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  1. #1
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    Default Bard- Superheals and CC

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Azylia Supersong
    Level 20 True Neutral Drow Female
    (20 Bard) 
    Hit Points: 160
    Spell Points: 946 
    BAB: 15\15\20\25\25
    Fortitude: 7
    Reflex: 17
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            17                    20
    Constitution         10                    12
    Intelligence         10                    12
    Wisdom                8                    10
    Charisma             20                    28
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Intelligence used at level 20
    +2 Tome of Wisdom used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    22
    Bluff                 5                     9
    Concentration         4                    22
    Diplomacy             5                    24
    Disable Device        n/a                   n/a
    Haggle                9                    32
    Heal                 -1                     0
    Hide                  3                     5
    Intimidate            5                     9
    Jump                  3                    20
    Listen               -1                     2
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform               9                    32
    Repair                0                     1
    Search                0                     3
    Spot                 -1                     2
    Swim                 -1                     0
    Tumble                n/a                   n/a
    Use Magic Device      9                    34
    
    Level 1 (Bard)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Perform (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Force of Personality
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Spell (1): Charm Person
    
    
    Level 2 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Detect Secret Doors
    
    
    Level 3 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spell Focus: Enchantment
    Feat: (Automatic) Inspire Competence
    Spell (1): Otto's Resistable Dance
    
    
    Level 4 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Sonic Blast
    Spell (2): Blur
    
    
    Level 5 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Spell (1): Focusing Chant
    Spell (2): Invisibility
    
    
    Level 6 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Suggestion
    
    
    Level 7 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+3)
    Spell (2): Rage
    Spell (3): Charm Monster
    Spell (3): Haste
    
    
    Level 8 (Bard)
    Ability Raise: CHA
    Skill: Diplomacy (+3)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Inspire Courage
    Spell (3): Good Hope
    
    
    Level 9 (Bard)
    Skill: Concentration (+2)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Inspire Greatness
    
    
    Level 10 (Bard)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Displacement
    Spell (4): Cure Critical Wounds
    Spell (4): Otto's Sphere of Dancing
    
    
    Level 11 (Bard)
    Skill: Balance (+1)
    Skill: Diplomacy (+2)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Hold Monster
    
    
    Level 12 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Diplomacy (+2)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Song of Freedom
    
    
    Level 13 (Bard)
    Skill: Haggle (+1)
    Skill: Jump (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Dimension Door
    Spell (5): Greater Heroism
    Spell (5): Summon Monster V
    
    
    Level 14 (Bard)
    Skill: Haggle (+1)
    Skill: Jump (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Shadow Walk
    
    
    Level 15 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Automatic) Inspire Heroics
    
    
    Level 16 (Bard)
    Ability Raise: CHA
    Skill: Balance (+3)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Hypnotism
    Spell (5): Mass Suggestion
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Charm Monster
    
    
    Level 17 (Bard)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Hold Person
    Spell (6): Otto's Irresistable Dance
    
    
    Level 18 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spell Penetration
    Feat: (Automatic) Mass Suggestion
    Spell (3): Cure Serious Wounds
    
    
    Level 19 (Bard)
    Skill: Diplomacy (+2)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Freedom of Movement
    Spell (6): Heroes Feast
    
    
    Level 20 (Bard)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Greater Dispel Magic
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Extra Song IV
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Lingering Song IV
    Enhancement: Bard Spellsinger I
    Enhancement: Bard Musical Prodigy
    Enhancement: Bard Concentration I
    Enhancement: Bard Concentration II
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Lyric of Song II
    Enhancement: Bard Lyric of Song III
    Enhancement: Bard Lyric of Incredible Song I
    Enhancement: Bard Lyric of Incredible Song II
    Enhancement: Bard Lyric of Incredible Song III
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Song Magic IV
    Enhancement: Bard Improved Spell Penetration I
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Energy of the Music III

    This is the build im currently using im at level 18 with it so far, the character planner did not have Spellsinger II so you will have to switch an enchantment or 2 out to get it as it is very important to the build.

