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  1. #41
    Community Member Vellrad's Avatar
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    Quote Originally Posted by flynnjsw View Post
    There are transport options, and the graphics are supposed to look like you are actually moving, you can see them moving in the sky, what more is there that is not going to be a major drain on the servers, and a major drain on time spent on something more worthwhile?
    What I mean is:
    Why to choose guild house will be flying ship, if only locations it can take you to are accesible from marketplace?
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  2. #42
    Community Member Anthorin's Avatar
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    Quote Originally Posted by AtiumDrag View Post
    Ways to make this awesome:

    - Allow decoration with items found while questing. Each dwelling has an item limit and you can put those items in an item like a chest for storage or on the walls or floors, etc. This could allow for the addition of new items that we could decorate our houses with like the various posters and paintings around town and the quests (always wanted the minotaur in the WW for example) and cool things to purchase at the DDO store.

    - Now to give it a point you allow the addition of people to your dwelling, and they take up residence there. To become a resident in a house you have to not be a resident in any other household, and then you donate your dwelling item space to the residence and gain the ability to move objects already placed around (but not pick them up without additional permissions from the owner) and the ability to set down/decorate with your own items. You can have say 5 people to start in a dwelling if you want, and then you can unlock additional dwelling slots with favor. So a guild could have a large home instance with tons of storage and trophy rooms, etc.

    - Allow access to strangers with the "look but don't touch" policy enforced by the code. This way anyone can come in if you are meeting at a home, or they can come in and see, etc. Perhaps you make your dwelling "open/closed to the public" in the admin options of the dwelling.

    Create dwelling centers in all the main public areas that can hold housing instances, etc. When entering a housing district you go to a guildship access looking building, click on it and it pulls up a list of housing with "Your Dwelling" listed first, "Dwellings you have special access to" second and then "Public Dwellings" listed alphabetically following.

    I have more ideas, but I'd like some feedback before prattling on.

    Hmmm. So this is some sort of manhood comparison? ;-) Why not simply by a Porche or Ferrari?

  3. #43
    Community Member NaturalHazard's Avatar
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    More storage space!!!! thats the only thing I would use housing for, my house would have 4 walls and no furniture cept for inbuilt chests and vaults.

  4. #44
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Anthorin View Post
    Hmmm. So this is some sort of manhood comparison? ;-) Why not simply by a Porche or Ferrari?
    In that case why dont we get mounts? lolz

  5. #45
    Community Member fabhpk's Avatar
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    I would like to see a Mechanic III prestige... And decent trap parts drop rates. Right now they demand huge effort for little benefit.

  6. #46
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    Also, if we had player housing, we could create stores and have private vendors we can put loot on and sell for prices we set. make it cost TP or alot of favor, but it would give higher levels something fun to do with gear that wasn't the AH.

  7. #47
    Community Member Loromir's Avatar
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    Quote Originally Posted by AtiumDrag View Post
    Also, if we had player housing, we could create stores and have private vendors we can put loot on and sell for prices we set. make it cost TP or alot of favor, but it would give higher levels something fun to do with gear that wasn't the AH.

    I am glad you guys have taken my Idea and added your own flair...but I just want to make sure that what I propose does not add to Server Lag and is not to intensive to code.

    Like I said before, I would just like and alternative to Air Ships for those who choose not to join a guild.

    A simple seperate instance, and the ability to earn and purchase amenities for our character house, that would be not much different than the Guild Ships out there right now. Just make them slightly different in the fact that they stay on the ground.

  8. #48
    Community Member david_p_hagan's Avatar
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    /signed IF:

    1. We can rest there, like a shrine, and not have to purchase food from a tavern to slowly regenerate.
    2. Unlike an airship, there is no way to go anywhere except from where your house is located.
    3. We can choose where to live, but only if we have enough favor from that House (Coin lords for the marketplace, Free agents for Harbor or Korthos (Why?))
    4. Each of the Houses have different decorating styles. Phiarlan houses won't look like Kundarak houses.
    5. We can get bigger and better houses with higher Favor levels.
    6. We have to pay rent on the houses. Platinum, not TP. If we can't afford it, we lose the house.
    7. The house has a single owner responsible for rent, but the entire account can use it if we have purchased shared bank space.
    8. We can put certain guild items in our houses. Just as an airship, but cheaper, since only your character or account can use them. Chests, shrines, and perhaps some other amenities.


    Any other ideas?

  9. #49
    Community Member Khanyth's Avatar
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    Ships have cabins.

    When a majority of guilds start hitting the 100 mark, I could see this happening.

    150 - cabin for leader
    200 - cabin for leader and officers (limit of 5), group area with a trunk by the bed for everyone
    250 - cabin for leader and officers (limit of 15), group area with a trunk and armoir by the bed for everyone
    300 - same as 250, but now with 20 appts for groups of 4 characters


    I know I know I know... it'd take tweeking, but you get the idea

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