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  1. #1
    Community Member PNellesen's Avatar
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    Default Another HE Cleric build

    Hey guys,

    Been playing around with a build (28pt. For 32 point I would probably up CON and STR by 2) for a pure Half-Elf Cleric with Fighter Dilettante, focusing on healing/casting but with the ability to use most any weapon he wants. Not a "Battle Cleric" build, but a "Healer who can fight" without splashing a fighter level. I like what I see so far, comments welcomed. I don't really like his low Balance skill, so I would consider dropping Concentration a little bit to raise it, not sure what an acceptable Concentration skill is for higher level characters.

    (EDIT: Changed to 32 point, upped his INT to 10 so he could get additional skill points to put into balance. Got rid of Extra Turning III and took Human Adaptability: Constitution to make him a little tougher. Kinda like this a little better.)

    (EDIT 2: Swapped out Human Versatility and Extra Turning I for Follower of the Silver Flame to give him Longbow proficiency.)

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (20 Cleric) 
    Hit Points: 292
    Spell Points: 1592
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 6
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity             9                    10
    Constitution         14                    17
    Intelligence          9                    10
    Wisdom               18                    26
    Charisma             10                    13
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Charisma used at level 3
    +1 Tome of Strength used at level 3
    +2 Tome of Constitution used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0.5                  10.5
    Bluff                 0                     1
    Concentration         2                    18
    Diplomacy             1                     7
    Disable Device        n/a                   n/a
    Haggle                0                     1
    Heal                  4                    10
    Hide                 -1                     0
    Intimidate            0                     1
    Jump                  2                     3
    Listen                4                     8
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  4                     8
    Swim                  2                     3
    Tumble               n/a                    n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Enhancement: Follower of the Silver Flame
    Enhancement: Racial Toughness I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Improved Turning I
    
    
    Level 7 (Cleric)
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness II
    
    
    Level 8 (Cleric)
    Enhancement: Cleric Charisma II
    
    
    Level 9 (Cleric)
    Feat: (Selected) Spell Penetration
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Divine Vitality II
    
    
    Level 10 (Cleric)
    Enhancement: Cleric Wisdom II
    
    
    Level 11 (Cleric)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 12 (Cleric)
    Feat: (Selected) Maximize Spell
    Enhancement: Cleric Radiant Servant II
    Enhancement: Cleric Prayer of Life II
    
    
    Level 13 (Cleric)
    Enhancement: Human Improved Recovery II
    Enhancement: Human  Greater Adaptability: Wisdom
    
    
    Level 14 (Cleric)
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Extra Turning I
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken
    Enhancement: Cleric Improved Spell Penetration II
    
    
    Level 16 (Cleric)
    Enhancement: Racial Toughness III
    Enhancement: Cleric Extra Turning II
    
    
    Level 17 (Cleric)
    Enhancement: Cleric Life Magic III
    
    
    Level 18 (Cleric)
    Feat: (Selected) Heighten Spell
    Feat: (Swap) Replace Extend with Empower
    Enhancement: Cleric Prayer of Life III
    Enhancement: Half-Elf Fighter Strength I
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Divine Intervention
    Last edited by PNellesen; 09-29-2011 at 01:16 PM. Reason: FINAL Feat change: Swapping Extend for Empower. Me likey Divine Punishment!
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  2. #2
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    Quote Originally Posted by PNellesen View Post
    I don't really like his low Balance skill, so I would consider dropping Concentration a little bit to raise it, not sure what an acceptable Concentration skill is for higher level characters.

    Absolutely none. If you look towards building yourself a greensteel con cord item (sp regen, Wizardry VI, +150 sp), and a torq eventually if you're lucky, and use quicken you have no need for concentration.

    That's my personal preference as I use radiant servant bursts and auras while in melee and quickened mass heals. Quicken means no spell failure chance so concentration becomes useless

    If you really want it though you could always splash out for a +2 int tome so you get an extra skill point from lvl 8 and up
    Don't let common sense stop you...
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  3. #3
    Founder Nyvn's Avatar
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    Default

    Concentraction is used for scrolls which don't benefit from quicken.

  4. #4
    Community Member azrael4h's Avatar
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    Get 32pt builds. Then you can hit 10 INT, 10 CHA. Though to be honest, I rarely find I wish I had more turn attempts on mine, with a mere 6. I like that concept though, and would have probably went that route with my Cleric had Helves been in game before I created mine.
    Anyone who disagrees is a Terrorist...

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  5. #5
    Community Member PNellesen's Avatar
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    Default Initial results

    Finally got around to rolling this character (I hit enough favor on my Ranger for 32pt builds about a week ago), and so far he's looking pretty good. Soloed everything in Korthos on Elite (at level 4, I'll admit) and has soloed several Harbor quests on Elite as well. He has plenty of SP, he can take a few hits, and he can dish out damage reasonably well. He's doing really well as a caster/healer in groups too - his Soundburst hits more often than not, and with a Superior Ardor clickie he has no problem keeping people's HP up for small SP cost.

