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  1. #1
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    Default Dr. Chant 2.0 - intimitank warchanter

    The idea is to offer a bard who can sword & board intimitank when needed but also provide songs and somewhat decent dps in content that it's not. Originally I had come to the conclusion that WCII/SDI would be ideal for shield blocking DR and more intimidate. However as I've thought over this concept I've come to a few different conclusions:

    1) 8 shield blocking DR isn't going to make or break a build that will have DR 45/- otherwise
    2) I can afford to lose a few points of intimidate
    3) When it's time to turtle guard dps would be an added benefit
    4) Wouldn't it be nice if I could also fill the role of healer in 6-man epic runs

    As such I've come to the following:

    Chantforged
    Warforged
    16 Bard / 4 Fighter

    36pt Build

    Str 17 + 5 levels + 6 item + 1 fighter enh + 3 tome + 2 exceptional + 2 rage = 36 sustained
    Dex 8
    Con 16
    Int 9
    Wis 6
    Cha 16 + 3 bard enh + 3 tome + 6 item + 2 exc = 30 cha --> +10 modifier

    Levels: 1 Bard, 2-3 Fighter, 4-9 Bard, 10-11 Fighter, 12-20 Bard

    Feats:
    1) Toughness
    2) WF: Slash (Fighter Bonus)
    3) Extend, PA (Fighter Bonus)
    6) Empower Healing
    9) SF: Intim
    11) iCrit: Slash (Fighter Bonus)
    12) Bullheaded
    15) Maximize
    18) Quicken

    Intimidate DC:
    23 Ranks
    15 Item
    6 Shroud
    4 Warchanter II
    3 Skill Focus: Intimidate
    2 Bullheaded
    2 Head of Good Fortune
    2 Fighter Intimidate
    4 Greater Heroism
    1 Focusing Chant
    3 House D Pot
    10 Cha Mod
    -------------------------
    75 Intimidate Self - Easily Obtainable

    2 Monk
    1 Airship Cha
    1 Airship Skills
    -------------------------
    79 Intimidate Buffed

    5 Epic Gloves of the Claw
    2 Coin Lords Favor
    -------------------------
    86 Intimidate Buffed with Grind


    Sources of Damage Reduction:
    Docent of Defiance DR 20/-
    Shield Blocking = 15 (Levik's) + 10 ([BAB/2]+2) = 25

    DR 25/- when blocking, DR 45/- during DoD proc

    HP
    96 Bard
    40 Fighter
    20 Heroic Durability
    21 Toughness Feat
    20 Fighter Toughness
    40 Racial Toughness
    10 Argo Favor
    20 Minos
    45 Shroud
    30 GFL
    20 Rage
    10 WC II
    180 Con (16 + 6 item + 2 tome + 2 racial + 2 exc = 28)
    -------------------------
    552hp

    Tanking
    Helm: Minos Legens
    Eyes: Green Steel - Wizadry VI +1 cha skills, Lesser Good Guard, Greater Lightning Guard - Lightning Strike Guard
    Neck: Scourge Choker
    Trinket: Head of Good Fortune
    Cloak: Green Steel - Blindness/Disease Immunity, +50sp +2cha skills, +100sp +3 cha skills - Conc-op
    Docent: Docent of Defiance
    Wrist: Green Steel - +10hp, +15hp, +25hp - Disintegration Guard
    Gloves: Epic Gloves of the Claw - +5 intim, 30% healing amp
    Ring 1: Intimidate +15 ring
    Ring 2: Warchanter's Band +6cha +2exc cha
    Belt: Knost's Belt +6 con gfl
    Primary: Green Steel 1hnd - Healing Amp & Conc-Op
    Secondary: Levik's Defender
    Boots: Madstone Boots

    DPS/Healing
    Helm: Minos Legens
    Eyes: Tharne's
    Neck: Torc
    Trinket: Bloodstone
    Cloak: Green Steel - Blindness/Disease Immunity, +50sp +2cha skills, +100sp +3 cha skills - Conc-op
    Docent: Dragontouched - Resistance +5 / Efficient Empower Healing / Greater Potency VII
    Wrist: Green Steel - +10hp, +15hp, +25hp - Disintegration Guard
    Gloves: Epic Gloves of the Claw
    Ring 1: Encrusted Ring
    Ring 2: Warchanter's Ring
    Belt: Knost's Belt
    Primary: Min 2/ Epic SoS / Epic Antique Greataxe / Dreamspitter
    Boots: Striders / Firestorm / etc


    This is where I'm at for the time being. The gear is just my initial plan for what I feel is an obtainable gear set. However I'm still not certain on the feats. I'd like to be able to fill the role of healer in epic quests but perhaps I don't need Maximize, Empower Healing, and Quicken. If I drop any of those feats what should I pick up? I see these as options:

    Bard PL - +1 intimidate
    Paladin PL - +3 to-hit and +3 damage
    Portions of the THF chain

    The last option I've considered is dropping Empower Healing, Quicken, and iCrit as well as a cha bracket and picking up the TWF chain and then using min2 heavy picks.