    With this build i use 2 rapiers with Wounding/punctering for DPS , Coupled with a hold of some kind the melee dps output can be quite brutal. especially if you can get Keen/Seeker in there too. ouchies.

    Furthermore the healing output with a devotion/potency item and the good ol healing lore mace from Invaders tokens and my Elyd edge for song regeneration (ooo i cant wait for 20 to make it epic) is outright overpowered Songs the regenerate both my own SP and the parties SP + my large SP pool because of spellsinger makes it very viable for healing! (I ARE HEAL BOTH BLUE AND RED BARS MWUAHAUAHAUAH)

    Lastly with the spell selection, spellpen feat, and enchantment focus your CC is also very powerful making this build also Viable for soloing with charms, holds ect. or just helping out your healing by making it so nothing attacks your party!

    In Summary: Large regenerating SP pool for uberheals , Super CC and decent defense due to dex/buffs, And decent melee twf/finess dps with weakening weapons ect.

    All around a great build so far, Everyone enjoys having me in they`re party because i keep thier Hp and SP full + plenty of awesome buffs. The only time i really have issues when soloing is when faced with a boss monster who does not have lackies with him for instance, A boss all by himself is difficult because generally immune to CC and holds. and no lackies to charm to fight with you making it a hack and slash spamheal yourself endevour impossible no difficult yes! On the otherhand the same senario with a bunch of lackies helping the boss becomes supereasy with one or two charm mass monsters and viola, the boss is killing his own guys while u stab him in the back.

    Thats all on my build for now, please feel free to post your feedback on what u think or how u may change it for yourself! Personally great build with no complaints so far!

    Who says bards cant heal hehehe.....

  2. #2
    Community Member AltheaSteelrain's Avatar
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    10 con? O.o

    Dont come near me when we're in epic quests cuz I'm a AoE magnet >.<
    Quote Originally Posted by TitoJ View Post
    I've never spent more than 5 minutes in a character generator. But I've spent countless hours talking about myself, and how great I am.


    The Most Gimpiest Bard Build Ever!
    Before you start a bard, please read:
    Diva's Bard Love Guide / Genghis Khan by LeslieWestGuitarGod / Rabidly Halfling by Madmatt70

  3. #3
    Community Member maddmatt70's Avatar
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    My suggestion is to never level to 20 and just stay level 19 that way you will never have to experience epics on a bard with 10 con that likes to melee. Oh and yes w/p is fairly ineffectual on epic.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  4. #4
    Community Member Claransa's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    My suggestion is to never level to 20 and just stay level 19 that way you will never have to experience epics on a bard with 10 con that likes to melee. Oh and yes w/p is fairly ineffectual on epic.
    Veering away from OP slightly I started my bard with 13 con, +2 tome and +5 stat item for end game total con of 20. Did I miss the mark or is that about right? Um I'm a spell singer L20 bard total unbuffed, by spells or songs, hp 307. Thanks just thought you might be able to advise me on this if not it's cool.

  5. #5
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Claransa View Post
    Veering away from OP slightly I started my bard with 13 con, +2 tome and +5 stat item for end game total con of 20. Did I miss the mark or is that about right? Um I'm a spell singer L20 bard total unbuffed, by spells or songs, hp 307. Thanks just thought you might be able to advise me on this if not it's cool.
    Well if you do not melee as a bard (other then the occasional dreamspitter) it is adviseable to be able to reach 400hp with outside buffs for instance with a yugoloth constitution pot and rage spell you are able to hit 400 hp. If you plan to melee as a bard add 50 hp at minimum so being able to reach 450 hp and probably should if you plan to melee keep up those outside buffs during most to all of an epic quest. Having 400 hp+ is good even for a non melee bard for places like the epic demon queen 2 so you can survive the blade barriors/blades.

    With your build you can reach 400hp with outside buffs what you need is to make sure you wear a greater false life item, +6 con item, and get some tower rings for another +3 exceptional constitution i.e. get some combination to get you to 400+ hp.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  6. #6
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    Default Con

    You all seem to be complaining about my Con, but not taking into account that 10Con is just the base.. while buffed + my con item i have 20 or more... and if i was running epics i dont think i would be soloing and or meleeing. as it says in the title SUPERHEAL + CC.

