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  1. #1
    Community Member Bernaise's Avatar
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    Default Rogue Dilettante misses the mark

    I'm disappointed that this splash doesn't include access to Open Locks. Obviously not at proficiency, but if a player had the skill points to spend they could probably be useful on casual/normal PuG runs. I don't believe this would negate the need for a "real" Rogue at all (this would be a lock picker, not a trap monkey).

  2. #2
    Community Member Ralmeth's Avatar
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    I was just thinking...if the Rogue feat just gave full access to UMD it would be really sweet! This would then give Half-Elf a real advantage at end-game.
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  3. #3
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    That would be a much better rogue dilettante feat. I mean, fighter gives access to ALL martial weapons (and used to even give access to marital weapons as well. Cleric gives access to raise dead scrolls for no skill point or AP cost. But some of the other ones are inherently weak. Rogue could be easily fixed by making it turn UMD into a class skill.

  4. #4
    Community Member Entelech's Avatar
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    Quote Originally Posted by Darkrok View Post
    That would be a much better rogue dilettante feat. I mean, fighter gives access to ALL martial weapons (and used to even give access to marital weapons as well. Cleric gives access to raise dead scrolls for no skill point or AP cost. But some of the other ones are inherently weak. Rogue could be easily fixed by making it turn UMD into a class skill.
    Not true about the Cleric one.

    It gives unlimited access to Cleric wands, but with scrolls you still have to make a caster level check as though you were level 1. There's not a high chance of success.

    What blows MY mind about Rogue Dilettante is that it does not grant Trapfinding (ability to spot/search traps and doors with DC above 20)

    And, while we're at it, Ranger Dilettante is pretty weaksauce as well, especially given the current state of ranged combat.

  5. #5
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by Darkrok View Post
    I mean, fighter gives access to ALL martial weapons (and used to even give access to marital weapons as well.
    Marital weapons? Where do I sign up for those bad boys? How well do they work against Gaggro and Baggro? Can I dual-wield them?
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    Quote Originally Posted by phalaeo View Post
    Marital weapons? Where do I sign up for those bad boys? How well do they work against Gaggro and Baggro? Can I dual-wield them?
    Sorry wife aggro only and they nerfed it so that it only deflects 1 nag per day. Everyone knows thats useless
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    Angry sorcer and Favored soules

    It is interesting that they seem to insunuate that dilettantes of sorcerers and Favored souls are treated as level one sorcerers and Favored souls.
    The key different is that you do not get the spell point doubling effect from the items.

  8. #8
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Ralmeth View Post
    I was just thinking...if the Rogue feat just gave full access to UMD it would be really sweet! This would then give Half-Elf a real advantage at end-game.
    Except that basically every half-elf ever would find a way to pick up the Rogue dilettante feat. For one, it rather overshadows the bonuses the caster versions provide after level 10 or so.

    Access to all other rogue skills (Spot, Search, Disable, Open Lock) would have made this very interesting, I think, as it might have allowed for non-rogues who could deal with traps, finally allowing parties a little more flexibility in how they are composed for certain quests.
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    Community Member Robi3.0's Avatar
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    Hmm.... I would pick DPS over being able to pick a lock any day, but to each his own I guess.

    I think the rogue dilettante feat is fine and is especially tasty on a monk.
    there's one thing you never put in a trap if you're smart. If you value your continued existence. If you have any plans on seeing tomorrow then there's one thing you never, ever put in a trap.

  10. #10
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Robi3.0 View Post

    I think the rogue dilettante feat is fine and is especially tasty on a monk.
    Does it stack with the SA from Ninja Spy?

    And yes, the extra damage makes this one of the more attractive dilettante feats for any melee.
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  11. #11
    Community Member Robi3.0's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    Does it stack with the SA from Ninja Spy?

    And yes, the extra damage makes this one of the more attractive dilettante feats for any melee.
    I believe that Eladrin has written somewhere that it does. My helf monk is currently level 5. I will let you know for sure when I pick up ninja spy here soon.
    there's one thing you never put in a trap if you're smart. If you value your continued existence. If you have any plans on seeing tomorrow then there's one thing you never, ever put in a trap.