    Any input would be greatly appreciated!

  2. #2
    Community Member maddmatt70's Avatar
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    You lost me here. I liked the old Bardicus 14 bard 6 fighter build this build just sounds like you are trying to do too much. 8 dr is quite a bit I was assuming you were planning to tank raids with this character now I am skeptical you can pull it off. Yes I am a huge fan of healing bards on 6 man epics assuming the bard takes the place of a cleric/fvs.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  3. #3
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    Would it be possible to heal epics with only 14 bard levels? I'm assuming the loss of Mass Cure Mod kills that dream. But if it's possible to heal epics without it would you be in favor of dropping THF and WS: Slash on the original build to pickup Maximize and Quicken or Empower Heal?

    If that's not feasible, what about dropping Empower Heal and Quicken in the 16/4 for the two shield mastery feats to pick back up DR 6/- while still having Maximized Cure Mass Mod?

  4. #4
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Bardicus View Post
    Would it be possible to heal epics with only 14 bard levels? I'm assuming the loss of Mass Cure Mod kills that dream. But if it's possible to heal epics without it would you be in favor of dropping THF and WS: Slash on the original build to pickup Maximize and Quicken or Empower Heal?

    If that's not feasible, what about dropping Empower Heal and Quicken in the 16/4 for the two shield mastery feats to pick back up DR 6/- while still having Maximized Cure Mass Mod?
    It is not impossible to heal epics with just mass cure lt, heal scrolls and cure critical, but it definitely would be harder then if you had mass cure mod. Your spell point pool with either 14 bard or 16 bard levels is fairly abyssmal I think (what is your total spell points?) so that is problematic as well and implies mana pot and other resource usage.

    A question for me is what is it you want to do in 6 person epics? Are you planning to intimidate in 6 person epics and then heal yourself without a healer? Obviously in that scenario having quicken becomes more necessary. Do you plan to melee with healing involved as well, but as a primary healer and then on the significant red names step back and heal? In that situation/style quicken is not necessary. My favorite places for quicken on my melee/healing bard is actually the Tower raid and the Shroud raid because I can switch between melee and healing more fluidly and with the aoe damage involved have no fear of concentration breaks, but in 6 person epics there is not the same degree of aoe damage involved other then significant red names.

    What do you give up by the loss of the two fighter levels exactly? Perhaps you should throw up a side by side comparison..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  5. #5
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    I've gone through more sheets of paper working out the possible build splits than I'd like to admit. But here are my basic thoughts:

    1) You need Fighter 4 to unlock Improved Intim II and Fighter Toughness II
    2) You then have to decide if you want level 6 spells (OID, Mass Cure Mod)

    A) If you want level 6 spells you have to take 16 Bard
    B) If you don't take level 6 spells you can go

    i) 14/6 Stalwart Defender I (2 intim, 2 blocking DR, 1 str enhancement, 4hp)
    ii) 15/4/1wiz (Metamagic feat + Inspire Heroics)
    iii) 14/4/2wiz (Metamagic feat + Improved Maximize and/or Improved Quicken)

    What I'm hoping to wind up with is a character that is an effective intimitank when needed and yet still a welcome addition to an epic party. If most mobs are going to be held in epic I felt it would be nice to have an autocrit dps option of dual heavy picks or be able to fill the healer slot and bash with a Dreamspitter when stuff is held.

    If intimidating the trash in 6-man epics and turtling up is viable until everything is held having quicken would be nice.

    SP differential isn't too big of a factor for me. The difference between 14 and 16 is about one Maximized Cure Mass Mod and from 16 to 20 it's another two Maximized CMM.

    BTW - A big thanks for taking the time to help me think through all this and granting perspective of bards in epic that I do not have!

