Page 1 of 3 123 LastLast
Results 1 to 20 of 49
  1. #1
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    3,417

    Default Speed up weapons shipment!!!

    Seriously it seems like you spend 80-90% of the time waiting around scratching your nuts for things to spawn so you can kill them and for the tardy pit fiend to hurry up and get his butt over there. Please speed it up, so i can zerg this boring quest faster and get ransack faster as well all farm our boots ingrediants, baubles and gleaming arrow heads. Or even make it more challeging make them spawn faster or something geez tactical suicide lets send our forces in piece meal 2 at a time so the adventurers can easily slaughter them,

  2. #2
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Agreed. The biggest danger in this quest now is falling asleep.

  3. #3
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    /signed.

    Consider making it so the mobs spawn faster if you kill them quickly, and if you have trouble with them, they spawn at the current rate. I'm pretty sure that the Devs intended this and Wrath to be the easier quests in a mod that was aimed at veteran players, and so don't want this quest being made much more difficult.

    In its current form, I cannot bring myself to grind the Bauble at all.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  4. #4
    Community Member articwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    846

    Default

    /signed tired of 20 mins runs which should take 10 mins
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  5. #5
    Community Member Tuney's Avatar
    Join Date
    Apr 2006
    Posts
    942

    Default

    A cool way to 'speed it up' would be if an arcane caster could 'help' her speed up the summoning ritual. They would be taken out of commision eather by 'sacficing' SP or 'dancing' about doing what ever hehe

  6. #6

    Default

    /signed

    From a RP view... there is nothing challenging about the quest. What general would send his troops into battle so haphazardly? "Hmm... instead of ganging up on the dastardly Ebberronians... I shall send youn in 2 at a time to your deaths! Mwahahaha!"

    The pacing is more in line with Korthos Island, not a quest for 16-20s.

    Kill the current group new should spawn immediately at the least. Better if they tried to come to the rescue!
    Khyber
    R e v e n a n t s Renowned
    Thelanis

  7. #7
    Community Member Crazyfruit's Avatar
    Join Date
    Sep 2008
    Posts
    1,556

    Default

    I fell asleep doing this quest

    You don't have to kill anything at all in that part iirc. Bring a bard with fascinate and the rest of you can afk 10 minutes. Same works for Caravan
    olganon.org - Remember to play in moderation.

  8. #8
    Community Member Bunker's Avatar
    Join Date
    Apr 2006
    Posts
    2,546

    Default no to increased speed, yes to increased difficulty

    For those that have been around for a long time, I want you to think back.

    The level cap was 10.
    You could not heal NPCs.
    Spells where limited.
    Items too.
    And most importantly, skill was lower, due to knowledge through experience.

    Threnal East 3 was a feared quest by many. Yes, some had little to no issues, but to run East 3 with an un-experienced group on elite proved tough. The timer was the same, 15 minutes of H. E. double hockey sticks.

    This is what I want to see out of Weapon Shipments. Not a total reverse from easy to impossible, but lets make it fun. Sure, if the mobs continue to pour out like my dripping kitchen sink, speed it up. However, I would love to see the quest just have a more steady flow of monsters like Threnal East 3.
    Mothergoose - Kardinal - Bunks

  9. #9
    Community Member k0ukla's Avatar
    Join Date
    Feb 2010
    Posts
    0

    Default

    /signed

    for either increased speed or difficulty

    it's a major snooze fest I hate running it purely as it is one of the most boring quests to run :|
    Quote Originally Posted by Nexx
    k0ukla, you da bomb
    Khyber - Indianna ~ Cleric, Museek ~ Bard, Hjeeelme ~ FvS/Mnk, Suganspyyce ~ Rgr/Mnk
    *^* Member/Bubble Girl ~ Forgotten Souls *^*

  10. #10
    Community Member Twerpp's Avatar
    Join Date
    Apr 2006
    Posts
    1,369

    Default

    Option to skip scenes in all quests would be great.

  11. #11
    Community Member insaneuou's Avatar
    Join Date
    Sep 2009
    Posts
    162

    Default

    /signed


    Sainikudu lvl20 monk(2nd life) Drsainikudu lvl2 fvs (3rd life) Mittu lvl12/2 wiz/rogue (2nd life) sainz lvl14 AA Shakthi lvl11/1/1 rgr/mnk/rog soccerer lvl5 sorc.

  12. #12
    Community Member Samadhi's Avatar
    Join Date
    May 2006
    Posts
    827

    Default

    /signed
    sravana, kirtana, smarana, dasya, atma-nivedana
    ...NAMASTE...

  13. #13
    Founder Paragon's Avatar
    Join Date
    Feb 2006
    Posts
    200

    Default

    This is a great idea. The quest is easily soloable but takes far too long, with way too much time being spent sitting around rather than in action. It should be a 10-minute quest with mobs spawning twice or three times as fast at the end.
    Unofficial Dark Wizard of The Hand of the Black Tower

  14. #14
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    3,417

    Default

    [QUOTE=Clay;3366603]/signed

    From a RP view... there is nothing challenging about the quest. What general would send his troops into battle so haphazardly? "Hmm... instead of ganging up on the dastardly Ebberronians... I shall send youn in 2 at a time to your deaths! Mwahahaha!"

    Maybe those WW1 generals, hey lets send massed troops on charges against entrenched machine gun positions? maybe if we throw enough bodies at them some will make it over?

    Maybe they got an over population problem in shaverath? Need to thin it down some so send them in as cannon fodder lol.

  15. #15
    Community Member LookingForABentoBox's Avatar
    Join Date
    Jul 2009
    Posts
    455

    Default

    Definitely
    Argonnessen mains: Pinku, Ohtaku

  16. #16
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    How about you make it in waves with xp granted each wave? The xp needs a huge bump for the duration of the quest, would be a bit more appealing for non-capped high level players.

  17. #17
    Community Member Tumarek's Avatar
    Join Date
    Oct 2009
    Posts
    498

    Default

    /signed

    or keep the time the same but instead of that dribble of mobs my summond tamagochi could annihilate, swarm the area wit orthons, the bearded guys and elite shock trooper versions of them. And raise the **** droprate!

  18. #18
    Community Member thebrute7's Avatar
    Join Date
    Apr 2010
    Posts
    40

    Default

    /signed
    I don't even run this quest on my monk, I run Wrath for boot ingredients, but I'd rather just run one of the real quests for the ones from WS. At least those are interesting quests instead of... ZZZZZ

    Sorry,drifted off just thinking about that quest...
    - thebrute7 -
    -- Aevaelir of Orien | Ranger -- Ourelia of Sarlona | Bard --
    --- Host for DDOcast's Unlocking the Vault ---

  19. #19
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    SPEEEEEEED ITTTTTTTTTTTT UPPPPPPPPPPPPP.

    Make it seem more like a CR 19 quest.

  20. #20
    Community Member Quarterling's Avatar
    Join Date
    Jul 2008
    Posts
    0

    Default

    /signed

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload