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  1. #41
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    Quote Originally Posted by sumnz View Post
    Cripes thats a rediculous amount of damage for a game thats suposed to be based off of D and D. Frankly the most damage you should be able to do should be wizard or sorc meteor swarm like numbers. This game is getting grossly blown out of proportion.
    Meteor swarm is a fairly mediocre spell for wizards in PnP and doesn't even come close to what melee can put out at level 20. A well built fighter can do over 1k with one hit and several thousand damage in one round.

  2. #42
    Community Member Superspeed_Hi5's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    add in tod with holy burst(good) and shintao III....
    How can you have ToD and Shintao III? The monk community would love to know this!

  3. #43
    Community Member NeutronStar's Avatar
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    Quote Originally Posted by Superspeed_Hi5 View Post
    Quote Originally Posted by AMDarkwolf View Post
    add in tod with holy burst(good) and shintao III....
    How can you have ToD and Shintao III? The monk community would love to know this!
    For the purposes of that quote, ToD = Tower of Despair...NOT Touch of Death.

  4. #44
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    Slightly off-topic, but does anyone know if Whisperdoom's Vulnerability to light would mean double damage to her from the Radiance procs?
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  5. #45
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by NeutronStar View Post
    For the purposes of that quote, ToD = Tower of Despair...NOT Touch of Death.
    I think the devs need to move away from things for which the acronym ToD may be applied. Tower of Despair, Touch of Death, Touch of Despair, Tubrine's ol' Dog... No good.
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  6. #46
    Community Member AMDarkwolf's Avatar
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    Skipped last page so forgive me if this was said.

    But I think the radiance blast thing(Forgot name again) works similar to sunbust: IE xdx vs all mobs, and YdY vs undead type spell. Vamps who happen to take double take double from the undead version.

    It is slightly over 400(around 400 on average I'd say) and as low as 280 vs normal mobs, up to 850ish on undead, and as my ss shows on the first page, close to 1700 to vamps.(High procs)

  7. #47
    Community Member AMDarkwolf's Avatar
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    Quote Originally Posted by oweieie View Post
    Meteor swarm is a fairly mediocre spell for wizards in PnP and doesn't even come close to what melee can put out at level 20. A well built fighter can do over 1k with one hit and several thousand damage in one round.
    I think that was his point.

  8. #48
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    I think the devs need to move away from things for which the acronym ToD may be applied. Tower of Despair, Touch of Death, Touch of Despair, Tubrine's ol' Dog... No good.
    You forgot Tear of Dhakaan (or however it's spelled).

  9. #49
    Community Member Talltale-Storyteller's Avatar
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    Quote Originally Posted by oweieie View Post
    Meteor swarm is a fairly mediocre spell for wizards in PnP and doesn't even come close to what melee can put out at level 20. A well built fighter can do over 1k with one hit and several thousand damage in one round.
    Unless something has grossly changed from 3.5 to 4e that is not even REMOTELY close to being true. 1K in one hit? I DMed an epic campaign where the character were demigods with artifacts and a level 30 character wasn't even doing that.

    And that statement is even less true for AD&D.

    Prior to 4e at level 20 a well played cleric or wizard is WAY better than melee, possibly exempting a monk.

    In 2nd the highest damage spell was Creeping Doom which had potential to do 1,000 damage. Sorry man, but in CLASSIC DnD 1k damage a hit is just not a factor.
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  10. #50
    Community Member Dark-Gulrak's Avatar
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    Hmm .. I was lucky to get my Dark Monk a +5 holy of PG Wrap and I use it as general DPS everywhere, except undead for which I'm sure I'll use the Epic Mabar Wraps and anything that was immune to holy I switch to my +4 force of Pg wraps.

    Are you saying that the Epic Endless Light Wraps are better DPS than the +5 Holy of PG on non undead even?

    Not really thought about the numbers


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  11. #51
    Community Member bbqzor's Avatar
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    Quote Originally Posted by Talltale-Storyteller View Post
    Unless something has grossly changed from 3.5 to 4e that is not even REMOTELY close to being true. 1K in one hit? I DMed an epic campaign where the character were demigods with artifacts and a level 30 character wasn't even doing that.
    This is entirely dependent on exactly how much your group is accustomed to power gaming. It is quite possible for the 1k+ dmg/rd figures cited to occur in even very low level epic content in DnD 3.5. But many people would shy away from actually playing the one dimensional builds required to setup those combinations. In my experiences, even when playing with people more than capable of crafting those sorts of builds, they prefer to play ones with more substance, so its rarely been a direct influence on the game. But that doesnt mean it isnt readily possible, in a 'can it be done' build sense.

    Anyway, back on topic: Given the amount of time my monk is fighting a stunned opponent (easily 50%+), and the virtual improbability of constantly switching to and from stunning wraps between stun refreshes, the appeal of these is largely towards bosses or other stun immune targets. For undead, its clearly a winner, but its also worth considering for elementals and constructs. Has anyone verified the light procs as landing on constructs, in particular? As some constructs are immune to force damage, if memory serves, they may also be immune to light. But if not this might be a good substitute in place of greater bane wraps which are quite rare. I simply havent the time to check lately, hoping someone here has. Thanks.

  12. #52
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    Quote Originally Posted by Talltale-Storyteller View Post
    Unless something has grossly changed from 3.5 to 4e that is not even REMOTELY close to being true. 1K in one hit? I DMed an epic campaign where the character were demigods with artifacts and a level 30 character wasn't even doing that.
    4E has/had infinite damage combos. There are some ludicrous combos you can do in 4E, epic in 4E is at least if not more busted than 3E's was. But no, I was talking about 3E. There are plenty of damage multipliers you can use like crits, power attack, and things that modify it, staff of power, rhino's rush etc. and attack rate multipliers like haste, robilar's gambit, splitting bows (which in the hands of a rogue is a trivial example of breaking 1k damage in a round) etc. A level 30 with a proper set of power attack modifying feats/class abilities should have no problem doing over 1k in a single hit with normal melee weapons (not a lance or staff of power) and without using consumable tricks (rhino's rush, bite of the wearbear runes/scrolls/whatever) and without setup (pain mastery, permanent enlarge, psionics, whatever) or help from the party (bard songs, marshal charge bonus etc.) Of course with all that a level 30 will find 1k to be pretty small.

  13. #53
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Dark-Gulrak View Post
    Are you saying that the Epic Endless Light Wraps are better DPS than the +5 Holy of PG on non undead even?

    Not really thought about the numbers
    Yes, by quite a bit.

    +6 Brilliance is better damage than +5 Pure Good by 1 damage on hits and 2+1d10 on crits

    Radiant Blast is better damage than Holy (2% chance at 400 = 8 per hit, compared to 7)

    Plus the Mabar wraps work at this level of potency against non-evil mobs.


    +5 Holy Burst of Pure Good is about equal to the epic Mabar wraps, but still behind.
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  14. #54
    Community Member Dark-Star's Avatar
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    I have not finished testing the wraps yet, but so far they seem to proc less than lightning strike, I would have guessed less than 1% chance. The fact people are finding the proc rate to be higher for them is good news to.
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