  12. #12
    Community Member Bernaise's Avatar
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    Quote Originally Posted by Ralmeth View Post
    I was just thinking...if the Rogue feat just gave full access to UMD it would be really sweet! This would then give Half-Elf a real advantage at end-game.
    I would think this to be more appropriate for the Bard Dilettante feat. Certainly more appealing than a weaksauce fascinate

  13. #13
    Community Member shores11's Avatar
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    Quote Originally Posted by Bernaise View Post
    I'm disappointed that this splash doesn't include access to Open Locks. Obviously not at proficiency, but if a player had the skill points to spend they could probably be useful on casual/normal PuG runs. I don't believe this would negate the need for a "real" Rogue at all (this would be a lock picker, not a trap monkey).
    /not signed

    This suggestion is another attempt to change what D&D is. There are certain classes that were designed with certain abilities and the rogue's exclusive abilities are disable traps, open locks and backstabbing thats it. Now backstabbing has been added for other classes to take via equipment, ehancements and now feats.

    I would be against any further changes that continued to nerf the rogue. The road that DDO is already headed in might just eventually make the rogue 100% not needed in this game. One could argue that they are already pretty much not needed as I can't think of to many quests where the party just jumps through the traps and leaves the rogue behind to disable just for XP. When the XP is not needed then in their minds whats the point of having a rogue.

    DDO has altered D&D tremendously where in pen and paper you would be foolish to not have a rogue in your party to where now they are just an after thought.
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  14. #14
    Community Member angelwblueeyes's Avatar
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    Quote Originally Posted by shores11 View Post
    I would be against any further changes that continued to nerf the rogue. The road that DDO is already headed in might just eventually make the rogue 100% not needed in this game. One could argue that they are already pretty much not needed as I can't think of to many quests where the party just jumps through the traps and leaves the rogue behind to disable just for XP. When the XP is not needed then in their minds whats the point of having a rogue.

    DDO has altered D&D tremendously where in pen and paper you would be foolish to not have a rogue in your party to where now they are just an after thought.
    Unfortunately, I would agree. I have a 18 rogue, and I have a hard enough time trying to find a group that would want me. Rogues are super squishy and any DPS rogues that are around either don't have enough skill for traps or they just die way too fast, So nobody wants a rogue in their group they don't have to take. DPS rogues are becoming more common than trap monkey rogues now a days, and its mostly for the backstab, so I think turbine did right by letting others take advantage of that skill.

  15. #15
    Community Member azrael4h's Avatar
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    Quote Originally Posted by angelwblueeyes View Post
    Unfortunately, I would agree. I have a 18 rogue, and I have a hard enough time trying to find a group that would want me. Rogues are super squishy and any DPS rogues that are around either don't have enough skill for traps or they just die way too fast, So nobody wants a rogue in their group they don't have to take. DPS rogues are becoming more common than trap monkey rogues now a days, and its mostly for the backstab, so I think turbine did right by letting others take advantage of that skill.
    If a Rogue cannot afford 2 skill points per level to max out Disable Device and Search, then there is a problem with that player. They get what, 5 at the very least? There simply are not that many useful skills, and Rogues get more skill points than anyone else. A pure Rogue who did not invest 2 skill points to max search and disable is on par with a Rogue who did not invest 1 skill point into maxing UMD, and sneaks behind the party, never using anything but a shortbow the rare times they do deign to fight.

    Squishy is a playing style, not a class or racial feature.
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  16. #16
    Community Member Bernaise's Avatar
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    With respect to the last couple of posters, allowing for Open Locks on Dilettante is on par with a Knock Spell or Bell of Opening. Rogues are needed for Traps. There is nothing in game to negate the need for that. If Turbine were to randomize trap locations in dungeons as requested since forever, Rogues would get a much needed ego boost that they deserve.

    As for the Dilettante Feats in regard to my original post, it more due to wanting to see enhancements that make more sense from a Role Play perspective than a Roll Play one.

  17. #17
    Community Member blametroi's Avatar
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    Quote Originally Posted by Bernaise View Post
    With respect to the last couple of posters, allowing for Open Locks on Dilettante is on par with a Knock Spell or Bell of Opening. Rogues are needed for Traps. There is nothing in game to negate the need for that. If Turbine were to randomize trap locations in dungeons as requested since forever, Rogues would get a much needed ego boost that they deserve.
    It would also drive zergers crazy, which I think would be a good thing I am dismayed at the deterministic approach to play so many take.

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