Basically I was looking for a highly self sufficient, high survivability build, with Radiant Servant, Arcane Archer, and Evasion. Specifically geared towards soloing. With Zen Archery now allowing monks to stay centered, I starting thinking about it more seriously. Here's what I've come up with. Now I know with this build your not going to be top DPS or Main Healer in a raid. However you can spot heal and provide moderate DPS at the same time without going into melee range and making yourself vulnerable, although with your AC/Saves you can if you wish. When soloing all you need to know is drop a blade barrier then range mobs around and thru them.
Code:
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Zen Archer
Level 20 Lawful Good Elf Male
(2 Monk \ 6 Ranger \ 12 Cleric)
Hit Points: 220
Spell Points: 1019
BAB: 16\16\21\26\26
Fortitude: 18
Reflex: 18
Will: 22
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 14 16 16
Dexterity 16 18 22
Constitution 12 14 14
Intelligence 8 10 10
Wisdom 18 25 28
Charisma 8 10 10
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 23 23
Bluff -1 0 0
Concentration 5 25 25
Diplomacy -1 0 0
Disable Device n/a n/a n/a
Haggle -1 0 0
Heal 4 9 11
Hide 3 6 6
Intimidate -1 0 0
Jump 6 14 14
Listen 4 9 11
Move Silently 3 6 6
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 2
Spot 4 9 11
Swim 2 3 3
Tumble n/a 6.5 6.5
Use Magic Device n/a 3 3
Level 1 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Level 2 (Monk)
Feat: (Monk Bonus) Zen Archery
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) Bow Strength
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Wild Empathy
Level 4 (Ranger)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Slow Fall
Feat: (Automatic) Two Weapon Fighting
Level 5 (Ranger)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Diehard
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Wholeness of Body
Level 8 (Ranger)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 9 (Cleric)
Feat: (Selected) Maximize Spell
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Improved Evasion
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Turn Undead
Level 10 (Cleric)
Feat: (Automatic) Curse of the Void
Feat: (Automatic) Ki Strike: Lawful
Feat: (Automatic) Moment of Clarity
Level 11 (Cleric)
Feat: (Automatic) Diamond Body
Level 12 (Cleric)
Feat: (Selected) Extend Spell
Feat: (Automatic) Abundant Step
Level 13 (Cleric)
Feat: (Automatic) Diamond Soul
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Quivering Palm
Level 16 (Cleric)
Feat: (Automatic) Ki Strike: Adamantine
Level 17 (Cleric)
Feat: (Automatic) Timeless Body
Level 18 (Cleric)
Feat: (Selected) Heighten Spell
Level 19 (Cleric)
Feat: (Automatic) Empty Body
Level 20 (Cleric)
Feat: (Automatic) Perfect Self
Feat: (Automatic) Shining Star
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Ranged Attack I
Enhancement: Elven Ranged Attack II
Enhancement: Elven Ranged Damage I
Enhancement: Elven Ranged Damage II
Enhancement: Silver Flame Exorcism
Enhancement: Follower of the Silver Flame
Enhancement: Ranger Favored Damage I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I
Stats
Str : 12 -=> +2 Tome, +6 item
Dex : 16 -=> +2 Tome, +6 item , 4 Enhancements, +2 Exceptional
Con : 12 -=> +2 Tome, +6 item, -2 from stance
Int : 8 -=> +2 Tome
Wis : 18 -=> +2 Tome, +6 Item, 5 Level Ups, 3 Enhancements, +2 Exceptional, 2 Stance
Chr : 8 -=> +2 Tome
20 Strength
28 Dexterity
20 Constitution
10 Intelligence
34 Wisdom
22 Charisma
AC:
10 Base
12 Wis 14 in Ocean Stance
9 Dex
8 Bracers
5 Protection Item
4 Icy Rainments
4 Insight Bonus on Min2 Bow
4 Shield Clickie
3 Chattering Ring
3 Barkskin
2 Dodge Bonus Epic Cloak of Shadow or Chaosguarde
2 Recitation
1 Dodge Feat
1 Haste
1 Monk
1 Dodge Ritual on Icy
70 AC self Buffed
72 in Ocean Stance
Saves
+8/+4/+8Cleric
+5/+5/+2 Ranger
+3/+3/+3 Monk
+2/+6/+9 Stats
+5/+5/+5 Resistance Item
+4/+4/+4 Greater Heroism
+2/+2/+2 Head of Good Fortune
+0/+1/+0 Haste
29 Fortitude
30 Reflex
33 Will
Hit Points
200 Class
108 Con
35 Green Steel
30 Greater False Life
20 Heroic Durability
10 Gianthold Favor
403 Hit Points
Attack with Bow:
16 BaB
12 Wis
5 Weapon
4 Greater Heroism
3 Divine Favor
2 Enhancements
1 Haste
1 Point Blank Feat
44 to Hit
Gear ( Heres Where it gets Grindy)
Head- Helm of the Mroranon (even Better if its epic!)
Neck- Torc (mana regen)/Super potency6/ GH clickie
Trink- Head of GF (plus 2 skills/saves), Bauble(Mana)
Cloak- Concordant opp (wiz6 plus 1 int/50 sp 2 cha skills/100 sp 3 cha skills)
Belt- Con6 & Grt False Life
Ring1- Chattering (plus 3 dodge AC)
Glvs- Str 6
Boots- Remlin's Step- 20% striding +2 dodge
Ring2- Tempest TOD ring( plus 8 dex,)
Bracer-Armor 8
Armor-Icy Raiments w/alchemical armor
Goggs-Earthgrab goggles (hp10 con skills1, hp15 con skills2, hp 20 con skills 3, +5 AC/Heavy Fort)
Wpn1-Min II Longbow (holy, acid burst, insight 4)
Pros :
Amazing Self Buffed AC - Shouldnt get hit much outside of Glancing blows once properly geared out
Great Saves
Evasion
Full Arcane Archer Line
Radiant Aura for constant spell point conserving heals
Medium Melee Ability with ITWF and decent Str.
Solos extremely well
Cons :
No Quicken
No Empower
Lower DC's from only 12 levels of cleric
Medium Melee ability - no one will be taking you for a Melee DPS role.
Will be a royal pain to gear out but worth it in the end
Let me know what you guys think. Any feedback is appreciated. If you see any mistakes feel free to point them out as its late and most of this what done in my head so the math may be off in places.