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  1. #21
    Community Member JohnWarlock's Avatar
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    LOL @ DPS

    How much DPS can a dead Sorc do? ummm 0 damage?

    Sorcs need to carry spells that will save them from being dead.

    Jump, blur/displacement, rage, stoneskin, resistances, protection, HASTE!

    Sure some you can get from wands / scrolls that is good enough, some you really need to take for yourself.

    Don't know how well you handled it, personally I would have laughed my @ss off, but I'm not a nice person. My better half would have probably been appalled and made me cast resist on him.

  2. #22
    Community Member thegreatneil's Avatar
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    How does haste keep you from being dead as a caster?
    You'll bend to my will - With or without your precious sanity.

    Neilus Soul of the Phoenix - Completionist - Orien

    Quote Originally Posted by blerkington View Post
    Everyone who is more effective than me is OP, and should be nerfed.
    Everyone who has more stuff than me cheated to get it, and should be punished.
    Everyone who plays differently to me is a bad person, and should be mistreated.

  3. #23
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    Be open-minded.

  4. #24
    Community Member Jaid314's Avatar
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    Quote Originally Posted by soulaeon View Post
    I also disagree on Reconstruct. There are a lot of good spells at level 6, and if your build depends on it, then scrolls will serve you better if you're not a Warforged. Dont be a tank healer is all you need to do, because every wizard will already have it.
    reconstruct scrolls blow. not only do they repair for less, but they also have a slow cooldown. if you have a high-AC warforged tank, you can probably get by with using recon scrolls. in *any* other situation where you're expected to keep a tank repaired, you will need reconstruct as a spell known. much as i dislike being the arcane healer in end-game raids, i'd be a fool to try to pretend that it isn't going to be needed. in fact, in a few end-game raids, that spell is close to being the only reason they'll even let an arcane caster in at all, since you don't need CC and the buffing aspect can be handled by bards just as easily or even better in most cases.

  5. #25
    Community Member PopeJual's Avatar
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    Quote Originally Posted by thegreatneil View Post
    How does haste keep you from being dead as a caster?
    By granting a massive DPS increase to the other 5-11 party members so that there is significantly less damage coming at you when the enemy mobs are killed more quickly.

    I thought that one was obvious.

  6. #26
    Community Member Zachski's Avatar
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    ...Nope, the Sorcerer's mistake was no excuse for your actions, OP.

    Congratulations. You just alienated a lowbie/newbie, made him feel excluded, for an honest mistake. If you still have his username, an apology for your actions is called for.

    Newbies are people, too. People with feelings and emotions. Characters that are slightly gimp are no excuse to treat the person behind the character as if they were stupid, and then proceed to alienate them for something so stupid as "lol he didn't have resist energy what a gimp"

    Not only that, but being a jerk to someone is a good way to make them NOT learn a lesson.

    All in all, you failed worse than the sorcerer did, OP.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
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  7. #27
    Community Member shagath's Avatar
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    Quote Originally Posted by PopeJual View Post
    By granting a massive DPS increase to the other 5-11 party members so that there is significantly less damage coming at you when the enemy mobs are killed more quickly.

    I thought that one was obvious.


    It's perhaps because if you have made yourself a squishy caster, you want to be able to run faster than monsters.

    Btw, I agree with Zachski here.
    Last edited by shagath; 11-11-2010 at 05:33 AM.

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  8. #28
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    Pretty weak gripe. Also not worth being a person short instead of a few SP short. He'll learn the importance of the spell when he's walking through lava and not taking damage.

    In Tempest Spine, you have bigger problems to worry about.

  9. #29
    Community Member Pallol_One-Eye's Avatar
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    Quote Originally Posted by shagath View Post


    It's perhaps because if you have made yourself a squishy caster, you want to be able to run faster than monsters.

    Btw, I agree with Zachski here.
    If you made yourself a squishy caster then you are /fail in the first place. When I bump Tempest with my TR Sorc, I run with the baddest GA he can swing, Max/Empower on full time and pots of grtr inferno/grtr freeze V going. Why not swing an axe if you are displaced/resisted/hasted/raged/barkskin/stoneskin and self-healing?

    CON is NOT a dumpstat, and besides...why NOT melee in Tempest if you can self-heal and have more HP than most of the "DPS" toons?
    Quote Originally Posted by EustaceTrevelyan View Post
    A team-killing f-tard is a team-killing f-tard, no matter how long they've played.

  10. #30
    Community Member Zzevel's Avatar
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    Quote Originally Posted by Zachski View Post
    ...Congratulations. You just alienated a lowbie/newbie, made him feel excluded, for an honest mistake. If you still have his username, an apology for your actions is called for..

