Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 50
  1. #21
    Community Member rest's Avatar
    Join Date
    May 2006
    Posts
    756

    Default

    No thanks. Stop running with shady PUGs and you'll never have to worry about 'loot rules'.

    Guildies and friends are awesome. Or run in with established channels of like-minded people. There isn't (in my opinion) a reason for them to program something in to distribute loot. That already exists. When you pop a chest, there is an internal 'roll' that decides what loot you get. If you decide to offer it up for others, you can do so by selling, rolling or just randomly picking a name in the party. It's your loot to do with what you will. Adding a mechanic just mucks up the process.

  2. #22
    Community Member flynnjsw's Avatar
    Join Date
    Jan 2008
    Posts
    0

    Default

    Quote Originally Posted by rimble View Post


    Gonna be pretty ticked when you click the wrong name on accident, or lag, or mouse battery dying, or whatever...
    it comes down to ^^ this. Why put a mechanical system in place that can bug out, or cause issues when you lag or are afk or whatever. You do not always need to put a mechanical system in to control things.

    Shady Loot dealings = /squelch and move on.

  3. #23
    Community Member Bogenbroom's Avatar
    Join Date
    Jun 2006
    Posts
    1,062

    Default

    Yeah, I've had that concept rattling around my head too, but with feedback from teh community here, it began to seem to me that the best option might be as follows...

    1) Drop recipient can do whatever the heck he wants with it, including re-assigning it to whomever.
    2) Re-assignee can either loot item, or re-assign it back to the original Drop recipient. He would have no other re-assignment options.
    3) If the loot is assigned back to the original drop ricipient, he, again, can re-assign to anyone in the group.

    That last would help greatly (although not entirely) in cutting down on assignment mistake issues, and you still get to address the loot proxy issue. Meanwhile, you maintain the human flexibility of custom loot rules.
    Bogenbroom's legion... 102 characters, 3 accounts, and 1 irate wife.

  4. #24
    Hero madmaxhunter's Avatar
    Join Date
    Nov 2009
    Posts
    798

    Default

    Quote Originally Posted by rest View Post
    No thanks. Stop running with shady PUGs and you'll never have to worry about 'loot rules'.

    Guildies and friends are awesome. Or run in with established channels of like-minded people. There isn't (in my opinion) a reason for them to program something in to distribute loot. That already exists. When you pop a chest, there is an internal 'roll' that decides what loot you get. If you decide to offer it up for others, you can do so by selling, rolling or just randomly picking a name in the party. It's your loot to do with what you will. Adding a mechanic just mucks up the process.
    Yeah, what Rest said.

    I'll add that I'm against hiding loot info, if you're in a good group it's nice to get the "gratz", "you'll love that" or even "you suck, lol". When I first started running raids, I was bullied, "You're not a rogue, don't take that". How am I to know they didn't run straight to the vendor to sell?

    In a decent pug, you'll have a few members drop as soon as quest is complete. Everyone else will look at the remaining loot and discuss who'd like it. If one person steps up quickly often they get it. If two want it the two roll for it. Heck, most of the time, members will discuss, before even entering the quest, what they're hoping for.

    Besides, as buggy as ddo still is, why add more code?

  5. #25
    Community Member Torebro's Avatar
    Join Date
    Nov 2009
    Posts
    58

    Default

    I thought of an easier solution to prevent proxy rolling.

    Only the owner of the item (the one for whom it dropped) can reassign it. This way he can give it to another person, but this person can not give it away to others. But the owner still can. This might still cause some problems when the owner suddenly gives the item to someone else, but it would prevent proxy rolling or auctions of BTC/BTA items.

    Regards
    Tore
    (bb) || !(bb)

  6. #26
    Community Member Gumbolo's Avatar
    Join Date
    Dec 2009
    Posts
    55

    Default

    This would cause problems w/ loot collectors etc.

  7. #27
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by NinjaNeed View Post
    Give the group/raid leader an option
    I almost stopped reading here. Any rule that puts control in the raid leaders hands does not meet with my approval.

    An autoassign option isn't much better in the hands of a party member because they not want to let everyone roll on their loot. They may prefer that the Bard gets first kick at the Bard's cloak for example, even though the sorc might want it for the chr bonus. One person might be ok if you are rolling for your TR to use it, another might want priority for "current life use".

