Heya. trying to find a good ho monk build.. 2h staff looks cool.. But any will do, just need a good one.. ))
Thanks for all info..
Heya. trying to find a good ho monk build.. 2h staff looks cool.. But any will do, just need a good one.. ))
Thanks for all info..
Is this build going to be 32 or 28 pt?? Ah well here's what I got:
28 point build: (lvls into Str)
Str 18
Dex 16
Con 14
Int 8
Wis 8
Cha 6
32 point build: (lvls into Str)
Str 18
Dex 16
Con 14
Int 8
Wis 12
Cha 6
Skill Points:
Balance
Concentration
Jump
Feats:
1 THF
Monk1 Toughness
Monk2 Power Attack
3 Stunning Blow
6 Toughness
Monk6 Dodge
9 ITHF
12 Improved Critical Bludgeoning
15 GTHF
18 Toughness/Weapon Focus
Enhancements:
Jump II 3
Tumble II 6
Wisdom II 12
Ninja Spy I 10
Monk Healing Amp III 22
Clever Monkey IV 32
Air Stance IV 41
Horc Str II 47
Horc THF DMG II 53
Horc PA III 59
Earth Stance IV 68
Racial Toughness II 71
Horc GWPN Aptitude III 77
3 pts remaining and no idea where to put em
If you're going THF with the staffs because you want to use em you will want to run air stance for the double strike chance, which benefits THF more than it does for TWF. Stunning Blow will be used on trash mobs. The only reason I went Dark was for the Shadow Fade ability that Ninja Spy gives you which gives a 25% incorporeal chance for mobs to hit. The incorporeal bonus even works against raid bosses, so for a character like this it is ideal. You will have to find a +1 dex tome to qualify for Air stance IV, but that's less difficult these days than you might think. It is probably not a perfect build, but it's at least a good starting point to work from.
Last edited by efreet5; 11-05-2010 at 09:42 PM.
Dreadbringer::DreadEngine::DreadCountes::DreadWarrior::DreadMaster::PinkyDiddles::Lennal::DreadMistres::DreadMatron::DreadCherub::DreadKing::More Coming!
Horc Twf Build:
28pt
Str 16
Dex 16
Con 14
Int 8
Wis 12
Cha 6
32pt
Str 17
Dex 16
Con 15
Int 8
Wis 12
Cha 6
Skill Points:
Same as THF build
Feats:
1 Toughness
Monk1 TWF
Monk2 Stunning Fist
3 Power Attack
6 Toughness
Monk6 Dodge
9 ITWF
12 Improved Critical Bludgeon
15 GTWF
18 Toughness
Enhancements:
Touch of Death
Ninja Spy II
Wisdom II
Clever Monkey IV
Fire Stance IV
Horc Str II
Horc PA II
Racial Toughness
Monk Healing Amp II
Air Stance IV
Water Stance II
Earth Stance II
ToD Prereq's
Jump II
Tumble II
If you haven't noticed by this second build I happen to love Dark monks. The Shadow Fade ability alone is good enough reason to go dark. Touch of Death is really only an awesome bonus on top of getting Shadow Fade. Stunning Fist will end up with an okay dc at end game with this build for trash mobs. Assuming you get a +2 wis tome, Wisdom 6, and some Stunning +10 Handwraps the dc will be 35, which will stun most things in normal non-shavrath content. In Epic Content your stunning fist DC will not be the most reliable. In epic content you may have to switch to Fire stance for the +2 to hit over Air stance, but Air stance will probably be your main stance. Once again, Shadow Fade is your friend, use it always. Shadow Fade is more important than haste! The 25% miss chance for ALL enemies (including raid bosses) cannot be stressed enough. In addition, going Ninja Spy II will allow you access to Short Swords as Ki weapons. While they deal much less damage than your fists, Ninja Spy I grants proficiency and Ninja Spy II grants Improved critical, so you could use banishing Short swords and smiting short swords when you needed to.
Dreadbringer::DreadEngine::DreadCountes::DreadWarrior::DreadMaster::PinkyDiddles::Lennal::DreadMistres::DreadMatron::DreadCherub::DreadKing::More Coming!
thanks. Im a 32p, going with staff. Since I think that looks cool..
So best build for staff is what i want hehe..
Going to test the build you have done here.
Thanks for info
I was thinking about a THF monk build using Q-staffs and I was doing some research and calculations. In another thread in this forum, TWF and THF is compared for H-Orcs for a fighter/barb build. There are lots of good arguments why the two forms are comparable on a H-Orc Barb/Fighter.
However, on a pure monk build, TWF with fists is the better choice from a dps point of view since
- fist damage increases with monk level - Q-staff damage stays at 1d6
- unarmed off-hand attacks get the full (!) Str-bonus to damage each blow, whereas THF gets 1.5 Str-bonus on each blow
Another thing to keep in mind: Q-staffs break easily - it is annoying if you have to repair after each quest or even worse your main weapon breaks within the quest. But you can use your favorite handwraps on every rust-monster and slime in the game and they won't break.
That said, just roll a H-Orc monk, take the Q-staff and have fun - but don't take the THF feats (just the H-Orc damage enhancements) but take the TWF feats instead. With higher levels (higher fist damage) and more off-hand attacks (ITWF, GTWF) TWF will be the better choice from a dps point of view.
But on the other hand - play whatever you want to play - its a role-playing (!) game after all.
Cheers
Baloran
2h staff is much more fun then handwraps..
Why do you have tumble in there, i have pickt em but cant use until i use points into tumble.
And i had to pick one more enchantment since i needed a opner for the once you postet.