So im looking to try this out my TR2, the problem is that it will prob require a LR as well, or else some of my skills will suck until I hit certain levels.

Code:
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Level 20 Lawful Good Human Female
(1 Monk \ 2 Rogue \ 17 Cleric) 
Hit Points: 352
Spell Points: 1204 
BAB: 13\13\18\23
Fortitude: 16
Reflex: 10
Will: 21

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             12                    14
Dexterity             8                    10
Constitution         16                    19
Intelligence         14                    16
Wisdom               18                    28
Charisma              8                    12

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               3                    17
Bluff                -1                     1
Concentration         5                    27
Diplomacy            -1                     1
Disable Device        6                    18
Haggle               -1                     1
Heal                  4                    11
Hide                  3                     4
Intimidate           -1                     1
Jump                  5                     6
Listen                4                     9
Move Silently         3                     4
Open Lock             3                     7
Perform              n/a                    n/a
Repair                2                     3
Search                6                    20
Spot                  8                    13
Swim                  1                     2
Tumble                3                     4
Use Magic Device      3                    24

Level 1 (Rogue)
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness
Feat: (Selected) Toughness


Level 2 (Cleric)


Level 3 (Cleric)
Feat: (Selected) Past Life: Arcane Initiate


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Heighten Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Quicken Spell


Level 13 (Rogue)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Maximize Spell


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Extend Spell


Level 19 (Cleric)


Level 20 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Disable Device I
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Improved Open Lock I
Enhancement: Improved Search I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Improved Spell Penetration III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I
Totals:
Open Lock
7 base
15 item
7 tools
2 head of good fortune
6 GS +skill item
4 human skill boost
4 greater heroism
3 +6 stat item
48

Disable Device
18 base
15 item
7 tools
2 head of good fortune
6 GS +skill item
3 Ventilated Bracers
4 human skill boost
4 greater heroism
3 +6 stat item
62

Search
20 base
15 item
8 find trap spell
2 head of good fortune
6 GS +skill item
4 human skill boost
4 greater heroism
3 +6 stat item
62

Wisdom
28 base
2 water stance
8 ToD ring with exceptional wis
38 - 40 with wisdom shrine

Any suggestions on getting that reflex save up? I have 2 feats I can play around with. If I was reading the compendium correctly about rogue skill marks, the totals should allow me to succeed on all but a small handful of traps/searches/locks which I am ok with.