Results 1 to 20 of 20
  1. #1
    Community Member
    Join Date
    Jul 2010
    Posts
    124

    Default Pure THF Kensai Fighter that Trips/Stuns

    This build is a Half-Orc.

    This build only requires a +1 INT Tome to be used no later than level 5.

    This is a solid THF pure fighter that utilizes trips and stuns in regular/epic content to devastate his foes. I will be equipping a Lightning II Great axe that will really complement the Fighter 10% double strike capstone as well. I chose to take Combat Expertise so that I can take Improved Trip. The reason I took it so early is because I am able to without sacrificing a delay of Kensai I. Improved Trip has a better cool down time, along with up to a minute of a foe being on his back, very useful indeed. Since I'm a low AC death dealer, I need all the crowd control I can muster, and Improved Trip greatly increases my survivability in epic content, especially since the trip can last up to a minute. I also utilize Stunning Blow at level 14, this was about the most convenient time I could fit it in due to the THF line of feats. My Greataxe Mastery will shine in my Stunning Blow/ auto-crit situations. I also chose taking another Toughness over Quick Draw because I believe the extra HP will make a bigger difference until I acquire better gear. Once I get better, I will switch it for Quick Draw to have a couple extra swings on my Haste Boost.

    Since I have a starting 12 INT, I get more skill points too! I chose to max out Intimidate, Balance and Haggle. I chose Intimidate because it's nice to keep trash off casters or control mobs to trip/stun and maximize my DPS with glancing blows. This all depends on the situation of course. I chose balance because I am doing 0 damage on my back, so I need to recover soon as possible. I chose Haggle over UMD because it's really not my play style to use wands, or restricted equipment. I just chug pots and use gear that I have, so haggle saves me a lot of money over my life.

    Raise STR on every level up. Enhancements are kind of a toss up right now, just make sure you take all the corresponding prerequisites for Kensai 1-3. Since you can reset these often, not a big deal to post right now.

    I present to you Razortusk Deathshock. A formidable fighter that decimates his enemies with trips/stuns and his "Deathshock" Greataxe that benefits from 10% doublestrike. Enjoy!
    Code:
    Character Plan by DDO Character Planner Version 3.7.1
    DDO Character Planner Home Page
    
    Razortusk Deathshock
    Level 20 True Neutral Half-Orc Male
    (20 Fighter) 
    Hit Points: 324
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 15
    Reflex: 5
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             20                    25
    Dexterity             8                     8
    Constitution         16                    16
    Intelligence         12                    13
    Wisdom                8                     8
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                     1
    Bluff                -2                    -2
    Concentration         3                     3
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            2                     2
    Jump                  5                     7
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                 -1                    -1
    Swim                  5                     7
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Combat Expertise
    Feat: (Fighter Bonus) Improved Trip
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    Last edited by Guilllotine; 10-28-2010 at 11:37 AM.

  2. #2
    Community Member FuzzyDuck81's Avatar
    Join Date
    Nov 2009
    Posts
    2,786

    Default

    Simple, solid build - might want to switch out the 2nd toughness feat for rapid draw, as it also lets you use your boosts faster but thats more a matter of taste... however, since you're going to be using stunning blow, it'll also make it much easier to have a +stunning maul to make sure the stun works, then you can switch quickly to the lit2 axe to take them down even faster.
    Last edited by FuzzyDuck81; 10-28-2010 at 11:27 AM.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  3. #3
    Community Member
    Join Date
    Jul 2010
    Posts
    124

    Default

    Thanks. I also stated in the last sentence of my first paragraph that I will switch out the 2nd toughness for Quick Draw when I get better gear to have it really make a difference.

  4. #4
    Community Member
    Join Date
    Jul 2010
    Posts
    124

    Default Level 18 and loving it!

    I have fallen in love with this guy! The only people who consistently out DPS me seem to be TR's (and I would hope so!). I find myself ahead of most horc barbs and non-horc fighters out there frequently. I'm finding a stable 48 STR so far, I know it will be higher with better gear and such. I can trip Sub-T skellies, elite trash, giants and most orange names with no trouble at all, every 10 secs at that thanks to improved trip. My stunning blow is a little lacking with 18+ mobs, but it lands quite frequently without a weighted maul. I have 11 Haste Boosts/Power Surges right now, and that is awesome!

