Slightly off-topic, but does anyone know if Whisperdoom's Vulnerability to light would mean double damage to her from the Radiance procs?
Orien - Ygritte, Obara. Others who aren't worth mentioning
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Skipped last page so forgive me if this was said.
But I think the radiance blast thing(Forgot name again) works similar to sunbust: IE xdx vs all mobs, and YdY vs undead type spell. Vamps who happen to take double take double from the undead version.
It is slightly over 400(around 400 on average I'd say) and as low as 280 vs normal mobs, up to 850ish on undead, and as my ss shows on the first page, close to 1700 to vamps.(High procs)
Unless something has grossly changed from 3.5 to 4e that is not even REMOTELY close to being true. 1K in one hit? I DMed an epic campaign where the character were demigods with artifacts and a level 30 character wasn't even doing that.
And that statement is even less true for AD&D.
Prior to 4e at level 20 a well played cleric or wizard is WAY better than melee, possibly exempting a monk.
In 2nd the highest damage spell was Creeping Doom which had potential to do 1,000 damage. Sorry man, but in CLASSIC DnD 1k damage a hit is just not a factor.
Hmm .. I was lucky to get my Dark Monk a +5 holy of PG Wrap and I use it as general DPS everywhere, except undead for which I'm sure I'll use the Epic Mabar Wraps and anything that was immune to holy I switch to my +4 force of Pg wraps.
Are you saying that the Epic Endless Light Wraps are better DPS than the +5 Holy of PG on non undead even?
Not really thought about the numbers![]()
Orien - where the coolest kids play
This is entirely dependent on exactly how much your group is accustomed to power gaming. It is quite possible for the 1k+ dmg/rd figures cited to occur in even very low level epic content in DnD 3.5. But many people would shy away from actually playing the one dimensional builds required to setup those combinations. In my experiences, even when playing with people more than capable of crafting those sorts of builds, they prefer to play ones with more substance, so its rarely been a direct influence on the game. But that doesnt mean it isnt readily possible, in a 'can it be done' build sense.
Anyway, back on topic: Given the amount of time my monk is fighting a stunned opponent (easily 50%+), and the virtual improbability of constantly switching to and from stunning wraps between stun refreshes, the appeal of these is largely towards bosses or other stun immune targets. For undead, its clearly a winner, but its also worth considering for elementals and constructs. Has anyone verified the light procs as landing on constructs, in particular? As some constructs are immune to force damage, if memory serves, they may also be immune to light. But if not this might be a good substitute in place of greater bane wraps which are quite rare. I simply havent the time to check lately, hoping someone here has. Thanks.
4E has/had infinite damage combos. There are some ludicrous combos you can do in 4E, epic in 4E is at least if not more busted than 3E's was. But no, I was talking about 3E. There are plenty of damage multipliers you can use like crits, power attack, and things that modify it, staff of power, rhino's rush etc. and attack rate multipliers like haste, robilar's gambit, splitting bows (which in the hands of a rogue is a trivial example of breaking 1k damage in a round) etc. A level 30 with a proper set of power attack modifying feats/class abilities should have no problem doing over 1k in a single hit with normal melee weapons (not a lance or staff of power) and without using consumable tricks (rhino's rush, bite of the wearbear runes/scrolls/whatever) and without setup (pain mastery, permanent enlarge, psionics, whatever) or help from the party (bard songs, marshal charge bonus etc.) Of course with all that a level 30 will find 1k to be pretty small.
Yes, by quite a bit.
+6 Brilliance is better damage than +5 Pure Good by 1 damage on hits and 2+1d10 on crits
Radiant Blast is better damage than Holy (2% chance at 400 = 8 per hit, compared to 7)
Plus the Mabar wraps work at this level of potency against non-evil mobs.
+5 Holy Burst of Pure Good is about equal to the epic Mabar wraps, but still behind.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
I have not finished testing the wraps yet, but so far they seem to proc less than lightning strike, I would have guessed less than 1% chance. The fact people are finding the proc rate to be higher for them is good news to.
Guilds: Prophets of the New Republic & Revenents Khyber
Active: Clean 18barb/2ftr Cleen 20arti Kleaner 20monk Darkstaar Dark Knight Psyborg 20sorc Warrwitch 20wiz Roque 19rog/1mnk Killeric 18fvs/2monk AA Duality Helves Angel
Builds: Helves Angel Hurtlocker Dark Knight Riddle of Steel