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  1. #161
    Community Member Sir_Noob's Avatar
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    1) The ability to place the arrows from my equipped quiver to the hotbar so I can change them on the fly during an adventure.
    2) tomes of choose a bonus feat to drop in chests.
    3) more random changes in adventures each update. (new traps that were not there before etc)(New wandering monsters etc.)
    4) spell component bags
    5) more facial options for toons in the creation stage

  2. #162
    Community Member Thame's Avatar
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    1) GREENSTEEL DECONSTRUCTION
    2) Mobs AI that causes them to spin in circles around you while fighting. OMG that is so frikin annoying.
    3) Hireling cleric AI that causes them to stand right on top of you instead of a distance behind. Its great to see your hireling become sausage from 4 orthons cleaving into it.
    4) Whatever bug causes no hit/misses while mobs are doing actions/animations.
    5) GREENSTEEL DECONSTRUCTION (JIC it hasnt been mentioned yet)

  3. #163
    Community Member FengXian's Avatar
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    1) Complete existing PrE's and update related items (ToD rings)
    2) Ranged combat love
    3) Epic Gianthold
    4) Tieflings!
    5) Complete Droaam items (fusible, battle-scarred etc.)
    Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron

  4. #164
    Community Member Bodic's Avatar
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    1. PrE's
    2. complete HE
    3. GH/Titan Epic
    4. more 16+ content
    5. RadII fix

  5. #165
    Community Member redraider's Avatar
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    • Lvl 16 Quests
    • Lvl 17 Quests
    • Lvl 18 Quests
    • Lvl 19 Quests
    • Lvl 20 Quests
    • Finish PRE's for existing races and classes
    • Fix the known buds
    Captain's Crew - Ghallanda

  6. #166
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    1. Fix arcane archer PrE
    2. Fix ranged combat in general
    3. Give us better bows
    4. Give bows better attack speed
    5. Make at least one imbue arrow enhancement able to debuff raid bosses

    (Can anyone guess what class I play? )

  7. #167
    Community Member TheHolyDarkness's Avatar
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    Default How Deconstruction Could Work

    1. New high level content, containing a new raid complete with flagging quests.

    *2.* GREENSTEEL deconstruction mechanics involved in said high level content. True, if you make a mistake on a greensteel, you should be punished for it. It should require a convoluted high level raid complete with convoluted flagging requirements before you can even think of the option of deconstructing. Within this raid, you must grind "deconstruction" energy cells/shards/whatever, specific for removing "Opposition" or "Earth" and what have you at "Alters of Oblivion/Ruin/Futility/Vain/Null/(Whatever pick a name)".

    Different tiers of these materials equates to different levels of deconstructing, so naturally you'll have to do it in order (ie, you can't deconstruct a Great Commander until you remove its Supreme Tyrant Upgrade first, and only then can you remove its lieutenant upgrade, before you are finally, ultimately allowed to completely shatter it back into its blank components). As one more optional hitch to the difficulty, these deconstruction materials BtA on acquire. As a secondary hitch, perhaps you should only be able to go so far as to recover your manufactured ingredients.

    After several days of grind (faster than the original grind of building a greensteel, though a grind nonetheless), the final process should return most if not all of your manufactured ingredients sans the Shard/Signet Stone. To fully deconstruct manufactured back into raw ingredients can require yet another convoluted step, if not exclusive and relatively expensive DDOStore items, at which point, only 25-75% of the raw is randomly returned (again, if the option to recover raws is even permissible).

    The main incentive for Turbine behind allowing deconstruction isn't about people being able to easily correct their mistakes. This would greatly cheapen the accomplishment of Greensteel. On the contrary, its about enabling people to feel more comfortable about TRing.

    ---
    My Personal Example $$$

    I have a Sorc. She will forever remain a Sorc despite the occasional thoughts of TRing her into a wizard. Why? Too much prior greensteel investment.

    I have an Exploiter Ranger. Dex based with Weapon Finesse. I love it! In fact I think I might want to TR her twice for the attribute points of a 36 point build. Only one issue; for her second life, I'd like to try something else so I can acquire a different passive on her third life. Maybe a str based fighter build or a pure monk or something.

