Ok, so not so many people are satisfied with just a general idea or philosophy. I get it, not everybody thinks the same way. Some people can more concretely see than others where such an idea points. So here is the updated version of my shadow mage.
There are a few changes to the original version. Most noticeably in the starting stats.
Str: starting dropped from 10 to 8. With tomes being easier to get, it's not as big a deal to raise it two points that way. Alternatively, -2 str isn't a big deal for your carrying capacity.
Wis: starting dropped from 8 to 6. Warforged immunities before level 12 already made will saves not a huge deal. The woeforged immunities after that make will save completely useless.
Con: the above 2 points free up enough to boost this to 18.
I also added a list of ideal equipment. Sanura's band will of course take an additional +2 intelligence upgrade, and the dragontouched docent will have: +6 Dex, +3 Dex skills, Greater Elemental Energy. This is a stealth docent, I swap it out for my epic Docent of Shadow for the extra pale master goodness.
Why pale master and not archmage? I'm not going to go too much into this, but suffice it to say I believe even for non stealthy play that the pale master is far superior to the archmage. Don't aske me why, I have my reasons. Of course the stealthy play though just pushes it that much over the top for me.
Ok, so now for the specifics: (comments in red in the build frame)
Code:
Character Plan by DDO Character Planner Version 3.7.1
DDO Character Planner Home Page
Shadow Mage
Level 20 Neutral Evil Warforged Male
(20 Wizard)
Hit Points: 304 with items and modified con, this should be over 400< close to 500 with lich form and rage
Spell Points: 1815 over 2300 with final int and items
BAB: 10\10\15\20
Fortitude: 13
Reflex: 16 don't feel like calculating the final numbers for either fort or reflex, both around 30
Will: 10 who cares?
Starting
Abilities Base Stats
(32 Point) (Level 1)
Strength 8
Dexterity 14
Constitution 18 (+2 enh, +6 item, +2 tome) = 28
Intelligence 18 (+5 level, +3 enh, +9 ring, +3 tome, +2 cap) = 40
Wisdom 6
Charisma 6
Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+3 Tome of Intelligence used at level 20
Ending
Base Skills
Skills (Level 20)
Balance 13 (+3 dex, +4 GH, +15 item, +3 DT docent, +2 luck) = 40 immune to titan slam
Bluff -2
Concentration 29 (+4 con, +4 GH, +15 item, +2 luck) = 54
Diplomacy -2
Disable Device n/a
Haggle 9
Heal -2
Hide 13 (+3 dex, +3 DT docent, +15 item, +2 luck, +4 GH, +20 invis) = 60
Intimidate -2
Jump 8
Listen -2
Move Silently 13 (+3 dex, +3 DT docent, +15 item, +2 luck, +4 GH, +20 wraith) = 60
Open Lock n/a
Perform n/a
Repair 10
Search 10
Spot 9 (+15 item, +3 wis, +4 GH, +2 luck) = 33 for spotting monsters. May find it enough at times, but occasionally not enough.
Swim -1
Tumble 11
Use Magic Device n/a
{\b {\ul Notable Equipment }} \par Sanura's Band \par Eerie Belt \par Dragoncrafted Docent \par Conner's Pendant \par Minos Legens \par Head of Good Fortune \par Dustless Boots \par \par Level 1 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Mental Toughness (or spell penetration)
Bonus Feat: Fleshling Death
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Enhancement: Wizard Intelligence I
Enhancement: Warforged Inscribed Armor I
Level 3 (Wizard)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Warforged Constitution I
Enhancement: Warforged Hardiness I
Level 4 (Wizard)
Ability Raise: INT
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation II
Level 5 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Feat: (Selected) Toughness
Enhancement: Wizard Improved Maximizing II
Level 7 (Wizard)
Enhancement: Wizard Pale Master I
Level 8 (Wizard)
Ability Raise: INT
Enhancement: Warforged Constitution II
Level 9 (Wizard)
Feat: (Selected) Empower Spell
Enhancement: Wizard Intelligence II
Level 10 (Wizard)
Feat: (Wizard Bonus) Enlarge Spell
Enhancement: Wizard Elemental Manipulation III
Level 11 (Wizard)
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Energy of the Scholar III
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith
Level 13 (Wizard)
Enhancement: Racial Toughness I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Shroud of the Lich
Level 14 (Wizard)
Enhancement: Wizard Elemental Manipulation IV
Level 15 (Wizard)
Feat: (Selected) Insightful Reflexes
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Wizard Energy of the Scholar IV
Level 16 (Wizard)
Ability Raise: INT
Level 17 (Wizard)
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Intelligence III
Level 18 (Wizard)
Feat: (Selected) Toughness
Enhancement: Racial Toughness II
Enhancement: Wizard Pale Master III
Level 19 (Wizard)
Enhancement: Wizard Lineage of Deadly Elements II
Level 20 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Improved Mental Toughness (or greater spell penetration)
Enhancement: Wizard Master of Magic
Enhancement: Wizard Improved Empowering II
For the stealth skills, 60 is more than high enough for epic. Even a 40 hide is good enough for monsters with see invisibility. For some reason monsters in DDO universally have higher listen skill than spot skill. So even though 40 hide is high enough for epic, 40 ms definitely is not.
For those not familiar with this build, it stands up great to other wizard builds that are designed for party grouping, and is one of the most solid solo builds as well. Before you make a comment about how this build doesn't fit into parties, or ask why I would build a character build that isn't perfectly suited for every single player in the game (I got that one on YouTube), or about how this build is all play style, please first take a moment and punch your stupid self in the face. Then please be so kind as to leave this thread alone for people who have something well thought out to say.