    One thing different that I did was swapping Human Versatility and Extra Turning I for Follower of the Silver Flame to give him proficiency in longbows as well. So now he can use any martial weapon, and any longbow, without having to splash a melee class. So far, I'm really happy with the results. He's not really designed to be a Battle Cleric, but rather another "Healer/Caster you don't want to mess with", and it seems to be working well.
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  6. #6
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    Sorry for the semi-necro, but I was looking for some information regarding Half Elf Clerics and blundered into this thread. I was wondering if anyone had found the minor melee abilities on a Half-Elf Cleric with a fighter dilettante to be of any use at end game; the reason I ask is because I have a WF FvS and I'm struggling to output decent DPS with him, and I feel the only reason he is adequate is because of the high passive DR, which will not be an option with a cleric. I realize that spellcasting will be a lot better (i.e. usable) on this type of build, but I am wondering if the fighter dilettante and a modest STR investment is worth it, or if I should just go with a straight caster build.

  7. #7
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    Quote Originally Posted by azrael4h View Post
    Get 32pt builds. Then you can hit 10 INT, 10 CHA. Though to be honest, I rarely find I wish I had more turn attempts on mine, with a mere 6. I like that concept though, and would have probably went that route with my Cleric had Helves been in game before I created mine.
    Why don't you want more turns? At 16 turns, I hardly use half my sp in non-raid quests, and do so with no deaths, that is, none that healing could prevent. Which frees up sp for some fighting, etc.

  8. #8
    Community Member Fishcatch22's Avatar
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    Quote Originally Posted by harrface View Post
    Why don't you want more turns? At 16 turns, I hardly use half my sp in non-raid quests, and do so with no deaths, that is, none that healing could prevent. Which frees up sp for some fighting, etc.
    Because bonus turns are very easily acquired from gear, like Turning items and +Cha items? Because those feats are better spent of something more useful? Like actually making mass heals better, and making your buffs last longer, which help prevent damage in the first place.
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  9. #9
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by Nyvn View Post
    Concentraction is used for scrolls which don't benefit from quicken.
    This.

    I had to LR my Warchanter recently- thought I had put enough into Concen. and kept failing Conc. checks while Heal scrolling.
    ~ Pallai, Chennai, Saraphima~
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    ~ Ascent~



  10. #10
    Community Member scottmike0's Avatar
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    Quote Originally Posted by PNellesen View Post
    Hey guys,

    Been playing around with a build (28pt. For 32 point I would probably up CON and STR by 2) for a pure Half-Elf Cleric with Fighter Dilettante, focusing on healing/casting but with the ability to use most any weapon he wants. Not a "Battle Cleric" build, but a "Healer who can fight" without splashing a fighter level. I like what I see so far, comments welcomed. I don't really like his low Balance skill, so I would consider dropping Concentration a little bit to raise it, not sure what an acceptable Concentration skill is for higher level characters.

    (EDIT: Changed to 32 point, upped his INT to 10 so he could get additional skill points to put into balance. Got rid of Extra Turning III and took Human Adaptability: Constitution to make him a little tougher. Kinda like this a little better.)

    (EDIT 2: Swapped out Human Versatility and Extra Turning I for Follower of the Silver Flame to give him Longbow proficiency.)

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (20 Cleric) 
    Hit Points: 292
    Spell Points: 1487 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 6
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity             9                    10
    Constitution         14                    17
    Intelligence          9                    10
    Wisdom               18                    26
    Charisma             10                    13
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Charisma used at level 3
    +1 Tome of Strength used at level 3
    +2 Tome of Constitution used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0.5                  10.5
    Bluff                 0                     1
    Concentration         2                    18
    Diplomacy             1                     7
    Disable Device        n/a                   n/a
    Haggle                0                     1
    Heal                  4                    10
    Hide                 -1                     0
    Intimidate            0                     1
    Jump                  2                     3
    Listen                4                     8
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  4                     8
    Swim                  2                     3
    Tumble               n/a                    n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Enhancement: Follower of the Silver Flame
    Enhancement: Racial Toughness I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Improved Turning I
    
    
    Level 7 (Cleric)
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness II
    
    
    Level 8 (Cleric)
    Enhancement: Cleric Charisma II
    
    
    Level 9 (Cleric)
    Feat: (Selected) Spell Penetration
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Divine Vitality II
    
    
    Level 10 (Cleric)
    Enhancement: Cleric Wisdom II
    
    
    Level 11 (Cleric)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 12 (Cleric)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Radiant Servant II
    Enhancement: Cleric Prayer of Life II
    