    Oh wait. That's right. That might require Khorpeshs, and she's already committed to two Lit II Rapiers and a Heighten Awareness Pick. I can't TR into a Khorpesh user now, what she already has took months of investment! Nevermind. And to think of the money I could've spent in the DDOStore as a TR, if only all that investment was more flexible when it came towards starting a new life. Would've bought her experience pots, Supreme Tomes and everything. ::sheds a single tear::

    Oh well. Can't complain about money not spent. $$$

    ---

    I don't want deconstruction to be easy. Not in the slightest. I'm not asking for a magic "Super Deconstruction Pot Quick and Easy" in the DDOStore as a solution here. If you took an "Positive Dominion Material" upgrade at some tier of your item, it should take a "Positive Dominion Material" recipe to downgrade the thing specifically for that tier. But the reward should give us our ingredients back in a *more time efficient manner* than simply farming a new greensteel from scratch (as constructing greensteel takes months on average, reversal should merely take weeks). Once again, I want to reemphasize that perhaps you can only go so far as recovering manufactured ingredients, with raws requiring a whole new hill of beans to be introduced later on if people continue to demand full and complete deconstruction.

    At any rate, this way capped toons can feel that they have more freedom when it comes to TRing. Not to mention we can ultimately repurpose our true mistakes. Still, the chance to redeem mistakes is a minor side effect for me. Its not about giving us the option to avoid the consequences of a blunder, its about making our time investment in the Shroud more flexible.

    With deconstruction will come greater incentive to TR. Expect greater sales on the True Heart of Wood, Experience Potions, Supreme Tomes, Premium Races, and low level Adventure Packs as a consequence.

    3. Uh...new aesthetic options I guess? Oh yeah. I guess something other than deconstruction mats should be a draw of this raid while we're at it. We want people to do it even if they're perfectly satisfied with their greensteel, now do we?

    4. Finish the fugly Half-Elves already.

    5. Sorc and FvS PrE. Right now, the balance of casters is too biased towards Wizard and Cleric. Hell, I would've already TR'd into a Wizard if only, you know, what good would an exceptional charisma greensteel rapier do me once that wizard hit 12? Oh yeah, speaking of casters, COMPONENT BAGS!

    ~TheHolyDarkness Out~
    Last edited by TheHolyDarkness; 11-08-2010 at 04:30 PM.
    "A man can remake the entire world, if he has a dream and no facts to cloud his mind."

  8. #168
    Community Member ssgcmwatson's Avatar
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    Quote Originally Posted by tjaysteno View Post
    5. Make at least one imbue arrow enhancement able to debuff raid bosses
    Back in my PnP days, we got sick of enemy casters saving against "Silence, 15' radius"... so I had the wiz cast it on my arrow (which didn't have much of a saving throw) and then shot the bugger.

    The DM let us get away with it the first time, and then very quickly the silenced arrows were ricocheting off the protection from normal missiles shield

    #2 in "10 Business Lessons I Learned from Playing Dungeons & Dragons" http://www.javaworld.com/community/node/3156

  9. #169
    Community Member Phemt81's Avatar
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    Thumbs up

    First thing to say is that developers must be really extraordinary people cause they actually take in considerations our requests and try to make the best happen

    Things would like to see in next update:

    1) Druids.

    2) Psionics.

    3) A new inventory option that like weapon sets allows us to change equipment with
    one click but involves All the items, armor, gloves etc. This way we could have
    different equipment sets ready for several purposes.

    4) One free quest per place. At least one, for all places in the game, included
    delera, necropolis and all the others. This way, players could have a better idea
    on which adventure pack buy for first (when not vips )

    5) Adjust some quest level:

    Proof is in the poison can't be of 4th level(way too hard!), assign it a 5 or even a 6 to normal
    and so on (7 for hard, 8 for elite)

    Same for Taming the flames, give it a +2 to quest level or make it easier (no
    infinite spawn?)

    Cerullean hills should give full xp until 5 or 6 level, cause when you finish
    Korthos and arrive to stormreach you easily will be (almost) third level. This way
    you get less fun from doing cerullean(less "time" to play it).

    I thought someone asked for opportunity attacks, gotta be dreaming, a bad bad dream if that happens!

  10. #170
    Community Member Tom_Hunters's Avatar
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    1. Sorc and FvS preE

    2. Druids.

    3. Plz fix the arrow loading problem when I switch from arrows to bolts and back and forth. (The arrows/bolts are taken out of quiver and then failed to be recollected, occupying space and giving me message "out of ammos" even if there are."

    4. Memory leak

    5. Revise some of the older preE (like Pally)

    6. Ranged combat or ranger class.

  11. #171
    Community Member Alabore's Avatar
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    Quote Originally Posted by Phemt81 View Post
    Cerulean hills should give full xp until 5 or 6 level, cause when you finish Korthos and arrive to stormreach you easily will be (almost) third level. This way
    you get less fun from doing cerulean(less "time" to play it).
    ^
    This.
    Quests in Cerulean hills are over lvl 4, when you factor elite in.
    Also, please consider raising the slayer cap to 750 - named encounters are elusive enough and it's not unheard of hitting 400 kills well before clearing all rares.