  6. #6
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Bardicus View Post
    I've gone through more sheets of paper working out the possible build splits than I'd like to admit. But here are my basic thoughts:

    1) You need Fighter 4 to unlock Improved Intim II and Fighter Toughness II
    2) You then have to decide if you want level 6 spells (OID, Mass Cure Mod)

    A) If you want level 6 spells you have to take 16 Bard
    B) If you don't take level 6 spells you can go

    i) 14/6 Stalwart Defender I (2 intim, 2 blocking DR, 1 str enhancement, 4hp)
    ii) 15/4/1wiz (Metamagic feat + Inspire Heroics)
    iii) 14/4/2wiz (Metamagic feat + Improved Maximize and/or Improved Quicken)

    What I'm hoping to wind up with is a character that is an effective intimitank when needed and yet still a welcome addition to an epic party. If most mobs are going to be held in epic I felt it would be nice to have an autocrit dps option of dual heavy picks or be able to fill the healer slot and bash with a Dreamspitter when stuff is held.

    If intimidating the trash in 6-man epics and turtling up is viable until everything is held having quicken would be nice.

    SP differential isn't too big of a factor for me. The difference between 14 and 16 is about one Maximized Cure Mass Mod and from 16 to 20 it's another two Maximized CMM.

    BTW - A big thanks for taking the time to help me think through all this and granting perspective of bards in epic that I do not have!
    O.k. in regards to inti-tanking I am not a personal fan, but it seems to me it has the most value in raids. I do not believe in turtling on 6 mans other then perhaps an end boss to make life easier. Other then occasionally controlling some random mobs if you are going to invest in shield blocking and inti you might as well make sure you can do the job on the raids that matter/where it can make an impact. Right now that would likely be the Tower Raid and Epic DQ2 and perhaps in a few places in Epic Chronosphere like the teleporting Named Orthon on phase 2. Will your intimidate total be enough for those places? Will your shield blocking dr be sufficient? If it is adequate with a 16 bard 4 fighter and you want to try you hand at healing then go for it.

    The other side of the coin is healing as a bard is not straightforward as it sounds and you will lose some dps if you do not go with stalwart defender or kensai for that matter as well. As a bard in a 6 person quest it really never pays to be a backup healer it is just wholly inefficient to do so keep that in mind whatever you do. If you find yourself using your healing capabilities sololy as a backup healer it is probably in your best interest to go 14 bard 6 fighter.

    You can always lesser reincarnate if you should change your mind.

    Do not do the wizard splashes that will just weaken your build go with fighter levels or bard levels.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  7. #7
    Community Member ninjaeli's Avatar
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    AC breakdown?

    and can the AC song go on the person casting it or only others?
    -

  8. #8
    Community Member Lewcipher's Avatar
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    AC is meaningless on this build, hence the DR.

    You can only use the AC song on others.

    Have a similar build, but went 16/2/2rog. So not as high on the intimidate, but works as a decent back up for trash. May have to rethink and TR him.

  9. #9
    Community Member voodoogroves's Avatar
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    You know, I did the same thing a while back.

    I had a few characters at cap and had been raiding lots of HoX and VoD. It seemed to me that the timmy was nearly always required. I started looking at different options and WC2 with the intim bonus seemed a nice fit. I've since then changed my thinking based on some recent experiences.

    - Anyone can work on a decent intim score and play the part of timmy if required; turtling is not necessarily hard-linked
    - Turtling can be useful on a number of occasions
    - If you're turtling, you're not swinging


    I see the value in the intimitank, I really do. I can make a character have decent in intimidate in a variety of classes.

    So, you can be a useful intimitank ... some of the time.

    The question I keep coming back to is "Did I gimp my build the rest of the time?"


    Bards are hard for me.

    - I will only at this point dip / MC a bard that is a Warchanter, but doing so with the full knowledge that OID won't land.
    - A dip will only ever be 2 or 4 levels, because AC song, when necessary ... is just that ... necessary

    That, to me, eliminates the 14/6 split ... and puts the turtle in most cases out of the running. I'd still maybe build for intimidating, but I'd only use it rarely and likely not as a bard turtle. To do so hurts the other bard-i-ness of the build.
    Ghallanda - now with fewer alts and more ghostbane

  10. #10
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    Quote Originally Posted by Lewcipher View Post
    AC is meaningless on this build, hence the DR.

    You can only use the AC song on others.

    Have a similar build, but went 16/2/2rog. So not as high on the intimidate, but works as a decent back up for trash. May have to rethink and TR him.
    You can use it on yourself.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

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