I previously start 2 threads, one on some war chanter ideas and one on some virtuoso ideas (located here http://forums.ddo.com/showthread.php?t=277123 and here http://forums.ddo.com/showthread.php?t=277283) and thought I'd start on some spellsinger ideas.
These general ideas have come up in the past and I wanted to try to structure it a bit better.
1) Spellsong trance and song of arcane might bonuses are not high enough. Increase both to +2 from +1 with the 3rd tier of spellsinger.
2) Stay consistent and add +100 SP, +2 UMD, +2 concentration. The SP is a bonus and even if we don't really need the skill bonuses so much that gives us room to play around with the UMD sweet spots a bit and frees up some skills points for other areas. Small boon but a boon none-the-less.
3) Either increase the mass DV value or increase the DV chance to 100%.
All 3 of the above points make the existing songs better to scale up a bit more with level, none of which is a huge increase.
The big benefit I would like to see added is the addition of spells puchased thru AP. Reviewing the spell chart progressing tables indicates bards should have access to 2 level 7 spells at 19th level and 3 7th level spells at 20th level.
3.5 rules omitted these for whatever reason but add them to a spell focused bard makes sense to have them and it also provides a better build in the MMO environment with current strategies / mob inflated hp et al. Limit the number of 7th level spells bought thru AP to 3 spells to be consistent with the spell progression tables and have Spellsinger III as a requirement.
The spells I would like to see added as :
1) Heal (2AP, LVL7, 40SP base cost)
2) Mass Cure Serious (2AP, LVL7, 40SP base cost)
3) Mass Hold Monster (2AP, LVL7, 40SP base cost)
4) Dominate Monster (2AP, LVL7, 40SP base cost)
5) Mass Invisibility (2AP, LVL7, 40SP base cost)
6) Summon Monster VII (2AP, LVL7, 40SP base cost)
This would be specific to spellsingers. I would like to see a lot more bard spells added to the standard lists to be available to all bards.
Thoughts?
Edit: We might need to revisit the AP cost on some of those abilities for balance. However, this does look like something that provides a strong alternative to the SP spent in some other areas.