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  1. #181
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    Sep 2008
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    1. The Ability to kick zergers mid-dungeon.
    2. Sorceror Prestiges
    3. Level 20-25 added with a demi-god quest chain.
    4. Ability for guild master to see everyones contribution and base guild ranks on that.
    5. Tieflings and Aasimar player races (Half-Demons and Half-Celestials).

  2. #182
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    Quote Originally Posted by samthedagger View Post
    1. Sorcerer prestige enhancement
    2. Double trap parts scavenged by Mechanic I, triple trap parts scavenged by Mechanic II
    3. Mechanic III
    4. Thief Acrobat III
    5. Rogue bonus feat that allows part of sneak attack damage to count against undead and one that does the same for constructs.

    I like rogues...
    Was playing with someone last night "ingame" and they said they have a rogue with 1 level caster and use summon monster, while the "monster" is engaged with the undead, they are granted the sneak attack damage .... never tried it however found it kind of strange that was they only way they could achieve it ...

    Oh and my 5 things.

    1. Druids
    2. Gnomes (OMG he's sooo tiny, just like a baby)
    3. Bank slots and / or shared bank with a "plats" banking area "God knows how much I like spending money"
    4. Definitely "clothing" and a "display" area different than the "equipment" screen for that "awsome" look.
    5. Fixes and "new" content, I can see how "Players" can get bored easy with the same old grind, but then again not all of us are beta players or 3 year players with time on our hands... however new content and eye candy always brings a crowd.

  3. #183
    Community Member Drona's Avatar
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    Jul 2010
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    Default My wish list

    1) Druids
    2) More pure-barb enhancements/capstones to make them ultimate DPS - i hate fighter/barb/rogue build to be the best - so unreal
    3) Customize our armor and looks
    4) High level arcane spells.
    5) More quests - especially in vale and amrath ( i m loving this area!!), Droam storyline.
    5a) More Drow enhancements - still dunno why they are costly than my WF.

    thnx
    Drona

  4. #184
    Community Member yohoia's Avatar
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    Jun 2009
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    1. Add *something* to fix to ranged combat. Maybe increased rate of fire, or increased crit-modifiers. (really important)
    2. Improve half-elves, both mechanically and aesthetically.
    3. Add the ability to dye your armor and robes
    4. Add druids as a new playable class.
    5. Add a full line of sorcerer and Favored Soul prestige enhancements.

  5. #185
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    May 2010
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    1. Druids
    2. Gnomes with intelligence buff
    3. Evil alignment
    4. lycanthropy and vampirism availible after TR
    5. minotaurs as playable race.
    Last edited by Chaspar; 11-12-2010 at 01:26 AM.

  6. #186
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    May 2010
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    1. blackguard, dwarven defender, and druid classes
    2. Gnomes with intelligence buff
    3. Evil alignment
    4. lycanthropy and vampirism availible after TR
    5. minotaurs with strength and constitution buffs as playable race.
    Last edited by Chaspar; 11-12-2010 at 01:36 AM.

  7. #187
    Community Member Thorzian's Avatar
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    Jun 2006
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    1. finish pre's... all classes, 3 pre's each to tier III
    2. gianthold epic
    3. more options for epic items or even crafting. where's vertigo, stunning, and the like on the epic stuff?
    4. plat in the shared bank
    5. more ranged combat love. make the dps on par to a 2 hander or dual wielder
    Quote Originally Posted by Kinerd View Post
    We should make our feedback as honest as possible so that when it is absolutely ignored by Turbine we will get bonus points on the scoreboard of life.

  8. #188
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    Mar 2010
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    Quote Originally Posted by Fishcatch22 View Post
    5. Make an endgame system similar to WoW in which endgame gear is bought with tokens from defeating bosses at endgame content, instead of forcing grinding.
    If you want a system like that it exists like you said and go back to WoW. WoW is nothing more than a hack 'n' slash noob feast. DDO actually requires to think and act in combat. I for one don't want this to turn into another WoW.

  9. #189
    Community Member Wren666's Avatar
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    Sep 2009
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    Talking

    Quote Originally Posted by nucphyschem View Post
    DDO actually requires to think and act in combat.
    cool story.
    Please check out and help build on ideas for a new Quest Type, a Jester Class, and a Xachosian Caster Class!
    Sign and vote on suggestions for UI improvements and an in-game Eberronopedia!

  10. #190
    Community Member Phemt81's Avatar
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    Jun 2010
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    Quote Originally Posted by nucphyschem View Post
    DDO actually requires to think and act in combat.
    Agreed.

    Especially on elite, where if you zerg, you die.
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this <--- 2020 edition!

  11. #191
    Community Member xxHazexx's Avatar
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    Jan 2010
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    401

    Default

    1). Visible Quivers
    2). More detailed customization options.
    3). More end-game quests (20+)-non epic
    4). Lvl cap increase
    5). Prestige addition and Prestige fixes.


    ŦĘӍPLѦR
    Cannith

    Shadowhaze-Righteouss-Technological Warfare-Lightes.
    Fear is the enemy of logic-Frank Sinatra

  12. #192
    Community Member Pingshot's Avatar
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    Aug 2010
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    72

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    1. Two (or more) lines of buffs instead of one
    2. Clerical domains
    3. More temples as targets of Word of Recall
    4. Highlighting of mark of currently selected teammate at minimap
    5. Customizable combat chat output

  13. #193
    Community Member stretchcore's Avatar
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    Jul 2009
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    1. Remove pvp
    2. Remove bugs
    3. Remove lag
    4. Get the people I used to play with before the banhammer back.
    5. Remove power creep

    Yes, I'm cranky. Ah well, back to Planescape Torment

  14. #194
    Community Member Robai's Avatar
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    Feb 2010
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    1,462

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    1) Show how many times and on what difficulties you've done the quest

    2) Add Bags for potions.

    3) Add random traps.
    I mean true randomness, not just 3 places for the same trap, i.e. traps should be able to be almost anywhere (at least on Elite) and the number and the type of traps should be also random.
    And don't make Rogue hirelings good at that - they should be only average Rogues.

    4) Ability to remove zergers from quest (if all others vote yes - at least 4 must vote) this way:
    - zerger is removed from party
    - for zerger nothing happens, just everyone disappears (as if everybody recalled and left party)

    5) Make it possible to do the Chain of quests without XP penalty (or split the chain into several independent chains).
    For example, Sorrowdusk Isle has the chain of level 6-10 quests.
    If you are level 7 you get no XP penalty, but lvl 10 quest is too hard for you, so you won't be able to solo the chain (without a very slow and pointless hard work). It is very hard to find exactly lvl 7 group for this chain (7 is the only level which gives no penalties if everything you do on Normal).
    I tried to workaround this way:
    - do only 6-7 lvl part (Grey Moon Waning) on Normal
    - then abandon it and later repeat it on Hard
    but I couldn't do that, because it was the first time of that story line and it didn't let me to abandon it.
    For example, Sorrowdusk Isle should be lvl 8-10 quests chain (or 7-9, etc.).

  15. #195
    Community Member rtgr10's Avatar
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    Feb 2010
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    116

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    1) Druid class
    2) FVS & Sorcerer PrE
    3) Epic Gianthold
    4) Battlemage & Blattlecleric class
    5) More spells

    RTGR

  16. #196
    Community Member Phemt81's Avatar
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    Jun 2010
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    Thumbs down

    Quote Originally Posted by rtgr10 View Post
    4) Battlemage & Blattlecleric class
    Pointless, in my opinion.
    If you want to cast and fight pick a bard. If you don' t like bards, you can multiclass.
    There is really no need to create n easy button to multiclass, and it won' t be done.
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this <--- 2020 edition!

  17. #197
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Jun 2010
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    The changes I desire the most:

    1. Armor dyes - the new armor skins just don't cut it in my opinion, and being able to dye the armor however you please would make things more interesting.

    2. Expand the level cap to level 30. (next update could include epic classes/epic prestiges... just as PnP does)

    3. The ability to toggle cloaks, which becomes visually noticeable (this is something that probably won't happen until several updates after Update 8, but it's nice to wish).

    4. Containers for potions, scrolls, and ingredients.

  18. #198
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    Oct 2009
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    163

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    1) Epic shard vendor. 20 epic raid tokens = shard of your choice.
    2) Another high level raid (and no epic version of lvl 6 raid does not count)
    Snuffles - lvl 20 fighter - Platinum Knights on Cannith

  19. #199
    Community Member PopeJual's Avatar
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    Oct 2009
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    1) fixed memory leak
    2) fixed crashing while zoning into instance
    3) fixed memory leak
    4) banks as quick logout areas as taverns currently are
    5) fixed memory leak

  20. #200
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    Oct 2009
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    In no particular order:

    More PRE's and more ranks for the existing ones!

    More teleporty goodness! more targets for both Teleport and Word of Recall (also, making somewhere like the portable hole for divine casters and accessible only through Word of Recall.)

    Customizable armor/equipment looks. At a minimum, be able to use the look of another item you have rather than the one you're equipping purely for its stats.

    Cleric Domains would be awesome, and more spells for every spellcasting class would be grand.

    and last but definately not least: Make enemies smarter! As much as I enjoy being able to pull melee mobs back and forth through blade barriers and fire walls, if its supposed to have a reasonable intelligence it should probably realize that it should try to avoid them, especially after getting hit by it once. Maybe make it so intimidate will still pull them through it, so it at least requires some skill and/or teamwork.

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