    .
    * Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
    .

  12. #172
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    1. Tieflings
    2. Range combat to be more viable.
    3. Duelist, Arcane trickster, Blackguard(Evil Paladin)
    4. Archmage's Mastery of Elements
    The archmage can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor.
    5. Make Zen Archery change the stat requirements for all archery feats.
    Last edited by Blackfire1; 11-08-2010 at 05:27 AM.

  13. #173
    Community Member frznvimes's Avatar
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    1) wild mage - (my personal favorite thing in all of dnd) - and a PrE for sorcs and fvs
    2)hireling improvements:
    toggle melee combat on/off - Yes, attack the enemies that are hitting you at melee range instead of just standing there. No, don't go running through a trap so you can attack an earth elemental with your short sword.
    toggle offensive casting on/off - Yes, use spells on the incorporeal monster. No, don't spam command on trash mobs that can be killed in one hit, or sound burst on high fort save enemies.
    port to me command - because it really sucks trying to navigate your hirelings across hazards or making them avoid easy traps.
    distance choice - stay with in 1/10/20 yards of me or your current location (when hold command is used).
    3) ranged combat needs improvement
    4) adjustments for current PrEs (deepwood sniper, pm summons & wraith form, mechanic, and so on)

    edit: and give hirelings glass weapons!
    Last edited by frznvimes; 11-09-2010 at 01:52 AM.
    "Sometimes you have to roll a hard six." After the funeral, we all wondered why he didn't just take 10.

  14. #174
    Community Member Stealthdog's Avatar
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    1) Druids
    2) Cleric domains
    3) Closer balance to quests by level - I think someone showed the stat that Levels 13-16 is were the biggest gap is
    4) Complete the prestige lines that were started
    5) A lowbie raid (level 2-5) that teaches crafting to newbies

  15. #175
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    1.New Free Race Gnome
    2.New Greensteel Armors,Shields and Deconstruction
    3.More Quests for Level 15-19 it is hard to get high lvl after few TRs
    4.More Rituals on bound weapons for for each item is not much
    5.Repair all bugs specially memory leak

  16. #176
    Community Member lopkon's Avatar
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    1. Finish started Prestiges
    2. More Trap Parts
    3. A maximum for Wis-based AC, for not fullclass monks (hate me, but I see way too many monk splashes out there)
    4. A new challenging high level adventure area (a place where we can have all this introduced uber gear, but it still will be challenging and won't work without teamwork)
    5. Monsters need sight checks to detect rangers (I wont ask for more damage, but sniping would be at least a good use for ranged combat then)
    ~Denial of Service~
    Suggested Blacklist: Hyanne, Kolastro, Lecolle, Yanola, Schraube, Yumui, Unfaehig, Fakepuppie, Icanhasdw

  17. #177
    Community Member BLU3_FR0G's Avatar
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    1) The Rakshsa availble for a race!

    2) Rakshasa monk's have different and cool unarmed animations! Hooray tiger style fighting
    !
    3)Ninja Spy tier 3

    4)A re-make of the slopply thrown together H-elf

    5)Rakshasa! go tiger monk!

  18. #178
    Community Member SiliconShadow's Avatar
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    After the last few weeks I have a revised list enhanced by priority

    1) Complete and balance all PREs for all current classes before adding more to the game
    2) Create a balance of weapon types that drop ingame ie. Charged gauntlets are only for Mellee players, there is nothing as powerful for ranged players, casters do get this from the red fens sets, Mechanics and Ranged characters of all ilks are left out of this
    3) A method of promoting resting in real life, the game at the moment rewards prolonged play which is bad for the health and against US and EU guidelines and I have seen no visible warnings to this effect
    4) Complete all crafting recipes epic and non epic and add some lower level combinations into the mix
    5) Fix all outstanding bugs and issues

  19. #179
    Community Member shagath's Avatar
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    Thumbs up

    1. Sorcerer prestiges
    2. More high level quests
    3. Armor customization
    4. Druids

    To original post, I don't think voting for what to update/add will ever be in effect.
    Last edited by shagath; 11-10-2010 at 07:14 AM.

    :: [ Air Savant - Level 160 ] ::

  20. #180
    Community Member Aralorne's Avatar
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    In no particular order of significance,the things I'd like to see changed/and or improved on...

    1) Be able to customize appearance...clothing,weapons,armor
    2) Ranged combat love (a reduced Manyshot cool down would be great!)
    3) Fix recall so you get sent to Meridia instead of Vale
    4) Ability to deconstruct/reconstruct green steel items
    5) Make Gianthold epic,with epic versions of dragon scale armor!
    Last edited by Aralorne; 11-12-2010 at 01:38 PM.

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