So im looking to try this out my TR2, the problem is that it will prob require a LR as well, or else some of my skills will suck until I hit certain levels.
Totals:Code:Character Plan by DDO Character Planner Version 3.7.0 BETA DDO Character Planner Home Page Level 20 Lawful Good Human Female (1 Monk \ 2 Rogue \ 17 Cleric) Hit Points: 352 Spell Points: 1204 BAB: 13\13\18\23 Fortitude: 16 Reflex: 10 Will: 21 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 12 14 Dexterity 8 10 Constitution 16 19 Intelligence 14 16 Wisdom 18 28 Charisma 8 12 Tomes Used +1 Tome of Strength used at level 1 +1 Tome of Dexterity used at level 1 +1 Tome of Constitution used at level 1 +1 Tome of Intelligence used at level 1 +1 Tome of Wisdom used at level 1 +1 Tome of Charisma used at level 1 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 17 Bluff -1 1 Concentration 5 27 Diplomacy -1 1 Disable Device 6 18 Haggle -1 1 Heal 4 11 Hide 3 4 Intimidate -1 1 Jump 5 6 Listen 4 9 Move Silently 3 4 Open Lock 3 7 Perform n/a n/a Repair 2 3 Search 6 20 Spot 8 13 Swim 1 2 Tumble 3 4 Use Magic Device 3 24 Level 1 (Rogue) Feat: (Past Life) Past Life: Cleric Feat: (Past Life) Past Life: Wizard Feat: (Selected) Toughness Feat: (Selected) Toughness Level 2 (Cleric) Level 3 (Cleric) Feat: (Selected) Past Life: Arcane Initiate Level 4 (Cleric) Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Empower Healing Spell Level 7 (Cleric) Level 8 (Cleric) Level 9 (Cleric) Feat: (Selected) Heighten Spell Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Feat: (Selected) Quicken Spell Level 13 (Rogue) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Maximize Spell Level 16 (Cleric) Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Extend Spell Level 19 (Cleric) Level 20 (Monk) Feat: (Monk Bonus) Toughness Enhancement: Cleric Radiant Servant I Enhancement: Cleric Radiant Servant II Enhancement: Human Adaptability Wisdom I Enhancement: Human Greater Adaptability Constitution I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Improved Disable Device I Enhancement: Improved Heal I Enhancement: Improved Heal II Enhancement: Improved Open Lock I Enhancement: Improved Search I Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Life II Enhancement: Cleric Prayer of Life III Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Prayer of Incredible Life II Enhancement: Cleric Prayer of Incredible Life III Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Improved Spell Penetration I Enhancement: Cleric Improved Spell Penetration II Enhancement: Cleric Improved Spell Penetration III Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Charisma I Enhancement: Cleric Charisma II Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Cleric Divine Vitality I Enhancement: Cleric Improved Turning I
Open Lock
7 base
15 item
7 tools
2 head of good fortune
6 GS +skill item
4 human skill boost
4 greater heroism
3 +6 stat item
48
Disable Device
18 base
15 item
7 tools
2 head of good fortune
6 GS +skill item
3 Ventilated Bracers
4 human skill boost
4 greater heroism
3 +6 stat item
62
Search
20 base
15 item
8 find trap spell
2 head of good fortune
6 GS +skill item
4 human skill boost
4 greater heroism
3 +6 stat item
62
Wisdom
28 base
2 water stance
8 ToD ring with exceptional wis
38 - 40 with wisdom shrine
Any suggestions on getting that reflex save up? I have 2 feats I can play around with. If I was reading the compendium correctly about rogue skill marks, the totals should allow me to succeed on all but a small handful of traps/searches/locks which I am ok with.