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Thread: poor play

  1. #61
    Community Member Healsavant's Avatar
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    Quote Originally Posted by Tat2Freak View Post
    ...I'm just wondering when a lot of the good players i see posting here became such complete ****** bags...

    p.s. maybe all you jaded OGs need to try something...like a new game...


    I hear the pot calling the kettle black......OP clearly stated "ZERG /death to get out at end" his run his rules, dont like em form your own shroud, would I have joined that run most likely no. But I can read.
    Last edited by Healsavant; 11-02-2010 at 04:16 AM.
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  2. #62
    Community Member andbr22's Avatar
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    Few things:
    - If you have to use SP potions in shroud -> DON'T DO IT. It is better to make run fail (epsecially If you are not completing).
    Keep in mind that there cannot be more than 50% of you fault.
    If DPS suck (hapenns even in "zerg runs") then it is totally not your fault if they don't gives you time to chagre up in last part - Usually it is easy to check a DPS -> part 4 -> one round = great DPS, begining of second round = typical PUG DPS (not bad), end of second round = poor DPS, more rounds = very poor DPS...
    If you are bad in conserving SP -> leader always could look and give a bit time to charge up (it is 50% of your fault).

    - Well not waiting this 30 seconds after completion not gona save a world, or break your plans for rest of evening.
    If you want to break achivments records then: what the H377 you do in PUGS, and it is a bit too late -> exchauistion and tendon slice don't slow Harry, and dark moonks loosed about 50% of their overpowered, multistrike ToD.

    - If it is Zerg shroud, completion only etc. then don't expect to people to wait for people to leave after completion. I also meet LFM with "LOOT after completion".

    - Only not "common", not selfbuffed, single targeted buff that is needed for Shroud is FoM for squieshies. Rest buffs can be avoided (GH, fire resist, DW if you have DB item), self buffed (Neutralise Poison, fire/acid/sonic resist 20 potion from twelve), or in handy mass form (DW, Songs, Rage, Prot Elements, hastle).

  3. #63
    Community Member rodallec's Avatar
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    i guess if i am not the leader i wont zerg and wait for ddoors etc

    but if its my run or a guildies and people join us i will zerg as hard as i can
    if people are told to leave if theyre leaving. they should leave. not wait.
    we will hit the altar as fast as we can to check completion time

    people shouldnt get upset when they have been told. or not leading.
    it works both ways.

    still... faster shrouds plz! :P

  4. #64
    Community Member Beethoven's Avatar
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    Bleh. I think blame here goes both ways. You are supposed to read an lfm and respect the party leaders wishes; on a zerg run you shouldn't later complain about the group moving fast.

    On the other hand, I wouldn't have interpreted "zerg" and "/death at the end" as clerics are required to carry and use pots either, especially not in a Shroud. To me, zerg does not necessarily exempt a party leader from, y'know, actually lead.

    You can zerg and give basic instructions. "Harry is down to 10%. You want to leave, recall /now/." - does not add any time to completion and is but minimum effort.
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  5. #65
    Community Member hermespan's Avatar
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    Quote Originally Posted by Healsavant View Post
    ... but an LFM can tell you a LOT about,...... whats about to happen....
    Like when lfm says ZERG, and to /death out at the end, that's probably what you should do if you don't want the completion.

    As far as not letting clerics fill up, meh. I'd just heal til I'm out of mana, then go recharge at the pool. If everyone dies, it's not really your problem because you weren't given the chance to charge up. I wouldn't be chugging pots over it. If people complain, point the finger where it belongs. He'll be the one getting DNG'd, not you.

    Since you didn't want to complete anyway, a wipe isn't that big a deal to you. _let_ the guy wipe his group at the end fight if he's being a tool.

  6. #66
    Community Member Maxwell1380's Avatar
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    Quote Originally Posted by hermespan View Post
    Like when lfm says ZERG, and to /death out at the end, that's probably what you should do if you don't want the completion.

    As far as not letting clerics fill up, meh. I'd just heal til I'm out of mana, then go recharge at the pool. If everyone dies, it's not really your problem because you weren't given the chance to charge up. I wouldn't be chugging pots over it. If people complain, point the finger where it belongs. He'll be the one getting DNG'd, not you.

    Since you didn't want to complete anyway, a wipe isn't that big a deal to you. _let_ the guy wipe his group at the end fight if he's being a tool.
    Agreed. Also OP, stop whining if the LFM clearly stated /death at end, as bad as I hate the fact that people can be so fast to hit an altar, that one is on you my friend. Accept it and move on.

  7. #67
    Community Member TitoJ's Avatar
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    Clerics are just needy...and need to feel needed. Zerging never makes them feel that needed. It's like when I tell my wife lets just "zerg" it...she's never satisfied.

