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  1. #1
    Community Member voodoogroves's Avatar
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    Default Past Life Monk active feat ... and no monk levels on current class

    Does anyone know how this would work?

    Let's say I've got a capped monk.

    Let's say I TR into something that isn't a monk. Barbarian, maybe. Or Bard. Something that isn't monk.

    Let's say at first level I take Disciple of the Fist (as here http://ddowiki.com/page/Past_Life_Feats). Evasion (yay!) and now my unarmed damage is increased on the chart 1 step.

    - Do I do 1d6 lethal damage now?
    - Do I use the monk or non-monk animation?


    Thanks in advance
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  2. #2
    Community Member rodallec's Avatar
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    pretty sure you need at least 1 monk level for the animation.
    i think the flurry of blows feat ties in with the animation along with the unarmed combat feat

    i dont know what 1d6 lethal dmg is tho

  3. #3
    Community Member voodoogroves's Avatar
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    In base 3.5 an unarmed strike only does subdual damage, unless you're a monk. Thus my question on lethal or "real" damage.
    Ghallanda - now with fewer alts and more ghostbane

  4. #4

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    Quote Originally Posted by voodoogroves
    In base 3.5 an unarmed strike only does subdual damage, unless you're a monk. Thus my question on lethal or "real" damage.
    Subdual damage doesn't exist in DDO. All damage is lethal (although there are some instances where a critter might continue to live at 0 health or lower, such as the old Scrags and some NPCs).
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  5. #5
    Community Member voodoogroves's Avatar
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    Right, was explaining why I put it in there.

    Is base unarmed 1d4, or 1d6 (I've honestly not checked)
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  6. #6
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by voodoogroves View Post
    Right, was explaining why I put it in there.

    Is base unarmed 1d4, or 1d6 (I've honestly not checked)
    Pretty sure it's 1d4, so the feat would give you 1d6. I havent tested it myself, but likely you will have the usual punch/punch/kick non-monk animation.

    As for the active feat, why waste a feat slot for 30seconds of evasion once per rest?
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  7. #7
    Community Member voodoogroves's Avatar
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    I wouldn't waste it on evasion; that'd be icing on the cake. I would spend it if it gave me the monk attack speed and animation though.

    Non-monk animation appears to be a slower attack rate to me - I could be wrong.
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  8. #8
    Community Member maestro973's Avatar
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    Before anybody thinks this is a good idea, be aware that the "evasion" from the active feat is a 1-time per rest clicky that only lasts 30 seconds.

  9. #9
    Community Member Hokonoso's Avatar
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    Quote Originally Posted by maestro973 View Post
    Before anybody thinks this is a good idea, be aware that the "evasion" from the active feat is a 1-time per rest clicky that only lasts 30 seconds.
    and imo any melee build that has a high enough dex for their evasion to be high enough to use this clicky already has rog or monk levels in their build...

    moral of the story. dont tr a monk into something other than a monk, the feat is mandatory for top monk dps, i know ppl who rush to 20 just so they can TR back to a monk so they can be a normal monk cause this is one of the best past-life feats available.

  10. #10
    Founder Drakos's Avatar
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    Quote Originally Posted by voodoogroves View Post
    In base 3.5 an unarmed strike only does subdual damage, unless you're a monk or take the Improved Unarmed Strike feat. Thus my question on lethal or "real" damage.
    Small correction in red!

  11. #11
    Community Member voodoogroves's Avatar
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    Evasion is not the question here. Icing on the cake.


    Mechanically, how will unarmed attacks work w/ the PL active feat and no monk levels ... that is the question.
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  12. #12
    Community Member maestro973's Avatar
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    Quote Originally Posted by voodoogroves View Post
    Evasion is not the question here. Icing on the cake.


    Mechanically, how will unarmed attacks work w/ the PL active feat and no monk levels ... that is the question.
    Sorry, you just stated "Evasion (yay!)" and I've come across many players that weren't aware of the short duration of this feat. Don't want people to have to feat swap because they thought they were getting something they aren't.

    Mechanically you should do more damage, but you still attack slow and helplessly.

  13. #13
    Community Member voodoogroves's Avatar
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    Humor is lost of teh internets.

    If I want evasion and fisticuffs and that's core to my thought, I'd be a monk. What I want is to TR my monk into something else which can't under any circumstances multiclass with monk and I'm wondering about the amusement factor and viability of the unarmed feat. That and I've got a few bound handwraps I don't want to orphan and have to bank.

    If the attack animation were fast and like a monk, I'd consider it on life 2 as I traveled by onto life 3 being a non-monk puncher.

    If the attack animation were still ponderously slow w/ the past life feat, he'll probably stay some variant of monk.

    Don't get me wrong, monks are fun. Just not what I was thinking of doing with him.
    Ghallanda - now with fewer alts and more ghostbane

  14. #14

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    Quote Originally Posted by voodoogroves
    Mechanically, how will unarmed attacks work w/ the PL active feat and no monk levels ... that is the question.
    Past Life: Disciple of the Fist does not grant a character the monk unarmed attack style. They remain with the barroom brawl style and one die step up in unarmed damage (1d4 -> 1d6, it may differ for a halfling as they start at 1d3 unarmed damage non-monk). It is a slow attack animation, starting around 53 attacks per minute and capping around 69 attacks per minute.
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