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Thread: Group trap Ding

  1. #1
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    Default Group trap Ding

    My friends and I have been discussing possible improvements for DDO. Being that we're quite satisfied with the game thus far, not many arose. I did mention one idea that was unanimously agreed upon as a desired improvement.

    A proximal alert system for when a rogue (or any spotter) detects a trap in a given quest would be great. A simple red text in the chat bar would suffice. It seems that in an adventuring party, if one detected danger, they would alert the group immediately, and typing it always comes too late. Even the lag of the Mic has led to some sloppy deaths.

    Thoughts?

  2. #2
    Community Member Rubiconn's Avatar
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    Not a bad idea i kind of like it. Playing my first rogue.

    As they say though you cant fix stupid. Part of the reason some folks die in traps is they dont let the rogue scout ahead instead they prefer to find the traps the old fashioned way marking them with their soulstone.
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    Nah, this system would be like making the Spot skill work in the same way as the Heal or Repair skills work. If this was the case then no one would put any points into Spot at all as a rogue would (should!) always have higher.

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    Community Member Requiro's Avatar
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    This is good idea only when Turbine made all traps random.

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    Quote Originally Posted by NinjaNeed View Post
    Nah, this system would be like making the Spot skill work in the same way as the Heal or Repair skills work. If this was the case then no one would put any points into Spot at all as a rogue would (should!) always have higher.
    If you think spot is just for spotting traps then you're doing it wrong.

    It doesn't sound like a bad idea, but it would have to be on a successful spot check, or else every time you moved 2 feet it would repeat the warning. Pretty darn annoying
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    Quote Originally Posted by NinjaNeed View Post
    If this was the case then no one would put any points into Spot at all as a rogue would (should!) always have higher.
    Perhaps. But isn't that generally the case already? I mean, if someone other than a rogue invests in spot, then it's for soloing purposes anyway. So that wouldn't change. And with game balance untouched, the focus would be on realism and practicality. Both of which would be improved by this implementation. If I'm in a group and a partner notices a string or a crack that shouldn't be there, he would alert me promptly considering how severe the oversight could be.

    Still, maybe it isn't worth it. I think it would mostly benefit newer players who are unfamiliar with every dungeon. It seems to frustrate them (and myself) when I have to hit enter, type "Trap", hit enter again, and then click search every time I see an alert.

  7. 11-07-2010, 06:17 PM


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    Quote Originally Posted by uhgungawa View Post
    It doesn't sound like a bad idea, but it would have to be on a successful spot check, or else every time you moved 2 feet it would repeat the warning. Pretty darn annoying
    Indeed! This could very easily be buggy if the programmers aren't up to the challenge. But it's worth mentioning I think.

  9. #8
    Community Member Bodic's Avatar
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    /not signed

    Zerging is reserved for the MetaGamer.

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    Well, as someone who plays a rogue quite a bit, I don't know if I'd like the entire party to get a notice .... then where would be the fun in watching the barbs die from running ahead? Seriously though, instead of an entire party getting an alert, I wouldn't mind it if, say, the little spot sign appeared above a rogue's head whenever he detected a trap ... that way the others could at least know he's sensing something.

  11. #10
    Community Member EatSmart's Avatar
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    Quote Originally Posted by Balrose View Post
    Perhaps. But isn't that generally the case already? I mean, if someone other than a rogue invests in spot, then it's for soloing purposes anyway. So that wouldn't change.
    A fairly common dps item is tharne's goggles which comes with +15 spot, so other than some skill points there's no real sacrifice to a melee putting ranks in it. Easily done for folks with a rogue/monk/ranger splash of more than 2 levels. Being able to see stealthed mobs ahead of time and getting spot warnings is a good thing.

  12. #11
    Community Member redoubt's Avatar
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    Quote Originally Posted by Balrose View Post
    Perhaps. But isn't that generally the case already? I mean, if someone other than a rogue invests in spot, then it's for soloing purposes anyway. So that wouldn't change. And with game balance untouched, the focus would be on realism and practicality. Both of which would be improved by this implementation. If I'm in a group and a partner notices a string or a crack that shouldn't be there, he would alert me promptly considering how severe the oversight could be.

    Still, maybe it isn't worth it. I think it would mostly benefit newer players who are unfamiliar with every dungeon. It seems to frustrate them (and myself) when I have to hit enter, type "Trap", hit enter again, and then click search every time I see an alert.
    I put spot on as many of my characters as I can. I'll even get them a spot item. I frequently find mobs well before my group does. Why? I have a great "spot".

    Yes, spot is great for locating areas where there are traps. It also helps find other dangers.

    Of course you can always find the enemies the other ways:
    1. mark it with your soul stone. (had to copy this one as I find it funny.)
    2. run around swinging all the time to you hit any nearby hidden mobs.
    3. just wait for a hidden mob to hit you.

    Enjoy.

  13. #12
    Community Member Meowin's Avatar
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    Quote Originally Posted by Balrose View Post
    Thoughts?
    Tell them to slow down and/or stay behind, set up an /alias.

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    Quote Originally Posted by Balrose View Post
    My friends and I have been discussing possible improvements for DDO. Being that we're quite satisfied with the game thus far, not many arose. I did mention one idea that was unanimously agreed upon as a desired improvement.

    A proximal alert system for when a rogue (or any spotter) detects a trap in a given quest would be great. A simple red text in the chat bar would suffice. It seems that in an adventuring party, if one detected danger, they would alert the group immediately, and typing it always comes too late. Even the lag of the Mic has led to some sloppy deaths.

    Thoughts?
    well, with this system working you could already remove the traps from the game because only dyslexics first timers would ever die anymore...
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    Quote Originally Posted by redoubt View Post
    Of course you can always find the enemies the other ways:
    1. mark it with your soul stone. (had to copy this one as I find it funny.)
    2. run around swinging all the time to you hit any nearby hidden mobs.
    3. just wait for a hidden mob to hit you.

    Enjoy.
    4. keep your ears open (listen skill)

    not to be overlooked if you class doesn't have access to spot. you'll not see they're silhouette, as with spot, instead you'll see little red markers from there foot steps.

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    Quote Originally Posted by blitzschlag View Post
    well, with this system working you could already remove the traps from the game because only dyslexics first timers would ever die anymore...
    I dont know i have seen a rogue shout trap and then 5 seconds later the fighter demonstrated where it was .

  17. #16
    Community Member Culver.Civello's Avatar
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    Exclamation

    No. Don't take away our random shouts over the mic from our rogue as the fighter suddenly springs a big trap! I find it funny when someone thinks it is smart to run ahead of the rogue, and the rogue's screaming of "TRAP!" over the mic is just hilarious.

    Plus, when it comes down to it... people can yell at the rogue and take the heat off the cleric for a minute who suddenly forgot to spring out about 50 cures in a couple second, because if you've never played a cleric... you know that is is extremely possible.

    And now you know why clerics are so slow... If they were to run into the trap, then you'd have to leave it to the fighter who suddenly knows what he is doing to do all the rezzing.

    O.o Huh? Fighter's don't have Rezzing abilities? I guess it is time for plan B.

    Plan B: Stay behind the rogue.

  18. #17
    Community Member nerdychaz's Avatar
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    Simple solution 1: Get a microphone.

    Simple solution 2: Don't zerg

    Better Turbine Solution than your idea: When a rogue spots a trap, an exclamation point (!) appears above the rogues head.
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