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  1. #1
    Founder Firepants's Avatar
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    Default Please Critique My Stick Rogue Build

    Here's what I have:

    Code:
    Big Dummy
    Level 20 Chaotic Good Half-Orc Male
    (7 Barbarian \ 13 Rogue) 
    Hit Points: 334
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 13
    Reflex: 15
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             20                    28
    Dexterity            15                    20
    Constitution         14                    18
    Intelligence         10                    12
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 8
    +2 Tome of Dexterity used at level 8
    +2 Tome of Constitution used at level 8
    +2 Tome of Intelligence used at level 8
    +2 Tome of Wisdom used at level 8
    +2 Tome of Charisma used at level 8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    28
    Bluff                -2                     0
    Concentration         2                     5
    Diplomacy            -2                     0
    Disable Device        4                    25
    Haggle               -2                     0
    Heal                 -1                     1
    Hide                  4                    18
    Intimidate           -2                     0
    Jump                  9                    30
    Listen               -1                     1
    Move Silently         4                    18
    Open Lock             6                    27
    Perform              n/a                    n/a
    Repair                0                     2
    Search                4                    25
    Spot                  3                    22
    Swim                  5                    10
    Tumble                6                    27
    Use Magic Device     n/a                    n/a
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Toughness
    
    
    Level 2 (Barbarian)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Past Life: Sneak of Shadows
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    
    
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Orcish Great Weapon Aptitude I
    Enhancement: Orcish Great Weapon Aptitude II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Barbarian Constitution I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Barbarian Toughness III
    I'm basically looking for any input on the build itself, I'm not particularly worried about gear as this toon is a TR from a 13rog/7mnk stick fighter so gear is already waiting for me.

  2. #2
    Community Member t0r012's Avatar
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    nothing wrong that i can see just a few questions.
    with the option available I'm wondering why you didn't go with UMD?
    why not fighter 6 for kensai and feats to tack in THF line? yeah glancings can draw aggro but extra beef from fighter should make that a non issue.

    going fighter6 kensai (double bonus for 2hf weapon) and str Ap line also allows the use of Monk for windstanceI attack speed, centered meaning some 1d6 ki strikes(or 4 added base damage if you just use earth I strike), bonus feat and wisdom bonus to AC , leaving 13 rogue for sneak damage.

    nothing wrong with your barb/rogue if your building for, just seems the rogue/fighter/monk would have a bite more synergy and damage and defense potential. also allow you to squeak in a ton more feats. stunning blow namely, since you are using a blunt weapon.
    Move along , Nothing to see here

  3. #3
    Community Member OldAquarian's Avatar
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    Not sure why you skipped Frenzied Berserker
    Consider Barb 6/Fighter 1 for the extra feat

    Weapon Focus: Bludgeoning Weapons seems unneeded

    With 1 Fighter and dropping this: you could add Cleave (for FB) and Stunning Blow

    Also I would recommend taking extra rage, since you may have to dismiss rage for trapskills

    Since you are going to be immune to falling down, you might not need such a high balance skill
    You also might not need all the sneak attack enhancements given your high strength
    Last edited by OldAquarian; 11-01-2010 at 01:26 PM.

  4. #4
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by t0r012 View Post
    going fighter6 kensai (double bonus for 2hf weapon) and str Ap line also allows the use of Monk for windstanceI attack speed, centered meaning some 1d6 ki strikes(or 4 added base damage if you just use earth I strike), bonus feat and wisdom bonus to AC , leaving 13 rogue for sneak damage.

    nothing wrong with your barb/rogue if your building for, just seems the rogue/fighter/monk would have a bite more synergy and damage and defense potential. also allow you to squeak in a ton more feats. stunning blow namely, since you are using a blunt weapon.

    13 Rogue/6 Fighter/1 Monk build here: http://forums.ddo.com/showthread.php?t=281216

  5. #5
    Founder Firepants's Avatar
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    I've actually been considering dropping what THF feats I do have as glancing blows don't interest me for extra damage output, it just doesn't work as well with my play style. So, if I were to drop the THF feats, does Stunning Blow and an extra Toughness make sense?

