To be honest man...an exploit is an exploit...I don't really see the distinction
I mean if we're talking about "How devs intended", I really doubt they wanted us to use the quests to farm for scrolls....we run an epic quest to completion and if a scroll or two dropped on the way, cool. I would bet money this scenario is closer to right than the first one...
Last edited by Tat2Freak; 11-04-2010 at 03:09 PM.
Kehgeld of Sarlona
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
Member of Caffeine
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No buddy im not...if anyone is grasping its you...you really believe that the devs wanted you to farm for scrolls...lol what a ****ing laugh
...and to be quite frank if you think the devs like "farming" of any sort your an idiot...
just imagine the game where somehow they got the mechanic to work so you couldnt farm...i think epic/rare items would still be epic/rare....
I just had a wonderful idea...how about all items from a quest are temporary until you actually complete a quest...basically if you wipe or something the mobs loot your bodies...and if you leave...no scrolls for you...you like that idea...
Last edited by Tat2Freak; 11-04-2010 at 03:18 PM.
Kehgeld of Sarlona
i agree here, if the shards and seals weren't so annoying to get im sure they would have fixed the way to get scrolls cause as it stands, the scroll is the easy part of the equation since you can simply buy it from those in this thread who do nothing but farm them all day
sad part is, putting scrolls at the end of last stand (even if just for a few moons) greatly decreased the value of those scrolls!!! even now the market is broken for those scrolls since they literally dropped every time you beat the quest and anyone could do it, not just those few who farm scrolls. afterall, items that bind have relative value, items that do not have variable value and thus have higher import!
Devs love farming, farming is time spent playing the game, time sinks are good, and get them money and keep people playing.
Why do you think they make epic such a grind?
Member of Caffeine
My Characters
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
I'm afraid to even post here but whatever...
I think the distinction here is that many people believe that simply doing something in a way that is NOT "how the devs intend it to be done" is exploiting. This becomes tricky because no one has a clue what they intend and from history it is obvious that their intentions flip-flop based on what players do. So Kehg is saying that devs INTEND us to get scrolls by running quests not farming entrances (which is arguably a fair point but one that is not possible to prove/disprove). Many things can easily be labelled a "exploits" with reasonable argument, it's pointless to debate it or point fingers.
I can take the moral highground on exploiting
I can prove my superiority through twitch skills
I can display my awesomeness through uber lootz
I can troll others on the forum or in game
I can diminish others' posts by being a grammar/spelling Nazi
I can feed the drama flames
Or...
I can simply not give a **** and have fun playing the game*
(*highly recommended, Q out of this thread)
Wow. This has been very entertaining...
I've done gog's both ways, and I far prefer legit as it is more fun (and that is why I play after all). Sitting in mid-air waiting for "Go" simply isn't enjoyable. But I've done it - there are various motivations and I understand why several people exploit it. It is my opinion, though, that solving legit should be the desired mode of completion (both in respect and priority), and we should step away from the crutch that is the exploit.
Perhaps the biggest impediment to legit completion is the *****iness of pugs when it fails (bugged tile / timed it wrong / oops, rotated my character) for whatever reason. People are so used to one-and-done exploit completions that they have no desire to re-damage the way-too-tall Abbot and go again. Then again its my same frustration with groups determined to recall/reform when one puzzle fails.
Really, its an observation I've seen a lot about the DDO culture: brute force > all else. Hence the DPS reigning supreme philosophy in character design and group assembly, huge HP totals, etc. All of the raids that don't utilize brute force are hated or exploited through.
Also, looting a chest in a quest without completing is NOT exploiting if the mob controlling said quest was defeated, as per the guidelines. The idea that you have to complete a quest to loot any chest in said instance is... well.... wow...
* Using any method to repeatedly loot a chest without repeating the quest objectives/content/monster encounters associated with the chest.
No where does that say quest.
...you can twist it to suit your views...i read it like it is...
case in point: EOOB used to be like you want to twist it up...but they changed it didnt they...
Kehgeld of Sarlona
Actually, no you don't. A direct, literal interpretation does not agree with your arguments. You are arguing from an implied point of view. If you want to discuss the logic of this, the thread would get very long and dry. I am happy to of course: my minors in philosophy and applied mathematics were directly because I have in interest in mathematically sound logical arguments. The lynch pin in your argument is in the scope of the term 'associated'. Utilizing a direct relationship, you are incorrect.
You dont need logic...you need common sense, which you seem to be lacking. If you really and I mean REALLY think the devs want you farming(be it chests, scrolls, xp, WHATEVER) out of the quests, WITHOUT completing them...I SAY AGAIN...your an idiot. From Co6 Xp and Giants Caves Loot runs to present, they have discouraged, through fixes, farming...
But i got a great idea for them...just make anything in a quest temporary until completion...when the quest is completed you can take it out with you...
Last edited by Tat2Freak; 11-04-2010 at 04:55 PM.
Kehgeld of Sarlona