So, was reading one of the DA threads and someone mentioned how unreal it was that beasties at the beginning of a dungeon could tell beasties at the end of a dungeon how upset they were they the players didn't stop and buy their cookies, or something to that effect.
ADn I thought, well sure, but players in different areas of the dungeon can communicate too, so no big...
...hey, wouldn't it be interesting if they couldn't? Players, I mean. What if players needed to be within a certain proximity to communicate. Wouldn't that be an interesting idea for a dungeon. Split the characters up an hamper their communications. Make some mech where they have to get word back and forth to each other via a runner.
Just a thought, might be fun in an different and weird way, like Rainbow.