    Also, I've already started leveling the toon so swapping to fighter from barb isn't going to work out. Plus I like raging up for big hits during boss battles etc.

  6. #6
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by Firepants View Post
    I've actually been considering dropping what THF feats I do have as glancing blows don't interest me for extra damage output, it just doesn't work as well with my play style. So, if I were to drop the THF feats, does Stunning Blow and an extra Toughness make sense?

    Also, I've already started leveling the toon so swapping to fighter from barb isn't going to work out. Plus I like raging up for big hits during boss battles etc.
    Could you explain how glancing blows doesn't work with your playstyle?

    There are some enemies that are immune to SA, having Glancing blows will help in those cases and cases where there are multiple enemies.

    You can take 1 fighter for the feat and get Frenzied and Stunning Blow

  7. #7
    Community Member Geonis's Avatar
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    Mine is currently level 19 and sitting at 12 Rog/Monk 7 with 1 more Rog level to go.

    To my knowledge, the 3% Doublestrike from the new Rog feat and 5% from Wind 2 should stack, for a total of 8% Doublestrike.....

    You also get 3 feats from Monk (use 1 for Dodge to get Ninja Spy), Healing Amp2, Shadow Fade from Ninja Spy and an additional 1d6 Sneak Atk.

    Can't say I have been disappointed in the least.


    Edit- Oh, and I do have the whole THF line, and the glancing blows are worth the investment. Besides, what else would I be taking.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  8. #8
    Founder Firepants's Avatar
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    Quote Originally Posted by OldAquarian View Post
    Could you explain how glancing blows doesn't work with your playstyle?

    There are some enemies that are immune to SA, having Glancing blows will help in those cases and cases where there are multiple enemies.

    You can take 1 fighter for the feat and get Frenzied and Stunning Blow
    Well, when he was 7mnk/13rog, the glancing blow damage didn't seem to really amount to much of anything. On average it'd be an extra 10 or so points which doesn't amount to a hill of beans in epics while drawing aggro from surrounding mobs. The way I have him kitted out is to reduce as much aggro as possible so that I'm not taking hits from anything I'm not attacking and to not steal aggro from a main tank (granted, with a quarterstaff, good luck on that) so that I keep my SA damage rolling in. Aside from constructs/undead/elementals, I haven't seen very many mobs immune to SA at epic and this toon is definitely specced for party play and not solo.

    Stunning blow would help a ton if it procs right as I'll get max DPS on the one mob I'm fighting.

    Frenzied I doesn't seem worthwhile in this build but I'm open to suggestions there. By reading the description it just doesn't seem to make a difference until you get up higher in the tiers. If this isn't the case please explain, I'd like to know more on its value.

  9. #9
    Founder Firepants's Avatar
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    Here's what I came up with using your suggestions OA:

    Code:
    Big Dummy
    Level 20 Chaotic Good Half-Orc Male
    (1 Fighter \ 6 Barbarian \ 13 Rogue) 
    Hit Points: 322
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 15
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             20                    28
    Dexterity            15                    20
    Constitution         14                    18
    Intelligence         10                    12
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 8
    +2 Tome of Dexterity used at level 8
    +2 Tome of Constitution used at level 8
    +2 Tome of Intelligence used at level 8
    +2 Tome of Wisdom used at level 8
    +2 Tome of Charisma used at level 8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    27
    Bluff                -2                    -1
    Concentration         2                     4
    Diplomacy            -2                    -1
    Disable Device        4                    24
    Haggle               -2                    -1
    Heal                 -1                     0
    Hide                  4                    17
    Intimidate           -2                    -1
    Jump                  9                    27
    Listen               -1                     0
    Move Silently         4                    17
    Open Lock             6                    26
    Perform              n/a                   n/a
    Repair                0                     1
    Search                4                    24
    Spot                  3                    21
    Swim                  5                     9
    Tumble                6                    26
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Toughness
    