    
    Level 13 (Cleric)
    Enhancement: Human Improved Recovery II
    
    
    Level 14 (Cleric)
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Extra Turning I
    
    
    Level 15 (Cleric)
    Feat: (Selected) Maximize Spell
    Enhancement: Cleric Improved Spell Penetration II
    
    
    Level 16 (Cleric)
    Enhancement: Racial Toughness III
    Enhancement: Cleric Extra Turning II
    
    
    Level 17 (Cleric)
    Enhancement: Cleric Life Magic III
    
    
    Level 18 (Cleric)
    Feat: (Selected) Heighten Spell
    Enhancement: Cleric Prayer of Life III
    Enhancement: Half-Elf Fighter Strength I
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Divine Intervention
    Enhancement: Cleric Wisdom III
    one thing thats bad about this build is where is mental toughness and imp mental, without those 2 feat your spell point may be very low..
    2 feat i really think you dont need is spell pen and hieghten, since there is more no saves and no spell resistence than there are resistant feat..

  11. #11
    Community Member Geonis's Avatar
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    I like your build idea, mine is currently at level 14 and is pretty much identical.


    Started

    Str 16
    Dex 8
    Con 14
    Int 8
    Wis 18
    Cha 8

    Have plenty of turns with a +2 tome, a couple APs into Cha, a couple APs into turns and +6 Cha item.

    Feats
    1-Extend
    3-Toughness
    6-Empower Healing
    9-Maximize
    12-Pwr Atk

    Last 2 feats will be Quicken and Spell Pen.

    The Pwr Atk definitely helps my melee, but may be swapped out later for Spell Pen, so I can slot Grtr Spell Pen.

    http://my.ddo.com/character/khyber/fedilyst/

    Been using a ton of stuff form the Lordsmarch quests.

    Primary weapon - http://itemwiki.cubicleninja.com/Ite...px?itemID=1489
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  12. #12
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    Quote Originally Posted by Geonis View Post
    Feats
    1-Extend
    3-Toughness
    6-Empower Healing
    9-Maximize
    12-Pwr Atk

    Last 2 feats will be Quicken and Spell Pen.

    The Pwr Atk definitely helps my melee, but may be swapped out later for Spell Pen, so I can slot Grtr Spell Pen.
    Quicken should come at 12 or 9 in order to utilize BB more effectively.

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  13. #13
    Community Member Geonis's Avatar
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    Quote Originally Posted by Pape_27 View Post
    Quicken should come at 12 or 9 in order to utilize BB more effectively.

    _
    Really? I'll take my experience with my 6th Cleric in 5 years. I can melee just fine, and can take a few hits with my Concentration score if needed.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  14. #14
    Ultimate Uber Completionist Dalsheel's Avatar
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    Quote Originally Posted by Geonis View Post
    Really? I'll take my experience with my 6th Cleric in 5 years. I can melee just fine, and can take a few hits with my Concentration score if needed.
    So I take it u NEVER solo heal any raid, do you? You absolutely NEED quicken spell!

  15. #15
    Community Member PNellesen's Avatar
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    Default Update - Solo Cleric in his first at-level Shroud

    Just wanted to give a progress report on this guy (some people have asked for one as he moves up) - he's working out very well as caster and main healer

    Just finished an at-level (16-18) Normal Shroud where he was the only Cleric, with some help from a couple REALLY good Bards as backup (odd, for some reason they couldn't seem to find any other Clerics or FvSs to join. Their loss ). His DCs were good on Implosion (took out a buttload of trash with it in part 2), and has pretty good damage with Blade Barrier, Divine Punishment and Harm. (Of course, it always helps when the group has good DPS and Heavy Fort too.) He drank 1 pot as a buffer in part 4 (2-rounder) which he didn't need, and he drank another in Part 5 (which he DID need ), but otherwise had no problems whatsoever. Ate a couple fireballs as well, but with 350+ HP, that wasn't an issue either - a quick Burst brought him back to health without a hiccup.

    It's nice to be able to contribute some to melee with the two-handers, but that's becoming less and less a priority as he starts to hit the higher-level content - his abilities as an offensive spellcaster are starting to really shine now.

    I've got a decision to make soon - what to swap Extend for? I'm torn between Empower and Extra Turning. He's got 10 TUs right now (while wearing an item of Lesser Turning) which are usually plenty to get him between shrines, so Empower is looking tempting to boost his damage spells.
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  16. #16
    Community Member PNellesen's Avatar
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    Default Finally hit 20

    I'm VERY, VERY pleased with how this guy has turned out. He is by far my favorite character at the moment. Fighter Dilettante turned out to be an excellent choice for leveling up, and the lack of any Mental Toughness feats has not been an issue at all - He currently has 2040 SP with a recently pulled an Amrath Archmagi belt and newly completed Concordant Opposition goggles, and he's also got 412HP (unbuffed) without yet having a Greensteel HP item. His DCs on things like Destruction and Implosion are pretty good, in the low 30s, but I still have some work to do there before he'll be effective in Epics. All in all, he seems to be a very solid casting Cleric.

