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Thread: AM Build

  1. #1
    Community Member Haloivae's Avatar
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    Default AM Build

    I am fairly new to DDO, and want to know if this build will work at end game.
    Code:
    Character Plan by DDO Character Planner Version 3.7.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Half-Elf Male
    (20 Wizard) 
    Hit Points: 212
    Spell Points: 1781 
    BAB: 10\10\15\20
    Fortitude: 9
    Reflex: 15
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         15                    16
    Intelligence         18                    28
    Wisdom               10                    10
    Charisma             14                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10
    Bluff                 2                     2
    Concentration         6                    30
    Diplomacy             4                    13
    Disable Device        n/a                   n/a
    Haggle                2                    11
    Heal                  0                     0
    Hide                 -1                    -1
    Intimidate            2                     2
    Jump                  1                    10
    Listen                0                     0
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                4                    14
    Search                4                     9
    Spot                  2                    11
    Swim                 -1                    -1
    Tumble               n/a                   n/a
    Use Magic Device      4                    13
    
    Level 1 (Wizard)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Favored Soul
    Feat: (Selected) Insightful Reflexes
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Toughness
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Enchantment
    
    
    Level 6 (Wizard)
    Feat: (Selected) Mental Toughness
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Archmage I
    Enhancement: Archmage Spell Mastery I: Enchantment
    Enhancement: Enchantment I - Hypnotism
    
    
    Level 7 (Wizard)
    Enhancement: Wizard Intelligence II
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Greater Spell Focus: Enchantment
    Enhancement: Improved Concentration III
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Archmage II
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: Wizard Intelligence III
    Enhancement: Enchantment II - Otto's Resistible Dance
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Spell Focus: Evocation
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Evocation I - Magic Missle
    Enhancement: Evocation II - Gust of Wind
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Spell Penetration
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Concentration IV
    Enhancement: Wizard Force Manipulation III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Archmage III
    Enhancement: Evocation III - Chain Missles
    
    
    Level 16 (Wizard)
    Enhancement: Racial Toughness III
    
    
    Level 17 (Wizard)
    Enhancement: Wizard Force Manipulation IV
    Enhancement: Wizard Archmage IV
    Enhancement: Archmage Spell Mastery II: Enchantment
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Wizard Archmage V
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: Wizard Master of Magic
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Force II
    Enhancement: Wizard Lineage of Deadly Force I
    Enhancement: Wizard Lineage of Deadly Force II
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Subtle Spellcasting I

  2. #2
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    Define what "end game" means for you.

  3. #3
    Community Member Haloivae's Avatar
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    Being able to raid and fill my role as CC wizard effectively, without being to much of a drain on the clerics, which is why I took the Favored Soul Dilettante feat so I can use all heal wands.

  4. #4
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Haloivae View Post
    Being able to raid and fill my role as CC wizard effectively, without being to much of a drain on the clerics, which is why I took the Favored Soul Dilettante feat so I can use all heal wands.
    From the base build stats it would suggest that you have the highest DCs possible and all that you need is decent gear and a decent player behind the wheel and this character should perform well in any "end game" you care to learn how to play.

    I can think of no reason to take FvS dilettante over Cleric Dilettante as your chance to successfully use scrolls will be better with cleric as clerics gain access to spells sooner than FvS. I'm pretty sure this is correct anyway.

    This applies more strongly to Wizard vs Sorcerer Dilletante as Wizard Dilettante will give 85% success rate for using invisibility scrolls which is *awesome*. This number would drop significantly for sorcerer dilettante i think.

    Make sure you choose the correct spells to put in your spellbook at level ups (the ones you can't buy in the stores) and learn the different solo, group and raid strategies and learn to manage your Sp and this will be a fun build.

  5. #5
    Community Member frznvimes's Avatar
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    I don't think you can actually take the chain missile sla because you don't have greater spell focus: evocation.
    "Sometimes you have to roll a hard six." After the funeral, we all wondered why he didn't just take 10.

  6. #6
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    Looks pretty good but you need empower, the Evocation SLAs need as much damage as the can get.


    Being able to raid and fill my role as CC wizard effectively, without being to much of a drain on the clerics, which is why I took the Favored Soul Dilettante feat so I can use all heal wands.
    There are several better ways to be a self sufficient wizard but I guess heal wands are better than nothing. Warforged, Pale Masters, and 18/2 Rogue splashes with UMD heal scrolls are all better self healers so you will probably need a cleric watching out for you a bit.

  7. #7
    Community Member vVAnjilaVv's Avatar
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    Drop Insightful Reflexes for Empower.......only going up to the damage tiers u did for enhancements are going to leave your damage spells a little lacking.

    Archmages are hard to build, personally with the insane amount of HP high end monsters have I would just max one damage line......most likely acid/elec or fire/cold.

    Also noticed no spell pen enhancements....that's going to hurt some too.

    Just IMO tho Personally I didn't bother with the secondary lines at all and just maxxed out my main focus.

  8. #8
    Community Member Majere_Aumar's Avatar
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    Quote Originally Posted by vVAnjilaVv View Post
    Archmages are hard to build, personally with the insane amount of HP high end monsters have I would just max one damage line......most likely acid/elec or fire/cold.
    Is force a consideration for the damage line? You get force based SLA and with a good item, it can do fairly good, constant damage.

  9. #9
    Community Member vVAnjilaVv's Avatar
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    Quote Originally Posted by Majere_Aumar View Post
    Is force a consideration for the damage line? You get force based SLA and with a good item, it can do fairly good, constant damage.
    I really hate saying this so much, but it is unfortunately true......if you don't have a pretty much maxxed out Wall of Fire......your caster is sort of gimped.....yes the spell still is that powerful...even in Amarath as there are still a ton of mobs prone to fire damage.

    If anything......Ball Lightning and Chain Lightning are probably the runners up if you don't wanna go fire/cold.

    Chain Missiles are absolutely awesome...but then that's about it....you have one AoE force spell in your arsenal....very limited. The other force spells are great too, but aren't AoE...except for Prismatic Spray...I am pretty sure the damage amplification on that is force based......but that's a roll of the dice on that spell...you never know which effect is going to hit what.

  10. #10
    Community Member Jaid314's Avatar
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    actually, from what i can tell the primary purpose of your wall of fire at high levels appears to be getting mob aggro while others shield block it, or damaging the enemy when it can't even attack you because you're out of reach and you're just sitting there waiting. while i certainly wouldn't recommend zero investment in fire/ice, i don't think it would be as big a deal as most people suggest if a caster was to not invest in the highest tier of the fire/ice line, for example. but then, i haven't tested this yet (and wouldn't want to test it unless in a group with people who know exactly what is happening), and it really all depends on what you're spending the APs on instead.

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