Hey guys,
Been playing around with a build (28pt. For 32 point I would probably up CON and STR by 2) for a pure Half-Elf Cleric with Fighter Dilettante, focusing on healing/casting but with the ability to use most any weapon he wants. Not a "Battle Cleric" build, but a "Healer who can fight" without splashing a fighter level. I like what I see so far, comments welcomed. I don't really like his low Balance skill, so I would consider dropping Concentration a little bit to raise it, not sure what an acceptable Concentration skill is for higher level characters.
(EDIT: Changed to 32 point, upped his INT to 10 so he could get additional skill points to put into balance. Got rid of Extra Turning III and took Human Adaptability: Constitution to make him a little tougher. Kinda like this a little better.)
(EDIT 2: Swapped out Human Versatility and Extra Turning I for Follower of the Silver Flame to give him Longbow proficiency.)
Code:Character Plan by DDO Character Planner Version 3.8.0 DDO Character Planner Home Page Level 20 Lawful Good Half-Elf Male (20 Cleric) Hit Points: 292 Spell Points: 1592 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 6 Will: 20 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 16 Dexterity 9 10 Constitution 14 17 Intelligence 9 10 Wisdom 18 26 Charisma 10 13 Tomes Used +1 Tome of Intelligence used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Charisma used at level 3 +1 Tome of Strength used at level 3 +2 Tome of Constitution used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 0.5 10.5 Bluff 0 1 Concentration 2 18 Diplomacy 1 7 Disable Device n/a n/a Haggle 0 1 Heal 4 10 Hide -1 0 Intimidate 0 1 Jump 2 3 Listen 4 8 Move Silently -1 0 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 0 Spot 4 8 Swim 2 3 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Cleric) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter Feat: (Selected) Toughness Level 2 (Cleric) Level 3 (Cleric) Feat: (Selected) Extend Spell Level 4 (Cleric) Enhancement: Follower of the Silver Flame Enhancement: Racial Toughness I Enhancement: Improved Heal I Enhancement: Improved Heal II Enhancement: Cleric Prayer of Life I Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Charisma I Enhancement: Cleric Wisdom I Enhancement: Cleric Divine Vitality I Enhancement: Cleric Wand and Scroll Mastery I Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Empower Healing Spell Enhancement: Cleric Radiant Servant I Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Improved Turning I Level 7 (Cleric) Enhancement: Human Improved Recovery I Enhancement: Racial Toughness II Level 8 (Cleric) Enhancement: Cleric Charisma II Level 9 (Cleric) Feat: (Selected) Spell Penetration Enhancement: Cleric Improved Spell Penetration I Enhancement: Cleric Divine Vitality II Level 10 (Cleric) Enhancement: Cleric Wisdom II Level 11 (Cleric) Enhancement: Human Adaptability Constitution I Enhancement: Cleric Wand and Scroll Mastery II Level 12 (Cleric) Feat: (Selected) Maximize Spell Enhancement: Cleric Radiant Servant II Enhancement: Cleric Prayer of Life II Level 13 (Cleric) Enhancement: Human Improved Recovery II Enhancement: Human Greater Adaptability: Wisdom Level 14 (Cleric) Enhancement: Cleric Prayer of Incredible Life II Enhancement: Cleric Extra Turning I Level 15 (Cleric) Feat: (Selected) Quicken Enhancement: Cleric Improved Spell Penetration II Level 16 (Cleric) Enhancement: Racial Toughness III Enhancement: Cleric Extra Turning II Level 17 (Cleric) Enhancement: Cleric Life Magic III Level 18 (Cleric) Feat: (Selected) Heighten Spell Feat: (Swap) Replace Extend with Empower Enhancement: Cleric Prayer of Life III Enhancement: Half-Elf Fighter Strength I Level 19 (Cleric) Level 20 (Cleric) Enhancement: Cleric Divine Intervention