    The melee aspect, is only for soloing or when u have a great party that you dont need to heal every 10 seconds You can throw out a hold monster, melee the **** out of it and CON doesnt matter when a monster cant move.

    That being said once again SUPERHEAL+ CC when running epics, ill be invised and healing the party in the event that i have monsters attacking me and my low hp/con comes into play i would have to blame another member of the party EI the tank.

    As it currently stands at level 18... the only time i take dmg is from AOE attacks. wich are rare because i usually stand furtherback healing-CCing not running up meleeing like a shmuck.

    So last and final time- SUPERHEAL+CC please dont bash the build for something its not trying to be :P

  7. #7
    Community Member Claransa's Avatar
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    Okay, thanks for the advise. I can self buff another 61 hps with greater hero, rage and songs so it sounds like I'm in the ballpark and I'm trying to acquire/fit in a greater false life item too. I'll investigate those other options as well!

    Thanks again

  8. #8
    Hero Aashrym's Avatar
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    Quote Originally Posted by Exodinus View Post
    You all seem to be complaining about my Con, but not taking into account that 10Con is just the base.. while buffed + my con item i have 20 or more... and if i was running epics i dont think i would be soloing and or meleeing. as it says in the title SUPERHEAL + CC.

    The melee aspect, is only for soloing or when u have a great party that you dont need to heal every 10 seconds You can throw out a hold monster, melee the **** out of it and CON doesnt matter when a monster cant move.

    That being said once again SUPERHEAL+ CC when running epics, ill be invised and healing the party in the event that i have monsters attacking me and my low hp/con comes into play i would have to blame another member of the party EI the tank.

    As it currently stands at level 18... the only time i take dmg is from AOE attacks. wich are rare because i usually stand furtherback healing-CCing not running up meleeing like a shmuck.

    So last and final time- SUPERHEAL+CC please dont bash the build for something its not trying to be :P
    Healers die in epic too without the hp, unfortunately. I placed 14 Con starting CON on my cc/healer spellsinger and 16 CON on every other bard except the 12CON drow spellsinger that is long ago rerolled.

    Those 40 hp from 4 more CON can save you more than you might think. It's possible to play with less, but more difficult and frustrating. When maddmatt warned you about epics he wasn't kidding or bashing, he was offering helpful advice.

  9. #9
    Community Member AltheaSteelrain's Avatar
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    Quote Originally Posted by Exodinus View Post
    You all seem to be complaining about my Con, but not taking into account that 10Con is just the base.. while buffed + my con item i have 20 or more... and if i was running epics i dont think i would be soloing and or meleeing. as it says in the title SUPERHEAL + CC.

    The melee aspect, is only for soloing or when u have a great party that you dont need to heal every 10 seconds You can throw out a hold monster, melee the **** out of it and CON doesnt matter when a monster cant move.

    That being said once again SUPERHEAL+ CC when running epics, ill be invised and healing the party in the event that i have monsters attacking me and my low hp/con comes into play i would have to blame another member of the party EI the tank.

    As it currently stands at level 18... the only time i take dmg is from AOE attacks. wich are rare because i usually stand furtherback healing-CCing not running up meleeing like a shmuck.

    So last and final time- SUPERHEAL+CC please dont bash the build for something its not trying to be :P
    first, CC's will fail. monsters will succed their saves. What will you do then?

    Second. Caster mobs deal **** tons of AoE damage. Can you tank a failed roll from a Chain Lightning spell? (Epic Red Fens)

    Third. Even Barbs die in Epics. PuGs even faster. Can you sustain aggro when he is not getting a rez?

    If you can solve those problems with your 10 con CC bard, i'd gladly group with you on my Gimp AA Bard Chanter w/ Heavy Picks as Backup.

    Just try not to stick with me, I am AoE Magnet.
    Quote Originally Posted by TitoJ View Post
    I've never spent more than 5 minutes in a character generator. But I've spent countless hours talking about myself, and how great I am.