  5. #5
    Community Member CrunK.'s Avatar
    Join Date
    Sep 2009
    Posts
    53

    Default

    I made a 28 point build and skimped on the CON bringing it down to a 14 while leaving INT at 12 for the skill points.

  6. #6
    Community Member Fattiest's Avatar
    Join Date
    Mar 2006
    Posts
    232

    Default

    Noob Question here as im looking to TR my old main that i havnt played in a while to something like this.

    Why True Neutral when there is no umd?
    Archangels - RIP Xoriat
    Fattiest - Lardarss - XiiGage - WarDrumm - Mongler - Constabull - Chalus - Lootbank

  7. #7
    Community Member
    Join Date
    Jul 2010
    Posts
    124

    Default

    Quote Originally Posted by Fattiest View Post
    Noob Question here as im looking to TR my old main that i havnt played in a while to something like this.

    Why True Neutral when there is no umd?
    True Neutral is having the capability to wear the litany trinket, but going with UMD and a good-type alignment can help you with gear/weapons while leveling. I dropped UMD because I already have leveling gear for him, and it's not my playstyle to whip a wand in combat, id rather chug a pot and keep slashing
    Last edited by Guilllotine; 11-04-2010 at 09:19 AM.

  8. #8
    Community Member
    Join Date
    Feb 2010
    Posts
    17

    Default Enhancements

    What enhancements do you currently have on the character. Did you spend any action points on the trip enhancements? What enhancements did you focus on? Did you get any of the strength enhancements. This is how I'm looking to set up my version of what you built. Tell me what you think.

    Str - 18
    Dex - 10
    Con - 16
    Int - 13
    Wis - 10
    Chr - 6

    Thanks.

  9. #9
    Community Member Scythera's Avatar
    Join Date
    Nov 2009
    Posts
    71

    Default

    Let me get this straight.....


    324 hp.... seriously? And, honestly, I looked at nothing else, and just saw this... and, I am not bashing anything (yet), right now I am seriously curious as to why you would be so... fleshy...
    You think your lag is bad? Try horrid lag in Elite Shroud, server wide. Though, it wasn't the lag itself... I think it was when the game glitched, everyone freezing simultaneously, and then every new mob that spawned, including Harry, gaining Epic Ward..... I don't think I've ever seen a WF Wizzy run so fast...

  10. #10
    Community Member Consumer's Avatar
    Join Date
    Nov 2009
    Posts
    1,415

    Default

    Quote Originally Posted by Scythera View Post
    Let me get this straight.....


    324 hp.... seriously? And, honestly, I looked at nothing else, and just saw this... and, I am not bashing anything (yet), right now I am seriously curious as to why you would be so... fleshy...
    That 324 does not include gear and the OP has not included a con tome.

  11. #11
    Community Member Emili's Avatar
    Join Date
    Apr 2006
    Posts
    5,756

    Default

    Quote Originally Posted by Guilllotine View Post
    True Neutral is having the capability to wear the litany trinket, but going with UMD and a good-type alignment can help you with gear/weapons while leveling. I dropped UMD because I already have leveling gear for him, and it's not my playstyle to whip a wand in combat, id rather chug a pot and keep slashing
    Litany trinket aside with stunning I'd wear epic marilith...

    Btw... I for years people have asked me why I toted CE on my fighter while she's a gtwf kensai III - the largest reason was/is Improved trip (just cannot beat that cooldown) - she TR'd now and going down the same exact feating paths. Fighters are born into the tacticals and they're a hell of a lot more fun than intimidate or just whacking away... I run my barb up to 80 str compared to my fighter at 62 the fighter will land many more trips than the barb ever will just for shear spamability.

    Quote Originally Posted by Scythera View Post
    Let me get this straight.....


    324 hp.... seriously? And, honestly, I looked at nothing else, and just saw this... and, I am not bashing anything (yet), right now I am seriously curious as to why you would be so... fleshy...
    That character is in fine shape ... come end game will be in about's 600-700hp tomed and geared easly before being buffed up.

