Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Azylia Supersong Level 20 True Neutral Drow Female (20 Bard) Hit Points: 160 Spell Points: 946 BAB: 15\15\20\25\25 Fortitude: 7 Reflex: 17 Will: 21 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 8 10 Dexterity 17 20 Constitution 10 12 Intelligence 10 12 Wisdom 8 10 Charisma 20 28 Tomes Used +2 Tome of Strength used at level 20 +2 Tome of Dexterity used at level 20 +2 Tome of Constitution used at level 20 +2 Tome of Intelligence used at level 20 +2 Tome of Wisdom used at level 20 +2 Tome of Charisma used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 22 Bluff 5 9 Concentration 4 22 Diplomacy 5 24 Disable Device n/a n/a Haggle 9 32 Heal -1 0 Hide 3 5 Intimidate 5 9 Jump 3 20 Listen -1 2 Move Silently 3 5 Open Lock n/a n/a Perform 9 32 Repair 0 1 Search 0 3 Spot -1 2 Swim -1 0 Tumble n/a n/a Use Magic Device 9 34 Level 1 (Bard) Skill: Balance (+4) Skill: Concentration (+4) Skill: Haggle (+4) Skill: Jump (+4) Skill: Perform (+4) Skill: Use Magic Device (+4) Feat: (Selected) Force of Personality Feat: (Automatic) Attack Feat: (Automatic) Dismiss Charm Feat: (Automatic) Drow Spell Resistance Feat: (Automatic) Elven Keen Senses Feat: (Automatic) Enchantment Save Bonus Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Fascinate Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Inspire Courage Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Longsword Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Spell Save Bonus Spell (1): Charm Person Level 2 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Spell (1): Detect Secret Doors Level 3 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Spell Focus: Enchantment Feat: (Automatic) Inspire Competence Spell (1): Otto's Resistable Dance Level 4 (Bard) Ability Raise: CHA Skill: Balance (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (2): Sonic Blast Spell (2): Blur Level 5 (Bard) Skill: Concentration (+1) Skill: Diplomacy (+2) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Spell (1): Focusing Chant Spell (2): Invisibility Level 6 (Bard) Skill: Concentration (+1) Skill: Diplomacy (+2) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Feat: (Selected) Two Weapon Fighting Feat: (Automatic) Suggestion Level 7 (Bard) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Use Magic Device (+3) Spell (2): Rage Spell (3): Charm Monster Spell (3): Haste Level 8 (Bard) Ability Raise: CHA Skill: Diplomacy (+3) Skill: Haggle (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Improved Inspire Courage Spell (3): Good Hope Level 9 (Bard) Skill: Concentration (+2) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Weapon Finesse Feat: (Automatic) Inspire Greatness Level 10 (Bard) Skill: Balance (+2) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (3): Displacement Spell (4): Cure Critical Wounds Spell (4): Otto's Sphere of Dancing Level 11 (Bard) Skill: Balance (+1) Skill: Diplomacy (+2) Skill: Haggle (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (4): Hold Monster Level 12 (Bard) Ability Raise: CHA Skill: Balance (+1) Skill: Diplomacy (+2) Skill: Haggle (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Empower Healing Spell Feat: (Automatic) Song of Freedom Level 13 (Bard) Skill: Haggle (+1) Skill: Jump (+3) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (4): Dimension Door Spell (5): Greater Heroism Spell (5): Summon Monster V Level 14 (Bard) Skill: Haggle (+1) Skill: Jump (+3) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (5): Shadow Walk Level 15 (Bard) Skill: Balance (+1) Skill: Concentration (+2) Skill: Haggle (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Two Weapon Fighting Feat: (Automatic) Inspire Heroics Level 16 (Bard) Ability Raise: CHA Skill: Balance (+3) Skill: Haggle (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (1): Hypnotism Spell (5): Mass Suggestion Spell (6): Mass Cure Moderate Wounds Spell (6): Mass Charm Monster Level 17 (Bard) Skill: Diplomacy (+1) Skill: Haggle (+1) Skill: Jump (+2) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (2): Hold Person Spell (6): Otto's Irresistable Dance Level 18 (Bard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Spell Penetration Feat: (Automatic) Mass Suggestion Spell (3): Cure Serious Wounds Level 19 (Bard) Skill: Diplomacy (+2) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (4): Freedom of Movement Spell (6): Heroes Feast Level 20 (Bard) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (5): Greater Dispel Magic Enhancement: Bard Extra Song I Enhancement: Bard Extra Song II Enhancement: Bard Extra Song III Enhancement: Bard Extra Song IV Enhancement: Bard Inspired Attack I Enhancement: Bard Inspired Attack II Enhancement: Bard Inspired Attack III Enhancement: Bard Inspired Bravery I Enhancement: Bard Inspired Bravery II Enhancement: Bard Inspired Damage I Enhancement: Bard Inspired Damage II Enhancement: Bard Inspired Damage III Enhancement: Bard Lingering Song I Enhancement: Bard Lingering Song II Enhancement: Bard Lingering Song III Enhancement: Bard Lingering Song IV Enhancement: Bard Spellsinger I Enhancement: Bard Musical Prodigy Enhancement: Bard Concentration I Enhancement: Bard Concentration II Enhancement: Bard Lyric of Song I Enhancement: Bard Lyric of Song II Enhancement: Bard Lyric of Song III Enhancement: Bard Lyric of Incredible Song I Enhancement: Bard Lyric of Incredible Song II Enhancement: Bard Lyric of Incredible Song III Enhancement: Bard Song Magic I Enhancement: Bard Song Magic II Enhancement: Bard Song Magic III Enhancement: Bard Song Magic IV Enhancement: Bard Improved Spell Penetration I Enhancement: Bard Energy of the Music I Enhancement: Bard Energy of the Music II Enhancement: Bard Energy of the Music III
This is the build im currently using im at level 18 with it so far, the character planner did not have Spellsinger II so you will have to switch an enchantment or 2 out to get it as it is very important to the build.
With this build i use 2 rapiers with Wounding/punctering for DPS , Coupled with a hold of some kind the melee dps output can be quite brutal. especially if you can get Keen/Seeker in there too. ouchies.
Furthermore the healing output with a devotion/potency item and the good ol healing lore mace from Invaders tokens and my Elyd edge for song regeneration (ooo i cant wait for 20 to make it epic) is outright overpowered Songs the regenerate both my own SP and the parties SP + my large SP pool because of spellsinger makes it very viable for healing! (I ARE HEAL BOTH BLUE AND RED BARS MWUAHAUAHAUAH)
Lastly with the spell selection, spellpen feat, and enchantment focus your CC is also very powerful making this build also Viable for soloing with charms, holds ect. or just helping out your healing by making it so nothing attacks your party!
In Summary: Large regenerating SP pool for uberheals, Super CC and decent defense due to dex/buffs, And decent melee twf/finess dps with weakening weapons ect.
All around a great build so far, Everyone enjoys having me in they`re party because i keep thier Hp and SP full + plenty of awesome buffs. The only time i really have issues when soloing is when faced with a boss monster who does not have lackies with him for instance, A boss all by himself is difficult because generally immune to CC and holds. and no lackies to charm to fight with you making it a hack and slash spamheal yourself endevour impossible no difficult yes! On the otherhand the same senario with a bunch of lackies helping the boss becomes supereasy with one or two charm mass monsters and viola, the boss is killing his own guys while u stab him in the back.
Thats all on my build for now, please feel free to post your feedback on what u think or how u may change it for yourself! Personally great build with no complaints so far!
Who says bards cant heal hehehe.....![]()