    No.... he EDUCATED a Noob on a fundamental basic of the game, on ANY toon, sometimes you learn the hard way you're doing it wrong. The Sorc, i'm sure dosen't want to be called out again and will be carring the spell next time he gets in a group


    Quote Originally Posted by Zachski View Post
    Newbies are people, too. People with feelings and emotions. .
    ...............I supposed Trees shriek when you cut them down as well...
    Last edited by Zzevel; 11-18-2010 at 09:54 AM.
    Wait, can you hear it? Is it? The worlds smallest vio..nah... nevermind... it can't be, its too small..

  11. #31
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    Quote Originally Posted by Metaljaw View Post
    Today. Tempest Raid. Conversation when something like this:

    [Me]: alright everyone who want's FR on the left plz
    - People move to the left including a level 11 sorc
    [to Sorc]: dude, you are arcane. Not giving you FR too.
    [sorc]: don't have it m8
    [Me]: ummm, why not. Basic spell everyone caster should have.
    [sorc]: i'm DPS
    [Me]: then you should carry pots or get house P buffs to make up for what you decide not to carry, cause I'm not wasting my sp on you.

    So at that point I pretty gave a haste to the group and took off with everyone but him.

    My question is was I being unreasonable by not enabling his [what I see as] stupidity, or are there a certain group of spells caster should reasonably have?
    You are my hero.

    If more players stood their ground like you, there would be fewer terrible players running around.
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  12. #32
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    Personally, I get a little cranky when casters don't carry basic personal buffs such as Blur, (Night)Shield, Jump(in some cases), and Resist Energy.

    Spontaneous casters get a pass until 9th level, I tell them what a great spell 'X' is, and buff them with it if they need it and I have it.

    After that, and for casters such as Rangers, Paladins, Clerics, and Wizards, I tell them it's a critical self buff and one they should be carrying 24/7. They get the buffs they're missing from me if I have them until the next shrine or the next quest.

    I have begun running into Rangers and Paladins who tell me they cannot cast the spell. In the case of the specific ranger I am thinking of, that was a blatant lie, as she had been self-buffing with it.

    In the paladins case, he did not have a +Wis item, and stated that he just wasn't going to get one because he was going to retrieve his greensteel in a couple more levels.

  13. #33
    Community Member Red_Knight's Avatar
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    Oh my, so any caster who didn't take firewall as their first level 4 spell should be excluded? Or who doesn't have Resist Energies? That's good to know. Feel free to exclude my sorcerer then. Because I know from experience that by level 8 I may not have resist energies yet. Instead I'll have such things as...

    Web
    Scorching Ray
    Either Electric Loop or Melf's Acid Arrow

    I might take a spell like PK before firewall. You never know, the player your excluding cause they didn't take a spell you consider "must have" may actually be really good.
    Finding ones past, present, and future in the threads of destiny.

  14. #34
    Community Member Loromir's Avatar
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    Maybe your theory about Resist Energy and Sorcs is correct, but you would not have been "wasting SP" by casting FR on him. Do you realize how many shrines there are in that quest? Instead of berating him, a gentle lesson in Arcane spell selection might have gone a long way. He might have been grateful for your advice, but instead you chose to try to "Teach him a Lesson".

    Not everyone is as UBER as you.

  15. #35
    Community Member Pallol_One-Eye's Avatar
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    Quote Originally Posted by Red_Knight View Post
    Oh my, so any caster who didn't take firewall as their first level 4 spell should be excluded? Or who doesn't have Resist Energies? That's good to know. Feel free to exclude my sorcerer then. Because I know from experience that by level 8 I may not have resist energies yet. Instead I'll have such things as...

    Web
    Scorching Ray
    Either Electric Loop or Melf's Acid Arrow

    I might take a spell like PK before firewall. You never know, the player your excluding cause they didn't take a spell you consider "must have" may actually be really good.
    This....to an extent.

    While is is usual or normal for Sorcs to carry certain spells at certain levels, not every build is going to be the same.

    I know my TR is being played 100% differently than she was originally played. I was a squishy Drow with max CHA in my first life, CON not really a dumpstat but pretty **** close. She was still fun to play at cap, but really too squishy to mitigate much damage.

    Now that I am bumping around as a high-CON, decent STR WF with max CHA (such as it is on a toaster) I find myself playing a lot more offensive game. I don't mind getting hit or wading in and meleeing as I can just rack up more damage with melee while Mobs are cooking, getting gassed, iced, etc.

