need more specilized wraps, but I did get the wraps from the halloween event, to lv 12 cant put them on... yet.

    Anyway sorry if the post is bit all over the place in questions.

  2. #2
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    Your post is a bit hard to understand, but I think I'm getting the gist of it. Let me try to reply.

    Spellcasting damage is generally very inefficient at the very high end, notably end-game raids and epics.

    I personally like melee FvS over an offensive casting FvS primarily for that reason. The other reason is that I have a capped wizard, and I feel that divine offensive spells are rather weak compared to arcane ones, in general.

    If you do choose to do offensive casting divine, I do think Clerics are better. They will have higher wisdom scores because their spellpoints, casting spell level availability, and DC's all depend on that stat, as opposed to Favored Souls who have those spellcasting characteristics split among Wisdom and Charisma. the other reason is the freedom to choose more spells at each shrine. The key to effective offensive casting at the epic level is to have the right spell in the right situation, and Favored Souls can only choose 3 spells per level after spell level 6, which is really quite limiting.

    Hope this helps. Monks are solid contributors to a group, although they do suffer because they can't make greensteel weapons (handwraps) and they need to wait until the Tower of Despair raid until they can make their special dps rings.
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  3. #3
    Community Member Dylvish's Avatar
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    Quote Originally Posted by aristarchus1000 View Post
    *snip*

    If you do choose to do offensive casting divine, I do think Clerics are better. They will have higher wisdom scores because their spellpoints, casting spell level availability, and DC's all depend on that stat, as opposed to Favored Souls who have those spellcasting characteristics split among Wisdom and Charisma. the other reason is the freedom to choose more spells at each shrine. The key to effective offensive casting at the epic level is to have the right spell in the right situation, and Favored Souls can only choose 3 spells per level after spell level 6, which is really quite limiting.

    *snip*
    Just wanted to throw in a minor tweak here. Evoker/Healer spec FVS starts with the same wisdom ( went with http://forums.ddo.com/showthread.php?t=199266 myself), and only use Cha for spell points / casting level, so usually stop it at 14. There is no having to split about it.
    Clerics get more spells this is true, however, as is the case with wizard / sorc, there are only a few end game spells that are truly effective. In particular Divine is more limited even. So FVS is not hurting very much there (with the exception to the rule that Im sure exists). Unlike the wiz/sorc comparison however, Cleric does not get many more feats than FVS (CL 8, FVS 7)

    FVS also has a few advantages over the cleric in the offensive arena however, starting with... a ton more mana for nuking / CCing. To compound the difference, clerics get Improved Empower Healing, while FVS gets Improved Empower, making it even cheaper to nuke. They also get FVS Spell penetration up to +3 in enhancements for offensive spells, clerics have no counter to that.

    Just for icing on the cake, FVS gets a free martial weapon proficiency (clerics get only simple), with enhancements getting up to +2 hit and +4 damage with them. Stack this up with Attack Boost (up to +5), Damage Boost (up to +5), FVS Toughness IV, and free -10 DR at level 20, they can even do some ghetto melee DPS when not specced for it. Something clerics can not come near doing, even if they 'split' and put points into CHA for Divine Might.
    (DISCLAIMER: I am not saying all of the above enhancements will be taken, I am saying that they can be if you want to spec for it).

    Clerics are a fantastic class, I have one and I love em. However, for offensive nuking and / or melee, FVS comes into the lead. I am hoping Clerics come out with another PRE that gives them offensive love the way RS gave them healing love, but as it stands, it just does not balance out.
    Last edited by Dylvish; 11-10-2010 at 02:18 AM.

  4. #4
    Community Member Dylvish's Avatar
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    Quote Originally Posted by selutha View Post
    Still very new to the game, currently highest toon lv 9 monk, and I was wondering how divine dps looks? I read some of the forums and it seems fvs is more of a melee\caster or melee dps +heals and the cleric is divine dps + heals? Is this true?

    Also I heard that the wiz/sorc is not really for dps end game, but spends all their time cc is that true?

    I just could not find a divine caster that was built for dps, is this mmo pidgin toed all divine in to the healing role? If I try to make a divine caster for dps and join a team do I always get shoved into healbot mode?

    I feel on my monk that I just dont bring much to the team, no buffs, no utility, no umd, just melee dps witch i feel that i am lacking anymore need more specilized wraps, but I did get the wraps from the halloween event, to lv 12 cant put them on... yet.

    Anyway sorry if the post is bit all over the place in questions.
    If you really feel you want to bring buffs, switch over to light path for your monk. Also, monks get some pretty impressive dps going on as they gain levels. Stick with it a while, you may just love it yet.

  5. #5
    Community Member Noctus's Avatar
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    Casting is not DPS in DDO. They are burst damage.

    The differences between Cleric and FvS are minuscule. 99% its what you build your character for what defines what he will be able to do, and 1% if the divine caster levels are Cleric of FvS.


    I just could not find a divine caster that was built for dps
    There are many. They just dont use their spells for that, but melee abilities and dump offensive spellcasting, and just go for buffing and healing.

    If you see a cleric/Fvs with a starting STR of 18 and the full THF or TWF chain, you found one of these.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  6. #6
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    Thanks for all in info quys/gals... I know my earlier post was poorly worded at best but you have given me the info I was looking for. I did find a few builds "envoker" I think they are called. You did confirm that in the end there really is no caster dps just using casters for cc and burst. Thats the general feeling I am getting from here and other threads. I am currently playing a 28 point build of "the soul survivor" and currently thinking long term to tr them into a cleric. Just guessing really atm due to my lack of experience in the game as of yet.

    I am going to keep up with the monk also so i have not given up hope. Most of the time everything is dieing before I even get enough ki for most strikes, I got into a group that was running lv 12 content? something in "the 12" area and things were dieing slow enough that i was landing my stunning fists and getting tod off. Finally felt like i was really doing something.

    THanks for all the advice! you have really helped me here.

  7. #7
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    You could try searching for the Lord of Blades build which is a pure warforged favored soul healer, buffer, fighter using greatswords to do some damage while benefitting from the level 20 DR.

    Quote Originally Posted by selutha View Post
    Most of the time everything is dieing before I even get enough ki for most strikes
    Go into fire stance, turn off power attack and equip less powerful wraps if you want more ki per monster. It's nice for a light monk to charge up ki for buffs but seems counter productive for a dark monk.
    "What? Where?" *clunk, thud* :-)

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