    I know where you are coming from, but I don't think it would be an improvement.

  8. #28
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by Lorien_the_First_One View Post
    I almost stopped reading here. Any rule that puts control in the raid leaders hands does not meet with my approval.

    An autoassign option isn't much better in the hands of a party member because they not want to let everyone roll on their loot. They may prefer that the Bard gets first kick at the Bard's cloak for example, even though the sorc might want it for the chr bonus. One person might be ok if you are rolling for your TR to use it, another might want priority for "current life use".

    I know where you are coming from, but I don't think it would be an improvement.

    Nor mine!

    Methinks the OP was not around for our original token drop mechanic and how utterly messed up that was.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  9. #29
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    No thank you, for many reasons.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  10. #30
    Community Member grimbot's Avatar
    Join Date
    Feb 2010
    Posts
    101

    Default

    I like the concept, but it does not prevent the idea of "ninja-rolling" from happening. This is how people ninja in other games. They just roll on everything, whether they need it nor not. Raid rolls and a lootmaster are generally a better way to go under these systems, which is basically what happens in DDO, except everyone is their own lootmaster. I think the solution to proxy rolls is to end the trade-in-chest approach, and assigning loot to someone makes them loot it.

  11. #31

    Default

    Quote Originally Posted by Hendrik View Post
    The ONLY person that should have any say what to do with the loot that is under their name is the person it dropped for.
    They need to play LOTRO to see how the roll/pass system works there.

    With the following tweeks it would work out well.

    1. Any item in the chest can be put up for roll by the person who's name is by it. I don't give a DAM who the leader is, it is my loot, and I shall decide what to do with it.
    2. Additional party member of "roll" added to the list for the person who's name it is under. This is to select the item is for roll off.
    3. A box that lists off the item as well as two buttons. Roll and Pass to appear on each players screen save for the one that put the item up for roll.
    4. Should the person be outside of the quest, they should never get the box popup, nor should their "attempt" be valid for getting loot. This is to prevent griefing.
    5. LOTRO has a default time of 30 seconds to decide if you want to roll or pass. That should be fine here. I believe LOTRO auto defaults to "pass" on time out. If you aren't there, we aren't waiting for you. Yes, real life interruptions suck.
    6. The loot stays in the chest with the name auto assigned. Should all pass, the result is the item in question remains in the name of the original looter.
    Last edited by Missing_Minds; 11-09-2010 at 02:51 PM.

  12. #32
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    Quote Originally Posted by Missing_Minds View Post
    They need to play LOTRO to see how the roll/pass system works there.
    //snip//
    A long time ago they said they'd be exporting features like this from LotRO to DDO.


    ....they lied.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  13. #33

    Default

    Quote Originally Posted by Memnir View Post
    A long time ago they said they'd be exporting features like this from LotRO to DDO.


    ....they lied.
    It only took them about 4 years to fix the UI panel such that when you selected your dice color, the panel actually told you which one you selected.

    It is never a lie so long as you never put a time frame on it. *sighs sadly.*

  14. #34
    Community Member TheHolyDarkness's Avatar
    Join Date
    Nov 2009
    Posts
    284

    Default

    This is not an issue.

    Programmers have grander things to do with their time.

    ~TheHolyDarkness Out~
    "A man can remake the entire world, if he has a dream and no facts to cloud his mind."

  15. #35
    Community Member Odium's Avatar
    Join Date
    Jan 2006
    Posts
    221

    Default my 2 cents

    Also, this seems like it would lead back towards shortman'ing raids. i mean, why would someone want person x to get loot when friend y needs it? So these ppl would just run their short-man or all guild raids, leading to fewer LFMs for that raid. I would think that we all have been in groups enough to know which guilds practice this proxy rolling and can just avoid them. Or we can even ask at the beginning if its going to happen .

    I dont want to lose the ability to give loot to a friend. I understand that its frustrating and i agree, but i dont like taking the decision out of who gets the owners hands as to who gets the loot.
    Wow!

  16. #36
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Missing_Minds View Post
    They need to play LOTRO to see how the roll/pass system works there.

    With the following tweeks it would work out well.

