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  1. #1
    Community Member Resilian's Avatar
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    Default Kensai of the dead -- Half-Elf 12Pal/6Fgt/2Mnk

    Code:
    Character Plan by DDO Character Planner Version 3.7.0 BETA
    DDO Character Planner Home Page
    
    Katiryn Stormsurge
    Level 20 Lawful Good Half-Elf Female
    (6 Fighter \ 12 Paladin \ 2 Monk) 
    Hit Points: 380
    Spell Points: 136 
    BAB: 19\19\24\29\29
    Fortitude: 24
    Reflex: 17
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               10                    12
    Charisma             14                    18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
    Feat: (Selected) Least Dragonmark of Storm
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Whirling Steel Strike
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 6 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Storm
    
    
    Level 7 (Paladin)
    
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Fighter)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Greater Dragonmark of Storm
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Kensei Longsword Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Charisma I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Improved Turning I
    Enhancement: Paladin Improved Turning II
    What this build is:
    Basically I wanted to create a half-elf build and wasn't sure exactly what I wanted. I also knew I wanted to multiclass. What I decided to do was to make a revised version of the Solar Phoenix. Essentially I lost some healing amp and healing ki for self-heals on the go, and gained additional DPS, wand usage for some buffing, dragonmarks, and a new exciting race!

    Lol..here's the beef of the build.

    Final Unbuffed Ability Scores:
    34 Strength. (16 base + 1 Racial Enhancement + 5 Level Up +2 Tome + 6 Item +2 Sun Stance, +2 Exceptional [on a ToD ring] )
    22 Dexterity. (15 base +2 Tome +5 Item)
    22 Constitution. (14 Base + 2 Tome +6 Item)
    18 Wisdom: (12 base -2 Sun Stance +2 Tome +6 Item)
    10 Intelligence: (8 Base +2 Tome)
    24 Charisma: (14 base +2 tome +6 item +2 Enhancement)


    Healing Amplification:
    20% - Human Racial Enhancements
    20% - Hunter of the Dead II
    10% - Dragontouched Eldritch Rune
    20% - Dragontouched Tempest Rune
    25% - Jidz-Tet'ka
    30% - Greensteel Triple Positive Longsword

    Total: Approx. 308% total Healing Amplification.

    Hit Points:
    20 heroic
    10 draconic
    16 monk
    60 fighter
    120 paladin
    40 paladin toughness
    20 racial toughness
    22 toughness feat
    120 con
    30 gfl
    20 toughness item
    45 greensteel

    Total: Approx. 523 Hit Points unbuffed.


    Feat Choices:
    TWF->ITWF->GTWF
    Power Attack
    Toughness
    IC: Slash
    Wep focus: slash -- Pre-req for Whirling Steel Strike
    Whirling Steel Strike
    Wep spec: slash -- Pre-req for Kensai
    Dragonmarks -- Got these for lack of better feats, and because the tier 3 looks fun.

    Skills:
    This is the major con of the build. Little to no skill points. Put any and all into Jump/Balance.

    Summary:
    PROS - Decent HP, High Healing Amp, Evasion, Wand Buffing, Decent Saves, Good DPS, Heals
    CONS - Little to no skills, limited sp pool for heals, TBD

    C&C highly appreciated.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  2. #2
    Community Member Ravoc-DDO's Avatar
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    Nov 2009
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    Fists of Light and Healing Ki are the very core of the Solar Phoenix. Dropping monk 3 completely negates that. What you have is a Kensai pally, not a revised Phoenix.

    Kensai I isn't that impressive. Perhaps look into picking ranger 6 instead of fighter 6. This will get you many feats for free (incl. ITWF, bow strength, rapidshot, manyshot) and lots of extra skill points. You also get 2 FE and ram's might.
    You might also want to consider switching monk 2 for rogue 2 and dropping longswords for khopeshes.

  3. #3
    Community Member eonfreon's Avatar
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    If you're centered you actually gain more dps in Wind Stance then in Sun Stance due to the speed increase.
    Off course you can change stances as needed.

  4. #4
    Community Member Resilian's Avatar
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    Quote Originally Posted by Ravoc-DDO View Post
    Fists of Light and Healing Ki are the very core of the Solar Phoenix. Dropping monk 3 completely negates that. What you have is a Kensai pally, not a revised Phoenix.
    Healing amp and self heals are the key to the build..I have the healing amp, and I have paladin cures..close enough.

    Quote Originally Posted by Ravoc-DDO View Post
    Kensai I isn't that impressive. Perhaps look into picking ranger 6 instead of fighter 6. This will get you many feats for free (incl. ITWF, bow strength, rapidshot, manyshot) and lots of extra skill points. You also get 2 FE and ram's might.
    You might also want to consider switching monk 2 for rogue 2 and dropping longswords for khopeshes.
    And I could change paladin to ranger and keep fighter and change monk to rogue and poof monster build..I think you kinda just defeated the purpose.

    Quote Originally Posted by eonfreon View Post
    If you're centered you actually gain more dps in Wind Stance then in Sun Stance due to the speed increase.
    Off course you can change stances as needed.
    Sun stance is for the healing amp.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  5. #5
    Community Member
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    Jan 2010
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    Resilian,

    Hi there, just wondered how you were getting along with the build. I rolled one and it's great fun at lowbie levels but am a little worried about end-game. Do we need 3 leves of Monk ? What would we lose if we dropped a lev of Pally?

    I've spent most of the last 4 yrs playing rogues so don't know Monk or Pally very well.... Hope you find time to reply.

    Mouser.

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