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  1. #1
    Community Member h4x0r1f1c's Avatar
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    Arrow Improve Monk Combat!

    When people are running from me when I'm punching at them I'll be right on their tail hitting their back and they won't take any damage but when I run out infront of them they get hit as they run past me so they go into my punches.

    Please improve monk combat so that if you hit someone's back when you're going faster than them they actually get hit?
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  2. #2
    Community Member k1ngp1n's Avatar
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    More like this?
    Sarlona: Riyana | Ilyrae | Elaeria | Arlayh | Aryis | Lyanis | Yaera | Kyilsi | Malitae | Niariel | Laeriya
    'Polluting Sarlona with gimpy elves since 2009.'
    Endgame

  3. #3
    Community Member h4x0r1f1c's Avatar
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    Quote Originally Posted by k1ngp1n View Post
    More like this?
    No because you cannot kick while chasing someone punching at them and he doesn't appear to be doing what I requested.
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  4. #4
    Community Member Creeper's Avatar
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    Quote Originally Posted by h4x0r1f1c View Post
    No because you cannot kick while chasing someone
    Sure you can!

  5. #5
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    Quote Originally Posted by h4x0r1f1c View Post
    When people are running from me when I'm punching at them I'll be right on their tail hitting their back and they won't take any damage but when I run out infront of them they get hit as they run past me so they go into my punches.
    All melee combat is like that. If you're chasing after a monster, you need to get in front of it for your attacks to work.

    They need to adjust network position prediction for attack-arc checking.

  6. #6
    Community Member AyumiAmakusa's Avatar
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    I agree.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  7. #7
    Community Member h4x0r1f1c's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    All melee combat is like that. If you're chasing after a monster, you need to get in front of it for your attacks to work.

    They need to adjust network position prediction for attack-arc checking.
    They should do this then because it really sucks when my party members are giggling saying you can't catch me haha you can't catch me when I'm trying to proc a Radiance Burst or w/e it's called on them.
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  8. #8
    Community Member Calebro's Avatar
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    Quote Originally Posted by h4x0r1f1c View Post
    They should do this then because it really sucks when my party members are giggling saying you can't catch me haha you can't catch me when I'm trying to proc a Radiance Burst or w/e it's called on them.
    Have you ever stopped to think that maybe this isn't because they don't want you to proc a Rad? Maybe this is because people now find it funny to screw with you when they see you in the pit?
    By coming here and complaining about it, you're putting a target on your back for more people to do it to you.

    I'll bet every ingredient in my bag that every thread you made about Slayer Arrows only encouraged more AAs to find you in the pit. They were specifically looking for you.

    Every thread you make that complains about something in the pit only encourages more and more of this behavior. You have a huge target on your back and you insist on constantly making it bigger.
    As the self-proclaimed "PvP Expert" I would have thought you'd have figured this out by now.
    .

  9. #9
    Community Member Asketes's Avatar
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    I'll actually give him this.


    I've played a monk to twenty. There were a lot of times i was literally humping the mobs butt b/c i was running so fast and couldn't hit it. it is definitely NOT like that with twf or thf.

    I think that should be looked into, BUT the range still should NOT be that of twf/thf, it still should be much much shorter. I just think that if you literally can run no faster b/c the mob is physically touching you, it should be able to be struck.
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  10. #10
    Community Member Quarterling's Avatar
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    Quote Originally Posted by Asketes View Post
    I'll actually give him this.

    I've played a monk to twenty. There were a lot of times i was literally humping the mobs butt b/c i was running so fast and couldn't hit it. it is definitely NOT like that with twf or thf.

    I think that should be looked into, BUT the range still should NOT be that of twf/thf, it still should be much much shorter. I just think that if you literally can run no faster b/c the mob is physically touching you, it should be able to be struck.
    Yes this. As annoying as it is that Hax is spouting out a million new suggestion threads a day, this is something that I have been silently wishing for some time now.

  11. #11
    Community Member JDCrowell's Avatar
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    This thread was SOOOOO close to being relevant and intelligent from you hax....

    You had 2 things going for you....

    1. You actually posted OUTSIDE the PVP section.....

    2. You actually have a good idea here and worth signing

    But, when attempting to give me hope and pulling a trifecta, you fail miserably by showing that this is meant for PVP.

    I almost thought you were a redeemed soul! Alas, I was let down again.

    Do you ever step outside PVP pits? Have you ever run a quest? I'm sure Orcs and Trolls don't giggle when they run from you.