    It is all a matter of playstyle really. Please don't pigeonhole EVERYONE into your own specific ideas of what a class should do is all.

    FWIW, if I didn't carry the spell (which I obviously do) I would at least wand whip it instead of begging for it. Nuff said?
    Quote Originally Posted by EustaceTrevelyan View Post
    A team-killing f-tard is a team-killing f-tard, no matter how long they've played.

  16. #36
    Founder Osharan_Tregarth's Avatar
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    Quote Originally Posted by Metaljaw View Post
    Today. Tempest Raid. Conversation when something like this:

    [Me]: alright everyone who want's FR on the left plz
    - People move to the left including a level 11 sorc
    [to Sorc]: dude, you are arcane. Not giving you FR too.
    [sorc]: don't have it m8
    [Me]: ummm, why not. Basic spell everyone caster should have.
    [sorc]: i'm DPS
    [Me]: then you should carry pots or get house P buffs to make up for what you decide not to carry, cause I'm not wasting my sp on you.

    So at that point I pretty gave a haste to the group and took off with everyone but him.

    My question is was I being unreasonable by not enabling his [what I see as] stupidity, or are there a certain group of spells caster should reasonably have?

    End game, sure. There are certain spells that everyone should have.

    For leveling? It should be a lot more flexible.

    That 3 day timer to wait to change out spells isn't a big deal when you are capped.

    It's a lot more limiting when you needed to have blur, and scorching ray, electric loop, and knock for lowbie runs... You're only going to keep one of those three.... And you're constantly on spell changeout timer while leveling up.

    So, I dunno. I think you might have been a bit out of line, ya.
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  17. #37
    Community Member Phidius's Avatar
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    Quote Originally Posted by Metaljaw View Post
    ...
    [Me]: then you should carry pots or get house P buffs to make up for what you decide not to carry, cause I'm not wasting my sp on you.

    So at that point I pretty gave a haste to the group and took off with everyone but him.

    My question is was I being unreasonable by not enabling his [what I see as] stupidity, or are there a certain group of spells caster should reasonably have?
    The manner of your delivery was uncalled for, IMHO. It sounds like you were punishing him for not conforming to your ideal.

    If you want to teach lessons, why give anyone a Fire Resist? Everyone can use pots or House P buffs, after all.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  18. #38
    Community Member TheDearLeader's Avatar
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    I don't see anyone preaching the necessity of Merfolks Blessing.

    How do you guys do Epic DQ without this spell? Its the key to success, other than to respect da time limit.

  19. #39
    Community Member Red_Knight's Avatar
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    As a damage sorc, I realize after level 5 I'm unlikely to lead the kill count. And that's ok. A well placed fireball will do a sizable chunk of damage to a lot of enemies. Thus making them easier to kill.

    And personally, I'd rather have resistance then protection from elemental damage. But then again I'd also prefer to not be hit by that fireball to begin with... so I sidestep it when I can. I know I'm going to have low HP and AC, so I try to avoid meleeing when possible. Even if my con was 20, I'd still be reluctant to melee. With a low AC I'd be hit a lot, and I'm STILL not going to have many hit points in the long run.

    And along with the OP's actions... I just got booted from a level 1 group. Why? Cause I wasn't able to bring Shield or Nightshield. Instead I have magic missile and burning hands. Not that I could cast either shield spell on the fighters in the party.
    Finding ones past, present, and future in the threads of destiny.

  20. #40
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    Quote Originally Posted by op
    - People move to the left including a level 11 sorc
    [to Sorc]: dude, you are arcane. Not giving you FR too.
    The sorc was lvl 11. OP's delivery was a little harsh, and he should have buffed the sorc, but...

    As someone who has played or plays most every class in the game, I find it irksome that people want the Cleric to cast Resist energy on everyone. Not that I know the OP was a Cleric/FvS, but the case stands. Clerics don't get loads of SP. Usually, when I'm on a sorc or wiz, and sometimes on paladins/rangers, I tell the cleric not to worry about buffing 'x' resistance, because I'll handle it. My bards tell Arcanists not to sweat blur/haste/rage, because I'll do it.

    (Admittedly, I -do- expect to get resistances passed out to people who are incapable of selfbuffing without pots, esp. if the caster in question is >11, because the Cast version is superior to anything that can be vendor bought in terms of damage resisted, duration, and ease of dispelling)

    As a damage sorc, I realize after level 5 I'm unlikely to lead the kill count. And that's ok. A well placed fireball will do a sizable chunk of damage to a lot of enemies. Thus making them easier to kill.
    If you aren't leading the kill count from about level eight or nine to about level fifteen...and even after in some areas such as Necropolis...

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