Minstral of Mayhem
Aces over Kings
Allow me to introduce you to:
Allow me to introduce you to:
Allow me to introduce you to: http://forums.ddo.com/showthread.php...evil+alignmentOriginally Posted by prowessss
Right I tried to talk sense. I'm out. Can someone pass the popcorn?
JACKSON LAWS IS A *****! AND HIS PVP ARENAS SUCK!! REGENERATING SP REMOVES CRITICAL BALANCING FROM COMBAT SITUATIONS!!!
I caps things that I've had to say more than once :-D
Stating that i think the game is balanced enough for legit pvp is not suggesting a change... it's actually just stating that the game is balanced enough for an addition...
Congrats. This is the closest you've come to actually presenting some kind of constructive suggestion this entire thread.
Bravo.
It's been rather vague so far. "Farming grounds" "Free roaming areas" "Fun and intrigue". Not too concrete.
Take a minute, figure out your scenario. Perhaps write it down beforehand and think things through. Then present it in some kind of format so that others can read and get a sense of what you want compared to what already exists.
That way people have more to go on then "fun and intrigue"
I didn't mean to make any suggestions lol... you're all demanding a suggestion out of me when I merely wanted to say that I think the balance is good. lol come on... I feel so attacked on this forum... i think DDO would have some amazing PvP if the devs would ignore all the fear-mongers who troll the PvP forum...
telling people there rude and should gtfo
then yelling at people and cursing at them
+1 GJ
this is a pve game with a pvp option to have some fun in
you want a pvp game thats not this game srry
its like going to play football game with a bat and then crying you can't use a bat in foorball and why the field looks so silly and has no pitch or bases
and pvp isn't balanced at all my virtuoso wil own evry one who isn't a palemaster in undeath form i would dance you then procede buy hitting or even punching you to death if i so desire
Virt II makes elujin smile !
El... please tell me you're gonna bludgeon them to death with the Mad Lute!! That would be sooooo Cool!!and pvp isn't balanced at all my virtuoso wil own evry one who isn't a palemaster in undeath form i would dance you then procede buy hitting or even punching you to death if i so desire
Cuz Bardz Rulz!!
Minstral of Mayhem
Aces over Kings
I appreciate you addressing the OP lol... Yes, bards have unique abilities... and they could definitely turn the tide of a group v group or even guild v guild battle.... but what if the other side has a bard? lol you see that's the ultimate balancing factor of dungeons and dragons... You can't beat class-x? Well you better make some class-x friends!
I think the problem is:
You determine what class-x is that can beat all other classes.
You then create an entire party of class-x.
It then becomes class-x vs class-x game.
There you go. Perfectly balanced and boring as hell.
But if you care at all about having the best chance of winning, that's what you would do.
At best you might see it as a party of class-x with 1 class-y vs another party of class-x with 1 class-y.
That's the only way it's balanced.
And then there's gear. And that throws everything out of whack.
But for what pvp is in this game, it is balanced. Because it doesn't really matter what happens in the pvp arena. It bares no impact on the rest of the game. There are no rewards. There are no accomplishments.
That's fine and works just as it should.
So, sure. PvP is "balanced" and WAI.
what i meant was that all classes are viable in their own ways and that no class is dominant in 100% of situations...
And the extravagence of gear only further balances the game. since no matter what tactic you're using, there's typically at least 2 items that could completely counter-act what you're trying to do.
I came up with a neat suggestion lol... What if you could assemble a 6 man from your guild... challenge another guild to assemble a 6-man, and wager guild renown? I would be down to use the current PvP maps for this but one thing must be changed... the regeneration! Maybe we'd have to come up with some other way to get your SP back... like round-timers? but having unlimited SP just makes PvPing as a caster stupid.
Wagering guild renown? That sounds like an interesting idea. So the losing guild loses renown and it goes to the winner?
that's what i had in mind... There's obvious exploitation possible... guilds throwing matches and what not... but it seems like a non-issue... have a relatively low cap on the amount of renown wagerable... and have like a 24hr timer dissallowing you from having more than one battle in a single day...
As far as preventing regenerating spell points in PVP areas, it does seem like it would also be a relatively simple thing for Turbine to do. I imagine it couldn't be more complicated then setting a marker that flags it like a quest or wilderness area rather then a city/tavern area.
I think if you work out some of the points of how it could work, you might have a fairly interesting and fairly straight-forward and easy to implement idea here.
I'll think it through and put up a fresh thread... and we'll watch it get flamed down by the clone army of anti-pvp drones! lol
As far as casters and regenerating mana, perhaps shrines could be allowed. Like they are in Wilderness areas, they could reset after 15 minutes. Or maybe you could even be allowed to set the reset times when the pvp match is set up.
Of course since they can be interrupted by just about anything so easily, something may need to be done to allow some fair way to get mana back.
Perhaps just a safe zone like works like a tavern, only faster, and also takes time to reset after each use, so that a caster can't just jump in, get mana enough for a few spells, jump out and kill someone, and then jump back in.
Just some ideas.