    You disappoint me young padawan as your slip further to the dark side. This thread shows there is good in you, I can feel it. You can change if you want to, the dark side doesn't hold you that strong.
    Member of Upper Caves of Anthia on Ghallanda.
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  12. #12
    Community Member asphodeli's Avatar
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    while you're at it, please fix spells to use the TCP Weave instead of the UDP Weave. Its kinda irritating to cast a spell and not have it land...or worse, land a few seconds later.
    - I've been to so many raids, but I wouldn't call myself a vet, since I have yet to try out different strategies, tactics and classes in raids.
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  13. #13
    Community Member AMDarkwolf's Avatar
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    ... lol work around the problem, problem solved.


    Ranged stun, move in and make the (easy) kill


    And yes it is a problem with ALL melee combat, it is the main reason most melees HATE those 'kiting' archers who 'plink, plink' mobs while running backwards and getting everything to follow them. Its a circus with 1 ranger backpedaling while shooting and 5 melee's chasing the monsters around. (Also get a kick out of said rangers saying 'Well if you actually did some DPS I would not have taken the agro... lol... ranged melee seems to build MUCH more hate than melee as well, ANOTHER bug which needs looking into)

  14. 11-09-2010, 04:40 AM


  15. #14
    Community Member redgod's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    ... lol work around the problem, problem solved.


    Ranged stun, move in and make the (easy) kill


    And yes it is a problem with ALL melee combat, it is the main reason most melees HATE those 'kiting' archers who 'plink, plink' mobs while running backwards and getting everything to follow them. Its a circus with 1 ranger backpedaling while shooting and 5 melee's chasing the monsters around. (Also get a kick out of said rangers saying 'Well if you actually did some DPS I would not have taken the agro... lol... ranged melee seems to build MUCH more hate than melee as well, ANOTHER bug which needs looking into)
    /agreed

  16. #15
    Community Member andbr22's Avatar
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    Well /signed but it is propably impossible to implement (Propably would require to rewrite whole game engine -> make new game)...

  17. #16
    Community Member salmag's Avatar
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    Quote Originally Posted by Calebro View Post
    Have you ever stopped to think that maybe this isn't because they don't want you to proc a Rad? Maybe this is because people now find it funny to screw with you when they see you in the pit?
    By coming here and complaining about it, you're putting a target on your back for more people to do it to you.

    I'll bet every ingredient in my bag that every thread you made about Slayer Arrows only encouraged more AAs to find you in the pit. They were specifically looking for you.

    Every thread you make that complains about something in the pit only encourages more and more of this behavior. You have a huge target on your back and you insist on constantly making it bigger.
    As the self-proclaimed "PvP Expert" I would have thought you'd have figured this out by now.
    Not sure if someone has said it before, but I think that is exactly what h4x0r1f1c wants. For more and more people to show up in the PvP pits...

  18. #17
    Community Member Deamus's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    All melee combat is like that. If you're chasing after a monster, you need to get in front of it for your attacks to work.

    They need to adjust network position prediction for attack-arc checking.

    Probably you right .

    Btw in Europe we never had that problem . When i came in USA servers i only saw that .

    /Signed OP
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  19. #18
    Community Member Hardehar's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    ... ranged melee seems to build MUCH more hate than melee as well, ANOTHER bug which needs looking into)
    well I don;t know, how many times in quests have you run past a lesser annoying melee mob to take out that archer at the back peppering your caster with arrows? How many times has a group leader chatted, "will someone please take out those ranged mobs?".
    Seems only fair that the mobs prioritise the annoying archers over the melee mobs (us) too.
    Once tried opening a shoe shop for beholders, when that didn't work out I decided to hit stuff with lumps of sharpened metal instead.

  20. #19
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    It is a problem for all melee, but Monks have it the worst.

    In my experience, this is the order of weapon range/reach while chasing mobs:

    THF > TWF > Monk(Fist)

    The difference is quite obvious when you switch from a THF to a Monk alt.

    While THF can reach miles away by simply swinging their massive sword/axe/hammer in the general direction of mobs, TWF can swing from within hugging distance of mobs.

    Monks however, have to be literally standing on/clipping mobs in order to hit them, especially when you factor in network latency/desync.


    In practice, this could be working as intended. Seeing as massive two handed weapons would have a bigger reach than say one's fist or a puny dagger.

  21. #20

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    Quote Originally Posted by Angelus_dead View Post
    All melee combat is like that. If you're chasing after a monster, you need to get in front of it for your attacks to work.

    They need to adjust network position prediction for attack-arc checking.
    They already did that. You can now break boxes that are behind the kobolds you have hard targeted. *sigh* Just another way they try to protect the darn sewer rats.

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