    The Most Gimpiest Bard Build Ever!
    Before you start a bard, please read:
    Diva's Bard Love Guide / Genghis Khan by LeslieWestGuitarGod / Rabidly Halfling by Madmatt70

  10. #10
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    Default Con

    I understand where you guys are coming from with the low HP thing, but i honestly cannot see how loosing either a bunch of my casting ability and SP, or a bunch of my melee dps and defense just to increase my hp numbers by a minimal amount would be useful.

    IF and when i get hit, one heal and im back to full and ofc ill be using a false life item, +6 con, Dragonic vital, ect to boost my HP up there and avoid wasting my points just to make a few extra numbers in my red bar.

    as it stands now at lvl 18 i have just under 300hp unbuffed and get hit few and far between... with prot from elements, stoneskin wand, resists, blur,invis, shadowwalk, displacement i just never get hit even when i do rush in and melee for some fun im usuaully throwing out mass cure moderates that are healing me to full anyways.

    The onlytime a monster would ever hit me for that amount would be if i was unbuffed, or it was a boss of somekind if a boss is hitting me it means the party is dead and i failed at healing anyway so i deserve to die too :P

    That being said i just cannot justify taking points out of dex or cha to boost my con. and would rather focus on gear to boost my hp where needed.

  11. #11
    Community Member binderclip's Avatar
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    yes 10 con is too low. even with all the buffs and items and stuff...

    and u will have a very low hp BEFORE u acquire all those buffs and items to help ur hp.

    speaking from personal experience (250hp cleric). although i could and did solo heal various epics (von, sands [not raid], red fens, etc...) the experience is like riding on a thing edge where u kno a single mistake and u will fail... not fun.

    besides.... ur "super CC/heal" ability means nothing when u cannot stay alive on ur own... u dont even have quicken or maxmize... u cant even get back to full health when u get hit by a bad aoe and get lucky to survive with 10 hp... just saying.

    a good healer is one that can take care of him/herself while support the rest of the party. without the first part... u r a very dependent/situational toon where only function well in a pre-set, good environment.

  12. #12
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Claransa View Post
    Okay, thanks for the advise. I can self buff another 61 hps with greater hero, rage and songs so it sounds like I'm in the ballpark and I'm trying to acquire/fit in a greater false life item too. I'll investigate those other options as well!

    Thanks again
    Do not count greater hero or songs which give you just temporary hit points only count items, spell or effects which increase your maximum hit points for instance the rage spell provides a +2 constiution increase which at level 20 is 20 more hp for your maximum hit points.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  13. #13
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by Exodinus View Post
    I understand where you guys are coming from with the low HP thing, but i honestly cannot see how loosing either a bunch of my casting ability and SP, or a bunch of my melee dps and defense just to increase my hp numbers by a minimal amount would be useful.

    IF and when i get hit,
    You will be dead.

    10 CON is too low.

    Reduce your DEX and get a +2 Tome.

    Better yet, focus on your CC and healing abilities. Don't try to do too much.

    I tried 10 CON on a bard. Bards are a squishy class. I died easily even in normal content...NORMAL difficulty, NORMAL content.

    10 CON is too low. Your HP will be way too low even with gear and tomes.

    Epic trash will kill you fast even with gear and buffs. Even if you manage to survive one hit, you probably won't get that heal off fast enough to survive that second hit.

    You cannot heal when you are dead.
    Last edited by KillEveryone; 11-09-2010 at 03:16 PM.
    Disappointed and without trust in the powers that be.
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  14. #14
    Community Member binderclip's Avatar
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    hm u responded before i finish writing my post

    Quote Originally Posted by Exodinus View Post
    with prot from elements, stoneskin wand, resists
    none of the above are ur natural spells, meaning u have to rely on wand/scrolls. and actually remember to refresh them all inbetween. dunno about your, but they are costly to me AND un-realistic to maintain full time.

    Quote Originally Posted by Exodinus View Post
    invis, shadowwalk
    cannot be use if u end up melee-ing.

