My feelings on fixing ranged are. The only viable ranged toons should not be just elf/ranger AA at level 20 when they get capstone and slaying arrow. Slaying arrow does 500 damage on a roll of a 20 which significantly increases your damage. But you can only get it once you are level 18 or 20 depending if you are elf or pure ranger. elf only gets it at 20. Then pure ranger gets capstone of +25% attack rate which is actually only +13% at most. I have tested it before and after the capstone.
My issues with these 2 bonuses are you may as well play melee up to 18 or 20 and then recert as AA then. So what is the point of playing ranged toon at lower levels? Not much really. I think they need to scrap the level 18 or 20 slaying arrows and +25% capstone boost and make all ranged toons scale up gradually as they level up instead of this huge boost at level 20. I would give rangers different capstone that maybe increases crit range with bow or maybe in general.
They need to either increase attack speed on ranged which scales with Base Attackt Bonus or multi-shot of less arrows but is permanent. Not clicky.
What else I don't like about slaying arrow is the damage is too sporadic and a lot of damage is wasted. Meaning that even with slaying arrow the dps you do is less than you think because not all of that 500 damage did anything. Take an opponent that was at 32 health for example. You just wasted 468 damage when you successfully rolled a "20" on him.
I am not much in the now with knowledge of how the auto crossbow rogues play so if anyone knows how they play feel free mention.
I am interested in people who have tried to make other ranged characters viable such as throwing axes or throwing star monks ect.