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  1. #1
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    Default VERY First green steel items to create feedback please

    Ok I'm on my first toon to the vale levels so this seems to be the easiest to use GS crafting site I've found:

    http://www.iro.umontreal.ca/~delalle...roud/index.php

    From what I can tell from searching the forums I want to make a Rad II rapier first, then an HP item (probably cloak?) second, most likely with RadII guard. So if any of these choices are flat wrong please point them out (other than the fact that I'm a dex build making a rapier, plz ;P):

    #1 item: Rad II Rapier
    Holy
    Flaming Burst
    +2 exceptional Dex
    Sunburst
    Radiance

    #2 item: +45 hp RadII cloak
    +1 constitution skills (also +10 HP)
    +2 dexterity skills (also +15 HP)
    +3 dexterity skills (also +20 HP)
    sunburst
    Radiance


    maybe a trap the soul for off hand ? lol might get some use out of trapmaking ( just kidding, i was really just looking at how to get more exceptional stats out of my weaps )...

    #3 options
    -Min II, acidburst, holy, +2 exceptional con rapier with stoneskin
    or
    -+9 int, enervation rapier with waves of exhaustion

    I'll burn that bridge when I actually make a single GS item!
    Last edited by neclon; 10-26-2010 at 01:10 AM.

  2. #2
    Community Member Zilta's Avatar
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    what class are you? if your a dex based rogue then yes rad 2 to start is definitely the way to go I cant see a reason the put exceptional dex on your rapier unless you plan to craft different exceptional bonuses onto ToD rings. later on you will probably want to make a set of min 2 rapiers to break dr of bosses but to start off rad 2 is definitely a nice plan.

  3. #3
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    I cant see a reason the put exceptional dex on your rapier
    This is exactly the type of info I am unaware of. ToD rings I guess seem to be missing from that site I was using... I have the DDO game guide but it's the synergy between items that I don't fully understand plus vale is the first high level crafting I've even started to look into.

    I'm an elf dex-based dark blade somewhat modified: http://forums.ddo.com/showpost.php?p...13&postcount=5

    I am guessing I'll get to eventually loot one of these rings at the bottom of this page and add a +2 dex to it? Maybe a +2 cha or (if i dont +9 int off hand +2int) to a 2nd ring?

    http://ddowiki.com/page/Tower_of_Des...skin=sparseman

    Maybe I'll have an easier time if I just look up a full build of a rogue with items and copy it lol.

  4. #4
    Community Member Jaid314's Avatar
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    depending on how patient you are, you may want to craft an earthgrab weapon as your very first weapon. mostly because earthgrab costs half as many larges (and if you're in a halfway decent guild, by the time you've farmed the larges you can probably get any smalls and mediums you may miraculously actually not already have anyways easily... honestly, smalls and mediums are so easy to come by i'm surprised people actually sell them on the auction house and (presumably) get anything close to the amount they're asking for)

    in fact, an earthgrab weapon is something you'll likely want for epics as well, particularly since right now radiance is interacting in a not-so-nice way with immobilising effects. earthgrabbed enemies get autocritted, and don't fight back, but enemies blinded by radiance will happen much more often. if i were to suggest a third greensteel (ie after the rad II cloak), it would be an earthgrab weapon (you may also wish to consider the cloak being earthgrab guard, since again... it immobilises and grants autocrits). it's really up to you i guess. (if you can be patient enough though, definitely go for the radiance... it's a wonderful thing being able to sneak attack enemies even when you have aggro).

    that said, getting all those ingredients is not likely to be as easy as you had hoped...

    edit: oh, and you joke about the vacuum/trap the soul weapon... but they're actually pretty good for epics. trap the soul is not a death effect, and it can help a lot when epic mobs just suddenly disappear instead of having to be melee'd down to nothing.
    Last edited by Jaid314; 10-26-2010 at 01:35 AM.

  5. #5
    Community Member Tom_Hunters's Avatar
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    rad II suits rogues so well, u will love it

    but just rmb there's now a new named item Cloak of night, seems it's rogue's favorite
    maybe u can find another spot for HP item?

  6. #6
    Hero QuantumFX's Avatar
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    The only thing better than one radiance weapon is *two* radiance weapons. Yes, they are *that* good. I went with an “assassin blade” (+6 INT/Good Burst/+2 Exceptional INT) for my offhand. (Used to be that 99% of mobs above level 14 were immune to fire.) And the standard Holy/Flaming Burst/Flaming Blast on my mainhand.

