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  1. #1
    Halfling Hero phalaeo's Avatar
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    Sep 2009
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    1,661

    Default My one tiny suggestion re: Mabar and item/weapon wear.

    Item damage. It's not fun when you have to grind and there is no repair out there. Consider either negating it entirely or putting a pumpkin headed Efreet out there so I can repair my item damage before it goes permanent.

    And, no- I can not bind the two items that got perm damaged. They're on loan.... I took my baby Bard out there once during the whole event and tried to repair in a timely fashion- got 1 pt. damage on a borrowed Bloodstone and more than that on a Flaming Khop. of G. Undead Bane.

    That's the risk you take when you hit and get hit, but it certainly wouldn't kill anyone to have a 'Freet to repair by the turn ins.

    Losses were just as annoying on my Clonk- she's got workable AC and I wasn't doing a lot of meleeing, but I lost an Essence of Despair (!), one mnah-mnah (a Major!) and two res scrolls (the more expensive Half-raise ones). That's lame to lose stuff like that on a fun event.
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  2. #2
    Community Member Ravoc-DDO's Avatar
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    Nov 2009
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    586

    Default

    Item damage is part of the game. Not binding stuff means risking permanent damage. Sorry to hear you took a red slice on a Bloodstone, but other than the raid itself there's no use for it in this event really. You're much better off with Kaelth's Touch if you happen to have that.

    As for the consumables, potions have 0 hardness. When the inventory lottery picks a potion slot for item damage, they can go in large quantities. Wands can break easily too. Losing scrolls on the other hand is rather odd, as there is no durability/hardness involved.

  3. #3
    Hopeless Romantic dunklezhan's Avatar
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    Sep 2009
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    I noticed that I never took item damage from deaths during Mabar, only from general wear and tear. My solution to your problem is to die often as I did ;o).

    More seriously than that, head back and repair reasonably often, as I understand it the fewer points of damage the item took, the lower the chance of perma-damage.
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