    Now I have to decide on what to swap Extend for. Empower, or a Spell Focus feat? Decisions, decisions. If anyone has recommendations for that, I'd love to hear them - more damage, or slightly better DCs on Necro or Evocation spells? I had originally thought maybe Extra Turning, but he's got 11 Turns the way it is (with Sacred Band on), and seldom uses all of them. More would be nice in something like VoD, but that's about the only place I ever run out of bursts.
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  17. #17
    Community Member Cam_Neely's Avatar
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    Meh, the guy is alright... needs to run me though Epics more though...

    imo it depends on how you want to do Dmg.

    Do you mind dropping 15 more SP for a 50% better blade barrier, DP (think) and having (once you can assign meta to spells) an strong emergency Cure Crit when heal is on Cooldown? Or would you rather a SP free +5% to the chance of landing implosion and of baddies not getting the reflex save on BB?
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  18. #18
    Community Member PNellesen's Avatar
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    Quote Originally Posted by Cam_Neely View Post
    Meh, the guy is alright... needs to run me though Epics more though...
    He's got to get his Bauble first

    (Wow, Paterik has gotten spoiled by that thing )

    Quote Originally Posted by Cam_Neely View Post
    imo it depends on how you want to do Dmg.

    Do you mind dropping 15 more SP for a 50% better blade barrier, DP (think) and having (once you can assign meta to spells) an strong emergency Cure Crit when heal is on Cooldown? Or would you rather a SP free +5% to the chance of landing implosion and of baddies not getting the reflex save on BB?
    Aye, there's the rub. I want both! I really, really liked running through Dreaming Dark on Hard and nailing all those guys with Implosion and Destruction, and that's without a Spell Focus feat. But I also liked the 500+ purple damage I was getting on the boss at the end with stacked Divine Punishment. Guess he'll have to start running some Epics after all just so he can decide what he uses more (for those infrequent times when he's more than a healbot)
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  19. #19
    Community Member PNellesen's Avatar
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    Default Build Changes/Mods for Update 14 (Summer 2012)

    In light of the upcoming changes to Spell Power (among other changes), and given the fact that he doesn't do much melee any more, I plan to LR this build once Update 14 goes live, dropping Empower for Spell Focus: Evocation, dropping Half-Elf: Fighter for Half-Elf: Barbarian (mainly to get more HP), and really focusing on the Smiting line of enhancements. When I did this on Lammania, he ended up with 507HP and 2061SP without ship buffs or guild slot item (though he has acquired decent HP and SP gear in his various adventures).

    LR Build below. Note that I don't think I'd change much with the original build for levelling purposes - Half-Elf Dilettante: Fighter was VERY handy when soloing, though I might still consider SF: Evo over Empower.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (20 Cleric) 
    Hit Points: 352
    Spell Points: 1466 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 6
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    15
    Dexterity             8                    10
    Constitution         15                    20
    Intelligence         10                    12
    Wisdom               18                    28
    Charisma             10                    14
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Constitution used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                    11
    Bluff                 0                     2
    Concentration         4                    26
    Diplomacy             0                     2
    Disable Device        n/a                   n/a
    Haggle                0                     2
    Heal                  4                    11
    Hide                 -1                     0
    Intimidate            0                     2
    Jump                  1                     8
    Listen                4                     9
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  4                     9
    Swim                  1                     2
    Tumble                0                     1
    Use Magic Device      1                     3
    
    Level 1 (Cleric)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Spell Penetration
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Divine Intervention
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Half-Elf Barbarian Constitution I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Half-Elf Barbarian Toughness I
    Enhancement: Half-Elf Barbarian Toughness II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III
    Last edited by PNellesen; 06-11-2012 at 03:22 PM.
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  20. #20
    Community Member PNellesen's Avatar
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    Jun 2010
    Posts
    2,373

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    Quote Originally Posted by scottmike0 View Post
    one thing thats bad about this build is where is mental toughness and imp mental, without those 2 feat your spell point may be very low..
    2 feat i really think you dont need is spell pen and hieghten, since there is more no saves and no spell resistence than there are resistant feat..
    I have a Human 19/1 Cleric/Fighter without either mental toughness feats, and he doesn't seem to have a problem with SP, so I wanted to use my limited feat selection on this build for something else.

    I'm still on the fence about Spell Penetration, though. I just took it when he hit level 9 about a week ago (figuring it would help with Greater Command), but may use my free feat swap to change it later (I haven't decided what to swap with quite yet.) As far as Heighten is concerned, I'm still debating that one. I've read both pro and con on it, but I've got some time before I make the final decision.

    Thanks for the input
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

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