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  1. #1
    Community Member
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    Sep 2010
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    Default Critique my Build please =]

    Hello, this is my first build and i am unsure of a few things. Im currently in the process of Leveling a Halfling TR Rogue into a Fighter/Monk.

    But i would really like to have an Undead Slayer Paladin/Monk

    I was unsure if a Paladins Devotion would buff my Monk healing ability (linght monk) so i left it in there.

    I have SOME raid gear, but not much i do however have enough gear to have +6 to all stats, Greater False Life.
    Il be using Icy Raiment or Enlightened Vestments and Handwraps to suit the situation.

    Anyway here it is:

    Code:
    Character Plan by DDO Character Planner Version 3.7.0 BETA
    DDO Character Planner Home Page
    
    Seekin 
    Level 20 Lawful Good Halfling Male
    (12 Paladin \ 8 Monk) 
    Hit Points: 378
    Spell Points: 136 
    BAB: 18\18\23\28\28
    Fortitude: 25
    Reflex: 22
    Will: 19
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (32 Point)       (Level 1)          (Level 20)        
    Strength             14                 22            
    Dexterity            16                 18            
    Constitution         14                 16            
    Intelligence         10                 12            
    Wisdom               10                 12            
    Charisma             14                 16            
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 17
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance               3                  4            
    Bluff                 2                  3            
    Concentration         6                 25            
    Diplomacy             2                 22            
    Disable Device        n/a               n/a           
    Haggle                2                  3            
    Heal                  0                  1            
    Hide                  3                  4            
    Intimidate            2                  3            
    Jump                  2                 18            
    Listen                0                  1            
    Move Silently         3                  4            
    Open Lock             n/a               n/a           
    Perform               n/a               n/a           
    Repair                0                  1            
    Search                0                  1            
    Spot                  0                  1            
    Swim                  2                  6            
    Tumble                n/a               n/a           
    Use Magic Device      4                 14            
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Toughness
    Enhancement: Paladin Attack Boost I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Toughness I
    
    
    Level 2 (Monk)
    Skill: Jump (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Two Weapon Fighting
    Enhancement: Halfling Cunning I
    
    
    Level 3 (Monk)
    Skill: Jump (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Enhancement: Way of the Patient Tortoise I
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I
    
    
    Level 5 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 7 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Attack Boost II
    Enhancement: Halfling Cunning II
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Extra Turning I
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Racial Toughness II
    Enhancement: Paladin Improved Turning I
    
    
    Level 9 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Paladin Hunter of the Dead I
    
    
    Level 10 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Divine Light I
    
    
    Level 11 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Turning II
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Improved Turning II
    
    
    Level 13 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Toughness IV
    Enhancement: Paladin Divine Light II
    
    
    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Bulwark of Good II
    
    
    Level 15 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Hunter of the Dead II
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Devotion IV
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Skill: Use Magic Device (+0.5)
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Restoring the Balance
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Eschew Materials
    Feat: (Monk Bonus) Toughness
    Enhancement: Adept of Flame
    Enhancement: Paladin Resistance of Good III
    
    
    Level 19 (Monk)
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Jump (+5)
    Enhancement: Monk Improved Recovery II
    Enhancement: Paladin Redemption I
    Thanks for taking the time to read this.

    PS: With the Equipment i have available to me, im looking at 440HP, 398SP at Level 20

    *Edit: Fixed the Pasted Code*
    Last edited by Seekin; 10-27-2010 at 05:52 AM.

  2. #2
    Community Member Baahb3's Avatar
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    I would look at the Solar Phoenix build below:

    http://forums.ddo.com/showthread.php?t=238298

    It seems to be what you are wanting. Check it out and compare your notes to the build. It is a pretty fun build to try even without the 1 level of rogue.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  3. #3
    Build Constructionist unbongwah's Avatar
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    Aren't handwraps a terrible choice for paladins because of their lousy crit range? Could you squeeze in WSS and use longswords instead?

  4. #4
    Community Member Baahb3's Avatar
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    Quote Originally Posted by unbongwah View Post
    Aren't handwraps a terrible choice for paladins because of their lousy crit range? Could you squeeze in WSS and use longswords instead?
    I think someone out there has done the charts on this and despite the lower base damage and bad crit profile the ability to attack faster (about ~12% IIRC) with unarmed strikes and the fact that your full str modifier applies to off hand strikes with unarmed attacks the DPS is very comparable and not as bad as it may seem.

    You can also get added weapon effects through the use of ToD rings should you run alot of epics or in other useful situations.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  5. #5
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by unbongwah View Post
    Aren't handwraps a terrible choice for paladins because of their lousy crit range? Could you squeeze in WSS and use longswords instead?
    In Epics everything is a crit.

  6. #6
    Community Member
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    Quote Originally Posted by unbongwah View Post
    Aren't handwraps a terrible choice for paladins because of their lousy crit range? Could you squeeze in WSS and use longswords instead?
    i thought about this, il see how it goes later in the game, the main reason i wanted the monk splash is because i got the Event Handwraps, didnt get them to epic, got to 16 though, i also quite enjoy the speed of monk fighting and the animation

    but like i said, it can be put it in, il see how it all goes later on, about to hit level 9, really like it, very versatile and survivability is great, my Turn is a bit weak though, that will be sorted out at later levels =D

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