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Originally Posted by
Pape_27
A few thoughts about this. You mention that ppl would have to purchase such gear with points. TP or Pvp Points? If its TP there will be an uproar that people have to pay extra for the items. If they are paying extra, then they have more leverage to demand changes to the game system as a whole. Not such a good idea imo. But to those who think pvp is life? PvP points, entirely.
Secondly, If they pay with points earned for pvp play, then its open to serious amounts of abuse/exploitation. Want to twink your toon out for pvp? Get a few like-minded friends to stand in the arena. Nuke them to all get out over and over. Earn your points. When you have enough points to get your gear, its their turn to go to town. Soon you have all the gear to dominate in the pit and can feel free to grief (yes its griefing when a 20 sorc nukes a 4 cleric) any and all comers.
This could be solved by a ranking system [IE, you must be above x "game ranked rank [not player rank]" to equip], though I do see what you're saying. Still, this is the reason why, on the example item, I put out that the effects -would not stack- with PvE items. That said, yes, it does open up for griefing possibilities. However, as you, yourself, have said, it already is griefing when a 20 sorc dances, stones, blinds, and slows a level 4, leaving them. This, unfortunately, will not change that aspect.
Once the gear becomes available, people will want to be able to get it via in game play. So, once this type of gearing system gets implemented, its hard to stop the creep of such items into general game play because the people who do reguarly push for pvp improvements will push for it. And push hard. I would be seriously ticked if I completed a quest and popped a chest and half the gear randomly generated was for pvp only. Fear not; PvP items would not be -ever- in game play. That would be a limitation on the system. Personally, in the games that I've played that had PvP specific items, those items never made it outside of the PvP ring.
And lastly, where are you going to put it all? ddo is already very stingy on space allocated to gear. I cant imagine (well, i suppose I can) that anybody would actually want to devote an entire page of inventory content to gear and or weapons restricted to pvp use. This would be a pseudo limitation; space, itself, would limit the amount of PvP items you could, and would, hold. That said, these items also would be bound to character, as well. The fact is, this is for those that want to seriously PvP, and even also benefits those that only want to casually PvP.
If necessary, there could be a PvP banker, I'd suppose, who only would hold your PvP items, but, I would -really- not like it to go that far.
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