    1. Any item in the chest can be put up for roll by the person who's name is by it. I don't give a DAM who the leader is, it is my loot, and I shall decide what to do with it.
    2. Additional party member of "roll" added to the list for the person who's name it is under. This is to select the item is for roll off.
    3. A box that lists off the item as well as two buttons. Roll and Pass to appear on each players screen save for the one that put the item up for roll.
    4. Should the person be outside of the quest, they should never get the box popup, nor should their "attempt" be valid for getting loot. This is to prevent griefing.
    5. LOTRO has a default time of 30 seconds to decide if you want to roll or pass. That should be fine here. I believe LOTRO auto defaults to "pass" on time out. If you aren't there, we aren't waiting for you. Yes, real life interruptions suck.
    6. The loot stays in the chest with the name auto assigned. Should all pass, the result is the item in question remains in the name of the original looter.
    My only problem with this is that I may not want to pass my +3 chr tome to that 6 chr half orc barb just because he rolled.

  17. #37
    Community Member Rav'n's Avatar
    Join Date
    Jan 2007
    Posts
    713

    Thumbs up

    Quote Originally Posted by rest View Post
    No thanks. Stop running with shady PUGs and you'll never have to worry about 'loot rules'.

    Guildies and friends are awesome. Or run in with established channels of like-minded people. There isn't (in my opinion) a reason for them to program something in to distribute loot. That already exists. When you pop a chest, there is an internal 'roll' that decides what loot you get. If you decide to offer it up for others, you can do so by selling, rolling or just randomly picking a name in the party. It's your loot to do with what you will. Adding a mechanic just mucks up the process.
    Ding ding ding!!!
    Quote Originally Posted by Pugsley View Post
    But you underestimate my ability to be horribly underpowered for long periods of time for the sake of an emotional attachment to an idea.
    Minstral of Mayhem
    Aces over Kings

  18. #38
    Community Member Vellrad's Avatar
    Join Date
    Sep 2009
    Posts
    4,421

    Default

    I don't know whats with hate against proxy rolling. If it is what I think it is (u roll on item and pass it to ur friend instead of looting it) I really don't se anything wrong in that- your loot is your loot. After it was passed to you it is your now, so you can do anything u want with that IMO. If you lost roll on named item, its just bad luck/bad karma, or God/cosmos don't want you to get that item .

    BTW, what if autorolling is implemented, and winner don't have room in backpack? Shall item stay in chest, roll is ignored, item is lost, or is looted and backpack is now overflowing?
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  19. #39
    Community Member
    Join Date
    Sep 2009
    Posts
    578

    Default

    Or you know, people can stop whining they didn't get the item they were after. Seriously guys, you didn't pull it, you have NO control over other people's choice on loot. If they want to pass it off to their friend, so be it. If someone else rolls to give it to a friend, I don't see the harm in that.

    Why specifically is everyone getting bent out of shape over something beyond their control.

    And don't say it's becuase you haven't pulled that item yet. There's lots of items I want but can't pull, so I have to wait for my 20/40/60th completion and hope it's there, suck it up.


    Karnasis (Human Wizard, Pale Master, Level 27), Taldall (Half-Orc, Monk- Perpetually abandoned)

  20. #40
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Quote Originally Posted by Kabaon View Post
    Or you know, people can stop whining they didn't get the item they were after. Seriously guys, you didn't pull it, you have NO control over other people's choice on loot. If they want to pass it off to their friend, so be it. If someone else rolls to give it to a friend, I don't see the harm in that.

    Why specifically is everyone getting bent out of shape over something beyond their control.
    I honestly don't care that much, this hasn't happened to me, but I think I'd be slightly annoyed if someone perverted the intent of my act of kindness. I'm not talking a guild ban (people are so guild ban happy), but I'd certainly ignore any other rolls from those individuals (and maybe the guild I s'pose, if the leaders attitude is similar to the one mentioned in this instance) for any of my items in the future.

    My intention is that everyone get a fair chance at the item, roll if you need it, item goes to the highest roller.

    Did I still do a kindness giving the item away? Yes.

    Did it go to someone who needed it? Yes.

    Was everyone interested in the item given a fair shot at the item? No.

    I like fairness. It's important to me. I just don't have to worry about it because good loot doesn't drop for me.
    Last edited by rimble; 11-09-2010 at 04:21 PM.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload