A variation off Impaqt's built for the FvS. Been debating whether or not Drow are better as Melee FvS or as Caster FvS. Was considering Silver Flame FvS, but I haven't seen any build out there for pure SF FvS.
Thoughts, comments, possible improvements?
Code:Character Plan by DDO Character Planner Version 3.7.1 DDO Character Planner Home Page Sadhana Eqbal Level 20 True Neutral Drow Male (20 Favored Soul) Hit Points: 282 Spell Points: 1922 BAB: 15\15\20\25\25 Fortitude: 13 Reflex: 12 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 12 12 Dexterity 10 10 Constitution 12 12 Intelligence 10 10 Wisdom 18 24 Charisma 12 16 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 0 0 Bluff 1 3 Concentration 5 24 Diplomacy 1 3 Disable Device n/a n/a Haggle 1 3 Heal 4 7 Hide 0 2 Intimidate 1 3 Jump 1 1 Listen 4 9 Move Silently 0 2 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 2 Spot 4 9 Swim 1 1 Tumble n/a n/a Use Magic Device 3 14.5 Level 1 (Favored Soul) Feat: (Diety) Favored by Vulkoor Feat: (Selected) Toughness Spell (1): Cure Light Wounds Spell (1): Nightshield Level 2 (Favored Soul) Spell (1): Nimbus of Light Level 3 (Favored Soul) Spell (1): Remove Fear Level 4 (Favored Soul) Spell (2): Cure Moderate Wounds Level 5 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Acid Spell (2): Resist Energy Level 6 (Favored Soul) Feat: (Selected) Maximize Spell Spell (3): Protection From Energy Level 7 (Favored Soul) Spell (2): Soundburst Spell (3): Mass Aid Level 8 (Favored Soul) Spell (4): Holy Smite Level 9 (Favored Soul) Feat: (Selected) Quicken Spell Spell (2): Lesser Restoration Spell (3): Prayer Spell (4): Freedom of Movement Level 10 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Fire Spell (5): Greater Command Level 11 (Favored Soul) Spell (3): Remove Curse Spell (4): Recitation Spell (5): Mass Cure Light Wounds Level 12 (Favored Soul) Feat: (Selected) Spell Focus: Evocation Spell (6): Blade Barrier Level 13 (Favored Soul) Spell (5): Raise Dead Spell (4): Divine Power Spell (6): Heal Level 14 (Favored Soul) Spell (7): Destruction Level 15 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Cold Feat: (Selected) Greater Spell Focus: Evocation Spell (5): Break Enchantment Spell (6): Cometfall Spell (7): Mass Cure Serious Wounds Level 16 (Favored Soul) Spell (8): Mass Death Ward Level 17 (Favored Soul) Spell (7): Resurrection Spell (8): Death Pact Level 18 (Favored Soul) Feat: (Selected) Empower Spell Spell (9): Implosion Level 19 (Favored Soul) Spell (9): Energy Drain Spell (8): Firestorm Level 20 (Favored Soul) Spell (9): True Resurrection Enhancement: Favored Soul Ascendency: Vulkoor Enhancement: Vulkoor's Avatar Enhancement: Favored Soul Improved Empowering I Enhancement: Favored Soul Improved Empowering II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Favored Soul Prayer of Life I Enhancement: Favored Soul Prayer of Incredible Life I Enhancement: Favored Soul Smiting I Enhancement: Favored Soul Smiting II Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Life Magic II Enhancement: Favored Soul Life Magic III Enhancement: Favored Soul Life Magic IV Enhancement: Favored Soul Spell Penetration I Enhancement: Favored Soul Spell Penetration II Enhancement: Favored Soul Spell Penetration III Enhancement: Favored Soul Energy of the Scion I Enhancement: Favored Soul Energy of the Scion II Enhancement: Favored Soul Energy of the Scion III Enhancement: Favored Soul Charisma I Enhancement: Favored Soul Charisma II Enhancement: Favored Soul Wisdom I Enhancement: Favored Soul Wisdom II Enhancement: Favored Soul Toughness I Enhancement: Favored Soul Toughness II Enhancement: Favored Soul Toughness III Enhancement: Favored Soul Toughness IV Enhancement: Favored Soul Wand and Scroll Mastery I Enhancement: Favored Soul Wand and Scroll Mastery II Enhancement: Favored Soul Wand and Scroll Mastery III Enhancement: Favored Soul Wand and Scroll Mastery IV