    Quote Originally Posted by Lunzatis View Post
    What enhancements do you currently have on the character. Did you spend any action points on the trip enhancements? What enhancements did you focus on? Did you get any of the strength enhancements. This is how I'm looking to set up my version of what you built. Tell me what you think.

    Str - 18
    Dex - 10
    Con - 16
    Int - 13
    Wis - 10
    Chr - 6

    Thanks.
    My advice to him is not to take the tacticals to trip ... if he's improved trip shove all in str/dps and let kensei pick up the difference. If he feels the urge with stun ... the possibilty lies there but I doubt he needs it. My human kensai III with max'd str was landing tacticals very well in Epics with no hitch before I TR'd her (without any tactical enhancements)... and he'll potentionally have +3 more str so least +1 more DC.
    Last edited by Emili; 11-09-2010 at 04:35 PM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  12. #12
    Community Member
    Join Date
    Feb 2008
    Posts
    157

    Default

    My one suggestion is to drop the blugeon spec/focus/crit. Those 3 feats can be used for more toughness and quickdraw. Two handed fighters have low reflex saves and take full dmg from spells so better have hp to live through it.
    (Khyber) Kasen - Kisa - Natali - Maitas - Jaslyn - Tekeda - Alydar - Tammi - Khenti - Luthius - Meckabot

  13. #13
    Community Member Talltale-Storyteller's Avatar
    Join Date
    Sep 2009
    Posts
    354

    Default

    Quote Originally Posted by Scythera View Post
    Let me get this straight.....


    324 hp.... seriously? And, honestly, I looked at nothing else, and just saw this... and, I am not bashing anything (yet), right now I am seriously curious as to why you would be so... fleshy...
    You do realize that is 324 HP with no gear on, right?
    Member of The Sublime Permadeath Guild on Thelanis.
    www.thesublimeguild.com

    Go Hard or Go Home!

  14. #14
    Community Member
    Join Date
    Jul 2010
    Posts
    124

    Default

    Quote Originally Posted by Talltale-Storyteller View Post
    You do realize that is 324 HP with no gear on, right?
    Right. I'm sitting at 500 hp at level 18. This is only with common gear, no named or crafted stuff. I don't have alot of the toughness enhancements either.
    Last edited by Guilllotine; 11-10-2010 at 02:43 PM.

  15. #15
    Community Member
    Join Date
    Jul 2010
    Posts
    124

    Default

    Quote Originally Posted by Kasen_Darksword View Post
    My one suggestion is to drop the blugeon spec/focus/crit. Those 3 feats can be used for more toughness and quickdraw. Two handed fighters have low reflex saves and take full dmg from spells so better have hp to live through it.
    Sure, you can do this, but that is adding your personal flavor. I chose these simply because I will do more damage when using a stunning maul. As for quickdraw, I will take that when I get better gear, I need my 2nd toughness more than quickdraw at the moment.

    The only "downside" I have found with this build is that he is a bit squishy, but this only because he has no gear to speak of right now. HP is very easy to acquire, so this disappears rather quickly. If that's all you have to say about my build, then I believe I have done an excellent job, given gear/hp is a matter of time, not "just" toughness feats. Feel free to swap them if you wish however.
    Last edited by Guilllotine; 11-10-2010 at 03:13 PM.

  16. #16
    Hero Arlathen's Avatar
    Join Date
    Dec 2009
    Posts
    1,793

    Default

    What kind of DCs are you achieving with Trip/Stun? Can you give a breakdown?

    How much would you recommend as a minimum for Trip/Stun to be effective against most Elite/Epic content?
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  17. #17
    Community Member
    Join Date
    Feb 2008
    Posts
    157

    Default

    Quote Originally Posted by Guilllotine View Post
    Sure, you can do this, but that is adding your personal flavor. I chose these simply because I will do more damage when using a stunning maul. As for quickdraw, I will take that when I get better gear, I need my 2nd toughness more than quickdraw at the moment.

    The only "downside" I have found with this build is that he is a bit squishy, but this only because he has no gear to speak of right now. HP is very easy to acquire, so this disappears rather quickly. If that's all you have to say about my build, then I believe I have done an excellent job, given gear/hp is a matter of time, not "just" toughness feats. Feel free to swap them if you wish however.