  8. #68
    Community Member Cyr's Avatar
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    I know I get mad whenever I join an LFM specifying something and then the run is ran in exactly that manner. Heck, the other day I joined an LFM for epic von 6. I was astounded and upset when the party ended up running epic von 6 instead of farming rings of feathers from stk with me.
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  9. #69

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    Quote Originally Posted by Cyr View Post
    I know I get mad whenever I join an LFM specifying something and then the run is ran in exactly that manner. Heck, the other day I joined an LFM for epic von 6. I was astounded and upset when the party ended up running epic von 6 instead of farming rings of feathers from stk with me.
    That is unfortunate that you just happened to run one of those groups where the lfm was accurate. What are the odds, really? Its much better when twelve people in the raid group all run whatever they want however they want. Don't tell me how to run my toon!

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  10. #70
    Community Member Hendrik's Avatar
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    Quote Originally Posted by DelScorcho View Post
    That is unfortunate that you just happened to run one of those groups where the lfm was accurate. What are the odds, really? Its much better when twelve people in the raid group all run whatever they want however they want. Don't tell me how to run my toon!

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  11. #71
    Community Member rest's Avatar
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    I'm a little concerned that Khegeld is advocating being nice to people. Everything I know is wrong!

  12. #72
    Community Member Thorboar's Avatar
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    Quote Originally Posted by rest View Post
    I'm a little concerned that Khegeld is advocating being nice to people. Everything I know is wrong!

    I was thinking the same thing....but then realized...he tends to be unpredicable...so everything is normal....

  13. #73
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    nm, not worth it.
    Last edited by Tat2Freak; 11-02-2010 at 10:35 AM.
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  14. #74
    Community Member Gunga's Avatar
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    Looks like you're still holding a grudge Kehg, even though you say he is.

  15. #75
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    not really man, im not the one leaving groups, trying to steal ppl from raids, etc, just generally pulling x girlfriend moves...I'd run with him...we dont have to like each other to get the job done.
    Kehgeld of Sarlona

  16. #76
    Community Member nanobot1994's Avatar
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    Quote Originally Posted by Dulcimerist View Post
    English isn't the OP's native language, so perhaps he misread the LFM notice.
    Ahem. It would still be the OPs fault. English isn't my native language either, doesn't stop me from reading/writing quite bit better than a lot of native speakers. Its just laziness, what you dont know, you google :P

  17. #77
    Community Member Quikster's Avatar
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    Honestly I dont understand what the huge issue is. Ive been running fast shrouds for over a year and a half (so have my guildies) and we dont get a bunch of people ****ed when we do. Its not hard to give several warnings in the auto attack portion of part 4 or 5.

    Its not hard to tell healers to shrine up and meet the group in part 2, and tell people to wait to go into part 2 if they cant stay alive.

    Sure we tell people to leave at 10%, and we have for a long time now (yes even at the lvl 16 cap) if no ddoor /death or recall.

    At the same time ive asked people to recall in part 3 for not running water, and not raised people in part 5 for crafting at the previous altars on my zerg byobuff runs. Ive had melee recall and drop group when I repeatedly asked them to stay off trash mobs and stay on portals. But all in all I think we've done successful jobs of running fast shroud pugs (18-26 min usually depending on group, since usually we take the first to hit the lfm regardless of class, and yeah sometimes we end up with 5 sorcs and 2 bards ).
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  18. #78
    Community Member Gunga's Avatar
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    Quote Originally Posted by Quikster View Post
    Honestly I dont understand what the huge issue is. Ive been running fast shrouds for over a year and a half (so have my guildies) and we dont get a bunch of people ****ed when we do. Its not hard to give several warnings in the auto attack portion of part 4 or 5.

    Its not hard to tell healers to shrine up and meet the group in part 2, and tell people to wait to go into part 2 if they cant stay alive.

    Sure we tell people to leave at 10%, and we have for a long time now (yes even at the lvl 16 cap) if no ddoor /death or recall.

    At the same time ive asked people to recall in part 3 for not running water, and not raised people in part 5 for crafting at the previous altars on my zerg byobuff runs. Ive had melee recall and drop group when I repeatedly asked them to stay off trash mobs and stay on portals. But all in all I think we've done successful jobs of running fast shroud pugs (18-26 min usually depending on group, since usually we take the first to hit the lfm regardless of class, and yeah sometimes we end up with 5 sorcs and 2 bards ).
    Yeah, but, see, that's YOUR shroud.

    This guy is allowed to do a shroud HIS way, too.

  19. #79
    Community Member Pallol_One-Eye's Avatar
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    Although I admit I can see Kehg's point on this issue, I'm more inclined to follow with Quik on this.

    Just remember, not everyone has the same "zerg" in their collective brains. I have seen zerg runs take 45 minutes and people were excited about finishing "that quickly".

    On the rare occasions I'm on and see a QE Pug up, I'll jump on it like a fat kid on a moped. Why you ask?

    Cause I like me some 15-20 min shrouds with no thought or complications. Fight/heal/whatever-it-is-you do and then finish.

    No *****ing, griping, complaining. If your zerg is not this zerg, make sure people know so they can know what to expect.
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  20. #80
    Community Member Quikster's Avatar
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    Quote Originally Posted by Gunga View Post
    Yeah, but, see, that's YOUR shroud.

    This guy is allowed to do a shroud HIS way, too.
    The point was this aint anything new.
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