Before I even start yes PvP is lame and yes it's dead. But let's take a minute from our every day raid and epic grinding to having a little different fun. I'd like to get about 12 melees together for next Saturday evening for a little tournament. Ways I've been considering to make this as even as possible as well as stipulations.
You're character MUST fight in melee combat. There is to be no ranged damage whether that's with a bow, thrower or spells. Any class is welcome. There is however to be no offensive spells, no debuffs of any kind. As far as buffing only self buffs are allowed. If your character can cast it either through spells, UMD, wand, pots (excluding DDO store pots, we aren't spending our own money here) it can be used to buff.
While you're in your fight healing is accepted. You, however, cannot use tavern food and you cannot sit around bunny hopping UMD heal scrolls constantly. A back away from melee + heal scroll pop and back into melee is acceptable. No running away so someone has to chase you to try to hit you will not be accepted. You are allowed to use all other healing at your builds exposal. Lay on hands, halfling dragonmarks, SP are allowed but only to as many as your build has. You cannot use a tavern regen to continue the healing.
As far as the actual fights are dictated everyone in the group will roll 1d100. The highest roll and the lowest roll will be paired. The second highest roll and the second lowest roll will be paid, so on and so forth. To attempt to try to remove as much "luck" as possible from deaths fights will be on a "Best of 5". This is to try prevent a lucky lightning strike or disintegrate from those silly greensteels.
This is a one large devil scale buy in. And rewards will be as followed based on entries:
12: 1st- 8 2nd- 4
10: 1st- 7 2nd- 3
8: 1st- 6 2nd- 2
6: 1st- 5 2nd- 1
Tournament will not proceed with less then 6 entries.
Weapons, tactics that are off limits:
There is to be no shield blocking. You will not be able to just shield block to allow guards to kill an opponent. You can however, block temporarily (with your weapons) to prevent a special attack (I.E. touch of death, trip, stun) but only stay blocking for a couple of seconds.
Tactics that are allowed:
Any feat, ability, skill your character possesses. Examples would be stunning, tripping, touch of death are acceptable, and based on a census of the participants we can limit these to a certain number. For example, you'd be allowed to trip once per fight. But that wouldn't limit you from stunning once or using a touch of death once. This can be agreed or disagreed upon by the group.
Weapons not allowed:
Vorpals, Limbchoppers, Vacuum II's, Dust II's, Triple Negative
-Vorpals and Limbchoppers are lame
-Vacuum II's have about a 2-3% proc rate to instantly kill on a DC 30 Will save. It can be a bit tough for melees to get even around a 20 will save self buffed so the insta kill effect here is too powerful. Triple negative isn't quite as bad as it's bypassed by deathward/deathblock.
Dust II's because they seem to be around a 3.15% proc rate to do approximately 450 points of untyped damage. The proc rate vs damage amount is too overpowered. Now before I get the whole well what about lightning II's. This isn't a comparsion thread. Their proc rate is a good 1% lower and lightning damage can be migrated to hit for mid 400's.
So here is to anyone interested in signing up.
1. Intervention
2. Spyder
3. Bruttus
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If I've failed to address anything that might be of important please feel free.
P.S. Yes PvP is lame and dead.