    I was trying to help you not myself. I dont know if you plan on doing elite or epics at end game but you need to specialize in one weapon as a fighter if you plan to be the main tank. Two things you need as the main tank are HP and Max DPS with your kensai weapon of choice. Failed saves from spells on epic = 200 to 300 points of dmg.

    My Tank Kisa is maxed out on gear for hp and I just break the 700hp. I also have 45 fire, 45 electric and 40 cold resists on all the time to help absorb dmg. Im not saying you have to be maxed but you should be aware of what awaits you.

    Also on a side note stunning blow lands a ton more on epic than trip. Trip is good for normal content though and is fun to use.

    Have fun with your build no matter which way you decide to go.


    -Kasen
    (Khyber) Kasen - Kisa - Natali - Maitas - Jaslyn - Tekeda - Alydar - Tammi - Khenti - Luthius - Meckabot

  18. #18
    Community Member ChaosEmperorDragon's Avatar
    Join Date
    Apr 2010
    Posts
    215

    Default

    Quote Originally Posted by Kasen_Darksword View Post
    Also on a side note stunning blow lands a ton more on epic than trip. Trip is good for normal content though and is fun to use.
    Why is that? I've never done epics.
    Katavina Leagond - Cannith

  19. #19
    Community Member
    Join Date
    Jul 2010
    Posts
    124

    Default

    Quote Originally Posted by Kasen_Darksword View Post
    Also on a side note stunning blow lands a ton more on epic than trip. Trip is good for normal content though and is fun to use.
    I think he's basing this on his own personal experiences (stated he has a "tank"), which means he may not have improved trip or high STR that horcs have. With improved trip, you get an extra +4 DC so the base for improved trip (DC 14 + Str mod). Add more if you have a vertigo weapon, high as 10. As a general rule of thumb, a DC of 40 is considered uber.

    Kensai III get 3 DC
    Improved Trip 14DC
    50 STR modifier 20DC

    "Base" DC w/o enhancements or vertigo = 37DC (high 30's is excellent)

    +4 DC from enhancements
    +10 DC from vertigo weapon
    = 51DC (more than necessary)

    Let him make judgement if his DC is anywhere from 37+ on his trips. Otherwise, his judgement is based on lack of high DC.

    NOTE: This formula is the same for Stunning Blow as well on this toon.
    Last edited by Guilllotine; 11-12-2010 at 10:28 AM.

  20. #20
    Community Member
    Join Date
    Feb 2010
    Posts
    17

    Default My version of Guilllotine's build.

    I've been playing around with the build for the last couple of days and it has been working nicely. I have a slightly different version of the build. I have the toon up to lvl 8 so far.

    32 Point Build

    Str - 18
    Dex - 10
    Con - 16
    Int - 13
    Wis - 10
    Chr - 8

    Read +1 Int tome at lvl 3 non veteran status or lvl 4 if you have veteran status.

    Feats - all feats 9 and above are subject to change as I play the character.

    !. Toughness
    2. Two Handed Fighting
    3. Weapon Focus: Slashing Weapons
    4. Iron Will
    5. Power Attack
    6. Improved Two Handed Fighting
    7. Weapon Specialization: Slashing
    8. Combat Expertise
    9. Improved Trip
    10. Improved Critical Slashing Weapons.
    11. Greater Two Handed Fighting
    12. Greater Weapon Focus: Slashing Weapons
    13. Greater Weapon Specialization: Slashing
    14. Toughness
    15. Stunning Blow
    16. Luck of Heros
    17. Superior Weapon Focus: Slashing Weapons
    18. Resilience

    Enhancements - subject to change

    Fighter Attack Boost III
    Fighter Haste Boost III
    Fighter Weapon Alacrity
    Kensai Greataxe Mastery III
    Fighter Critical Accuracy IV
    Fighter Kensai III
    Fighter Greataxe Specialization II
    Fighter Flanking Mastery II
    Half Orc Extra Action Boost II
    Half Orc Fury III
    Orcish Melee Damage I
    Half Orc Power Attack I
    Half Orc Strength I
    Orcish Great Weapon Aptitude II
    Racial Toughness II
    Fighter Strength II
    Fighter Toughness IV

    What does everyone think. As I said it has worked well so far.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload