So let me preface this with a few statements.
1. This toon is going to be permadeath.
2. I am not overly concerned about end game as I do not think I will actually survive to level 20.
3. If I DO survive to level 20 I am not concerned with epics.
4. I have never played an arcane.
EDIT: I chose half-elf for party healing, not self healing.
EDIT: After readin other's suggestions, my starting Wis will be 12, and starting Cha will be 14 to exchange cleric dil for the Paladin feat.
Code:Character Plan by DDO Character Planner Version 3.7.1 DDO Character Planner Home Page Rasheem The Balanced Level 20 True Neutral Half-Elf Male (2 Rogue \ 18 Wizard) Hit Points: 176 Spell Points: 1211 BAB: 10\10\15\20 Fortitude: 8 Reflex: 17 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 8 8 Dexterity 8 8 Constitution 14 14 Intelligence 18 27 Wisdom 14 14 Charisma 12 12 Tomes Used +1 Tome of Intelligence used at level 6 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 4 Bluff 1 1 Concentration 4 20 Diplomacy 1 1 Disable Device 8 31 Haggle 5 7 Heal 2 2 Hide -1 -1 Intimidate 1 1 Jump 3 3 Listen 2 2 Move Silently -1 -1 Open Lock 3 3 Perform n/a n/a Repair 8 12 Search 8 31 Spot 6 25 Swim 3 3 Tumble 3 3 Use Magic Device 5 17 Level 1 (Rogue) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric Feat: (Selected) Toughness Level 2 (Wizard) Feat: (Wizard Bonus) Spell Focus: Enchantment Level 3 (Wizard) Feat: (Selected) Mental Toughness Level 4 (Wizard) Level 5 (Wizard) Level 6 (Wizard) Feat: (Wizard Bonus) Heighten Spell Feat: (Selected) Insightful Reflexes Level 7 (Wizard) Level 8 (Rogue) Level 9 (Wizard) Feat: (Selected) Spell Focus: Evocation Level 10 (Wizard) Level 11 (Wizard) Level 12 (Wizard) Feat: (Selected) Maximize Spell Feat: (Wizard Bonus) Spell Focus: Conjuration Level 13 (Wizard) Level 14 (Wizard) Level 15 (Wizard) Feat: (Selected) Empower Spell Level 16 (Wizard) Level 17 (Wizard) Feat: (Wizard Bonus) Extend Spell Level 18 (Wizard) Feat: (Selected) Greater Spell Focus: Enchantment Level 19 (Wizard) Level 20 (Wizard) Enhancement: Human Versatility I Enhancement: Racial Toughness I Enhancement: Improved Concentration I Enhancement: Improved Concentration II Enhancement: Improved Concentration III Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Elements III Enhancement: Wizard Lineage of Force I Enhancement: Wizard Lineage of Force II Enhancement: Wizard Lineage of Force III Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Lineage of Deadly Elements III Enhancement: Wizard Lineage of Deadly Force I Enhancement: Wizard Lineage of Deadly Force II Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Elemental Manipulation IV Enhancement: Wizard Force Manipulation I Enhancement: Wizard Force Manipulation II Enhancement: Wizard Force Manipulation III Enhancement: Wizard Spell Penetration I Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Arcane Blast Enhancement: Arcane Bolt Enhancement: Wizard Archmage I Enhancement: Wizard Archmage II Enhancement: Wizard Archmage III Enhancement: Wizard Archmage IV Enhancement: Archmage Mastery I: Evocation Enhancement: Archmage Spell Mastery I: Enchantment Enhancement: Archmage Spell Mastery II: Enchantment Enhancement: Conjuration I - Grease Enhancement: Conjuration II - Web Enhancement: Enchantment I - Hypnotism Enhancement: Evocation I - Magic Missle Enhancement: Evocation II - Gust of Wind Enhancement: Evocation III - Chain Missles
I chose Half-elf to be able to use cleric wands while levelling and before my UMD got to a decent level. I do not know how important concentration is, and/or where the max ranks I should put into UMD is. My main goal for the UMD is just to be able to raise and use heal scrolls.
Also the only tome I listed is a +1 int tome, because by selling collectibles I feel I have a decent chance of pulling a cheap one off of the AH by that level.
The idea is to have a PD toon that can fill multiple roles in the party (kind of) as we short man alot of content so this toon's goal was to be able to do the following:
1. Crowd Control
2. Arcane buffs
3. Arcane DPS
4. Full trap skills
5. UMD Raises and Heal scrolls
6. Have evasion
I think this build meets those parameters fairly well, but I'm sure there are things I could be doing more efficiently, especially my enhancements, again this is my first arcane.
Any feedback is very much appreciated!