    
    Level 2 (Barbarian)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Cleave
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    
    
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Orcish Great Weapon Aptitude I
    Enhancement: Orcish Great Weapon Aptitude II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Barbarian Constitution I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II

  10. #10
    Community Member OldAquarian's Avatar
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    Changes to Glancing Blow from U7:
    1) Glancing Blows no longer scale with Base Attack Bonus, and start at a base of 20% weapon damage.
    2) Enhancements and feats that modify the Glancing Blow damage multiplier now function.
    3) The Two Handed Fighting chain has been modified to add 10% to glancing blow weapon damage per tier, and the chance to produce special weapon effects has been increased to 3% per tier. They no longer grant to-hit bonuses for Glancing Blows.

    Notice the part (item 2) about Glancing Blow now working
    Not suprised you were underwhelmed

    I believe Frenzied will also add 10% to Glancing Damage

    As to Frenzy - when the time is right - it's nice to go all out

  11. #11
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by Firepants View Post
    Here's what I came up with using your suggestions OA:
    Might want the following Feats/Levels

    1Rogue: Toughness
    2 Barb
    3 Barb : Power Attack
    4 Barb
    5 Barb
    6 Barb : Cleave
    7 Barb
    8 Fighter : Stunning Blow
    9 Rogue : Imp Crit : Bludgeon
    10 Rogue
    11 Rogue
    12 Rogue : THF
    13 Rogue
    14 Rogue
    15 Rogue : Imp THF
    16 Rogue
    17 Rogue
    18 Rogue : Greater THF
    19 Rogue
    20 Rogue

    Rogue: Imp Evasion/Opportunist

    Put THF at the end, in case you decide you don't want it, also by then tanks should be able to hold agro

    Also, drop your Balance to take MAX UMD
    Last edited by OldAquarian; 11-01-2010 at 02:13 PM.

  12. #12
    Build Constructionist unbongwah's Avatar
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    Why so much DEX? You're not a TWF or AC build; it's not a pre-req for anything you're taking as far as I can tell. I would lower it for more CON and/or INT.

    Definitely go for max ranks in UMD; lower Balance & Jump for the pts if need be.

    I would take the fighter splash & Stunning Blow a lot sooner; might as well start enjoying SB right away. I would probably also intersperse your rogue levels a bit more to maximize your skill pts; like 1 rogue lvl every 2 or 3 barb lvls.

  13. #13
    Founder Firepants's Avatar
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    Quote Originally Posted by OldAquarian View Post
    Also, drop your Balance to take MAX UMD
    I'm gonna ride out the balance until I get Thief-Acrobat 2 then LR and restructure for UMD. I just hate getting freakin tripped every 2 seconds by dogs
    Quote Originally Posted by unbongwah View Post
    Why so much DEX? You're not a TWF or AC build; it's not a pre-req for anything you're taking as far as I can tell. I would lower it for more CON and/or INT.
    Good point.

  14. #14
    Community Member kernal42's Avatar
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    Quote Originally Posted by unbongwah View Post
    Why so much DEX? You're not a TWF or AC build; it's not a pre-req for anything you're taking as far as I can tell. I would lower it for more CON and/or INT.
    Thief-Acrobat (I or II?) adds dex modifier to SA damage with qstaffs. 14 seems like a good starting dex to boost damage, ref saves, and relevant skills.

    -Kernal

  15. #15
    Community Member Mistycball's Avatar
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    I love this built,i prove it and i have one problem i dont know which staff is better...the new Qstaff of the cronosphere(in which case i must to rebuild the toon) the mindsunder Qstaff with impact(one feat less to take) or force burst, or a green steel Qstaff.... always works well dreamspitter i know but i have some dudes about others....

    What do you think??

    Thx for the replies
    Mistycball
    Mistycboll
    Malasangre
    New member of Reinos olvidados.... arrived from Khyber to Thelanis......

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