    Quote Originally Posted by Exodinus View Post
    The onlytime a monster would ever hit me for that amount would be if i was unbuffed, or it was a boss of somekind if a boss is hitting me it means the party is dead and i failed at healing anyway so i deserve to die too :P
    caster mobs do dispell... and besides. ur stoneskin, prot from elem, etc.. are temporary protections, 1 hit from aoe or a melee mob usually take them away, and i doubt u will only take 1 hit when u DO get hit.

    *besides... its not just about epic. even in shroud (lvl 16 quest) ur 300 hp is not ever goin to allow you to melee harry even on normal without evasion...

    *all that being said, if u are so not convinced, welcome to try roll up the toon to 20, experience some epics, and either TR or delete/reroll the toon. People on the forum just trying to save u the trouble of having to go through that.

  15. #15
    Community Member AltheaSteelrain's Avatar
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    Quote Originally Posted by Exodinus View Post
    I understand where you guys are coming from with the low HP thing, but i honestly cannot see how loosing either a bunch of my casting ability and SP, or a bunch of my melee dps and defense just to increase my hp numbers by a minimal amount would be useful.

    When you get hit for the first time in epics (example Epic Last Stand) and hit them back with your rapiers of whatever... Then you'll understand.

    IF and when i get hit, one heal and im back to full and ofc ill be using a false life item, +6 con, Dragonic vital, ect to boost my HP up there and avoid wasting my points just to make a few extra numbers in my red bar.

    And when you get hit again, then what? Heal some more? Heal and heal and just heal spamming? What ever happened with the CC Bard role then?

    as it stands now at lvl 18 i have just under 300hp unbuffed and get hit few and far between... with prot from elements, stoneskin wand, resists, blur,invis, shadowwalk, displacement i just never get hit even when i do rush in and melee for some fun im usuaully throwing out mass cure moderates that are healing me to full anyways.

    I got 332 on my Gimp AA bard unbuffed, its tad squishy but I get by with displace/stoneskin/flanking and making a group full of Casters and a Barb. Bonus Points if we both use x3 or x4 multiplier weapons. I still die by AoE Spell damage.


    The onlytime a monster would ever hit me for that amount would be if i was unbuffed, or it was a boss of somekind if a boss is hitting me it means the party is dead and i failed at healing anyway so i deserve to die too :P

    Not all monsters in Epics Melee. Lets see if you can survive a failed roll on a cometfall/chain lightning (epic last stand) with that con. I barely survive w/ my 386 (full buffed) hp. And I got 31 reflex saves on my Char w/o Evasion as well.


    That being said i just cannot justify taking points out of dex or cha to boost my con. and would rather focus on gear to boost my hp where needed.

    Try.
    answers in purple
    Quote Originally Posted by TitoJ View Post
    I've never spent more than 5 minutes in a character generator. But I've spent countless hours talking about myself, and how great I am.


    The Most Gimpiest Bard Build Ever!
    Before you start a bard, please read:
    Diva's Bard Love Guide / Genghis Khan by LeslieWestGuitarGod / Rabidly Halfling by Madmatt70

  16. #16
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    Default More on Con lol

    I dont know if you all are aggro magnets or what. even if i had 1 con, it wouldnt freaking matter

    I DONT GET HIT

    i can run 5 quests in a row and get hit twice... either u guys are poor players who feel the need to stand right in the middle of the action getting aoe dumped on your heads or u go smack things the tank hasnt aggroed yet. im not sure but you all seem to think HP is your main stat.

    so go head dump all your points into CON have 99999999 HP lol. it doesnt freaking make a diff..lets make this clear aside from the base stats u can see in the char builder.

    on my equipt toon i have 30+ saves to reflex and will , 20+ to fort. 300approx HP and 37 AC 10 DR and 30 resistance to each school. +11 base spell resistance due to drow.

    With the above stats again.. I DONT GET HIT and when i do... even on raids (shroud) ect. its minimal at most. one heal im right back to full. Arratreakos or whatever can shoot a met storm into my face one heal and im fine.

    SO WHAT IS THE BIG DEAL WITH THE HUGE CON

    noob protection? Yay i have a big hp pool i can run around and meatshield a bunch of dmg.

    lol. Tanks are what have the big HP and i have big heals to keep them at big HP i hardly ever get hit because i work to avoid that. and in the event that i AM hit i can recover within 2 millaseconds. even if it leaves me with 10 HP (my heal bomb crits for 500`s 150norm. lol)+ i can cast other heals if i need it..

    As to monsters saving against my CC, duh ofc there will be saves When im soloing i have multiple CC`s if i really wanted too depending on the monster i could pre-lay a dancing spheer, cast 2 holds and a charm before they reach me. if those 3 spells fail i can run around while playing a facinate if that fails too all the time they`re running in my dancing ball. its like saying what does a barb do when he misses with his axe.... ummm swing again? lol


    you guys are making it sound like im a supersquish because i have 12 con unbuffed lol. when in reality im not... i can take hits just fine because HP has nothing to do with it.

    in my eyes CON is only important when u PLAN on being hit. when your GOAL is to get smacked around. This toon wont be doing ANY of that unless soloing. and u dont solo epics so i still dont see the issue.

  17. #17
    Community Member Dozen_Black_Roses's Avatar
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    Default

    Quote Originally Posted by Exodinus View Post
    I understand where you guys are coming from with the low HP thing, but i honestly cannot see how loosing either a bunch of my casting ability and SP, or a bunch of my melee dps and defense just to increase my hp numbers by a minimal amount would be useful.

    IF and when i get hit, one heal and im back to full and ofc ill be using a false life item, +6 con, Dragonic vital, ect to boost my HP up there and avoid wasting my points just to make a few extra numbers in my red bar.

    as it stands now at lvl 18 i have just under 300hp unbuffed and get hit few and far between... with prot from elements, stoneskin wand, resists, blur,invis, shadowwalk, displacement i just never get hit even when i do rush in and melee for some fun im usuaully throwing out mass cure moderates that are healing me to full anyways.

    The onlytime a monster would ever hit me for that amount would be if i was unbuffed, or it was a boss of somekind if a boss is hitting me it means the party is dead and i failed at healing anyway so i deserve to die too :P

    That being said i just cannot justify taking points out of dex or cha to boost my con. and would rather focus on gear to boost my hp where needed.
    No, you really don't understand. If you did you would see how your dex is for all intensive purposes, worthless, and you would be far more viable switching dex and con around stat wise, and just conccentrate on your healing and cc as you state you want to with this build. Wounding and puncturing used to be the great, trust me I know and I miss it in certain quests, but it is no longer. No matter what other buffs you put on yourself, they are temporary and you will be a one hit wonder and dead weight in epics. There is no standing in the back, you will need survivability, and it will not happen with a 10 con. I am not trying to be mean, nor is anyone else here, we speak from experience. But if you need to fall on your face to learn the hard way, that's fine also. Have fun, and you'll be rerolling or TR'g with a higher con in no time.
    Shogyo Mujo (Nothing lasts forever and everything must change).
    @>---Fuhgly, Suzee, Blohnde, Shakkei, Redhawt, Sanctified, Punkrawk, Gaelsong, Deviliscious, Liethal----<@

  18. #18
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    Default O-m-g

    Listen please people.

    WHEN IM RUNNING A QUEST WITH A PARTY I WILL NOT BE MELEEING A GODANG THING FOR CRYING OUT LOUD.


    SUPERHEALSSUPERHEALSSUPERHEALSSUPERHEALSSUPERHEALS SUPERHEALSSUPERHEALSSUPERHEALSSUPERHEALSSUPERHEALS SUPERHEALSSUPERHEALSSUPERHEALSSUPERHEALSSUPERHEALS SUPERHEALSSUPERHEALSSUPERHEALSSUPERHEALSSUPERHEALS SUPERHEALSSUPERHEALSSUPERHEALSSUPERHEALSSUPERHEALS SUPERHEALSSUPERHEALSSUPERHEALSSUPERHEALSVSUPERHEAL SSUPERHEALSSUPERHEALSSUPERHEALSSUPERHEALSSUPERHEAL SSUPERHEALSSUPERHEALS

    SUPERHEALS SUPERHEALS SUPERHEALS SUPERHEALS SUPERHEALS SUPERHEALS SUPERHEALS SUPERHEALS SUPERHEALS

    are we on the same page now?

  19. #19
    Hero Aashrym's Avatar
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    Quote Originally Posted by Exodinus View Post
    I understand where you guys are coming from with the low HP thing, but i honestly cannot see how loosing either a bunch of my casting ability and SP, or a bunch of my melee dps and defense just to increase my hp numbers by a minimal amount would be useful.

    IF and when i get hit, one heal and im back to full and ofc ill be using a false life item, +6 con, Dragonic vital, ect to boost my HP up there and avoid wasting my points just to make a few extra numbers in my red bar.

    as it stands now at lvl 18 i have just under 300hp unbuffed and get hit few and far between... with prot from elements, stoneskin wand, resists, blur,invis, shadowwalk, displacement i just never get hit even when i do rush in and melee for some fun im usuaully throwing out mass cure moderates that are healing me to full anyways.

    The onlytime a monster would ever hit me for that amount would be if i was unbuffed, or it was a boss of somekind if a boss is hitting me it means the party is dead and i failed at healing anyway so i deserve to die too :P

    That being said i just cannot justify taking points out of dex or cha to boost my con. and would rather focus on gear to boost my hp where needed.
    You can't heal yourself if you are at 0 hp or less. Wounding/puncturing won't work out for you. Your DPS without a focus in strength is also less than optimal.

    It's your character and your build, but I except that it will not be as successful as you might expect.

    I would listen to the get more CON advice.

  20. #20
    Community Member Teharahma's Avatar
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    Default

    Quote Originally Posted by Exodinus View Post
    I dont know if you all are aggro magnets or what. even if i had 1 con, it wouldnt freaking matter

    I DONT GET HIT

    i can run 5 quests in a row and get hit twice... either u guys are poor players who feel the need to stand right in the middle of the action getting aoe dumped on your heads or u go smack things the tank hasnt aggroed yet. im not sure but you all seem to think HP is your main stat.

    so go head dump all your points into CON have 99999999 HP lol. it doesnt freaking make a diff..lets make this clear aside from the base stats u can see in the char builder.

    on my equipt toon i have 30+ saves to reflex and will , 20+ to fort. 300approx HP and 37 AC 10 DR and 30 resistance to each school. +11 base spell resistance due to drow.

    With the above stats again.. I DONT GET HIT and when i do... even on raids (shroud) ect. its minimal at most. one heal im right back to full. Arratreakos or whatever can shoot a met storm into my face one heal and im fine.

    SO WHAT IS THE BIG DEAL WITH THE HUGE CON

    noob protection? Yay i have a big hp pool i can run around and meatshield a bunch of dmg.

    lol. Tanks are what have the big HP and i have big heals to keep them at big HP i hardly ever get hit because i work to avoid that. and in the event that i AM hit i can recover within 2 millaseconds. even if it leaves me with 10 HP (my heal bomb crits for 500`s 150norm. lol)+ i can cast other heals if i need it..

    As to monsters saving against my CC, duh ofc there will be saves When im soloing i have multiple CC`s if i really wanted too depending on the monster i could pre-lay a dancing spheer, cast 2 holds and a charm before they reach me. if those 3 spells fail i can run around while playing a facinate if that fails too all the time they`re running in my dancing ball. its like saying what does a barb do when he misses with his axe.... ummm swing again? lol


    you guys are making it sound like im a supersquish because i have 12 con unbuffed lol. when in reality im not... i can take hits just fine because HP has nothing to do with it.

    in my eyes CON is only important when u PLAN on being hit. when your GOAL is to get smacked around. This toon wont be doing ANY of that unless soloing. and u dont solo epics so i still dont see the issue.
    You really don't get it do you..?
    Your HP will be too low, I would never, ever take you on any of my groups. Also how bout dumping some dex for con ? What use is all that dex ?
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

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