    At the moment, I would hold off on doing a greensteel cloak. U7 gave us 2 really good options for high level cloaks. (Epic Envenomed cloak and the Epic Mabar Festival cloak.) The braciers slot is looking good if you’re using dragontouched armor.
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  7. #7
    Community Member Gadget2775's Avatar
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    General thought...Unless it's for a caster (wisdom/int) I wouldn't put a + exceptional stat on a weapon. Especially now that ToD rings are available. Here's a link for ToD Ring crafting possiblities, and here's a link to the ring sets (look half way down for the Prestige Enhancements Item Sets
    section).
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  8. #8
    Community Member Draccus's Avatar
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    Your RadII looks good. Another option is to just go with damage at all tiers. This wasn't attractive before but now there are so many ways to get exceptional dex, that you have options. Flame Blast on Tier 3 is nice for mobs which are sneak and assassinate immune. Not a huge deal though, the advantage of radiance is so huge that what you select for your tiers is nearly irrelevant.

    For your HP item I'd consider a Triple Air cloak. It's a single-shard item so you don't need a ton of larges and it's a phenomenal item for a rogue. The haste clickie alone is worth the cost.

    Tier 1: +10 HP, +1 dex skills
    Tier 2: +15 HP, +2 Dex skills, 95sec haste 2/day
    Tier 3: +20 HP, +3 dex skills, Air Guard (haste or knockdown)

    If you have a ton of larges, look into a Smoke II cloak. That's what I made. However, the new cloak from the Mabar event is pretty darn good too. I'd consider wearing that cloak and making a Triple Air hp item.

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  9. #9
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    Thanks for all the feedback. I'll do 3 tiers of dmg on weapon (since my AC is bad enough not to benefit from a +4ac). Even if flaming blast isnt *great* I want to plan on not wasting the space (so i'll get +2dex on a ring later).

    I do have the lvl 16 Cloak of Night. I guess I read so many posts about making a "hp cloak" that I assumed you had to make a cloak to get the best hp value. I guess it can be any slot, though. Any suggestion on slot? My belt is heavy fort for now, but can get minos (bought necro4). Gloves are my dex item (spectral), and bracers are str so I might need belt slot for str later if I get tharnes. Goggles for tharnes, and that leaves neck and boots. Are either of those more limited in rogue loot options?

    RadII guard seems nice but I do love haste and I've read enough of Draccus posts to know to give the air guard some serious thought as the 2nd item. I'll decide for sure when I actually need to. I might need my belt slot for STR since tharnes is a bracer. Now I have spectral gloves and +str bracers.

    Thanks

  10. #10
    Community Member Jaid314's Avatar
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    i was advised that the event cloak doesn't actually grant sneak attack when you're invisible. has that changed?

  11. #11
    Community Member Draccus's Avatar
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    The slot for any shroud item won't affect the effect at all. You get the same benefit from having it on your cloak that you would from having it on your boots. But your hit point item needs special attention. Unlike a lot of attributes, you want your HP item in a slot you'll NEVER remove. So if there's something you may want to swap, you need to avoid that slot for your HP.

    It used to be a no-brainer. There were very few good cloaks in the game until very recently so most of us used that for a HP item. I have yet to take mine off and only have it on my hotbar for the Displacement clickie. But with the cloak of the night being a good choice for melee characters, the decision is a bit harder.

    Permanent blur is HUGE so I'd seriously consider the Cloak of Night as a permanent item. My cloak already has permanent blur so I'm not going to change anything but, if it didn't, I'd be looking at that cloak.

    So what slots are good for HP items other than cloaks? Not an easy question to answer. Instead, here are some slots I'd avoid:

    Boots: Too many swappable boots to think about tying up this slot permanently. I swap between Epic Dustless boots, Firestorm Greaves, Kundarak Delving, Madstone Boots, and Boots of Anchoring. The latter is manditory for ToD so you're out 45 hit points if you use your boot slot.

    Helm: Making a MinII helm is VERY popular with fighters, barbs, and other high HP characters. It can be made with 45 hp and Heavy Fort -- both manditory. But I think the Minos Legen is a better option for rogues because we desperately need the 20hp. If you can get those 20 hp from an epic item instead of a helm, than you can make a MinII and the problem is solved.

    Neck: Again, too many good swaps here. I use this for my Immunity item (Neg-Neg-Neg) but swap to Silver Flame, UW Action, Haggle, etc. Not a good slot for a HP item.

    Gloves: Too many good gloves out there to tie this up. Seven Fingered Gloves, Epic Spectral Gloves and Epic Gloves of the Claw are all good for this slot.

    Belt: The ToD belts are too good to pass up. Getting +6 Con and GFL on one belt is fantastic. The Epic Belt of Mronaanananabanana (however you spell it) is a great choice, too.

    Goggles: Absolutely not. Tharne's is a rogue's best friend and an item with four great benefits is almost unheard of in this game. There are ways to get your sneak bonus in another slot but Tharne's is, by far, the easiest and most common.

    That leaves Bracers

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  12. #12
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    i was advised that the event cloak doesn't actually grant sneak attack when you're invisible. has that changed?
    Not if you're solo because they are aware of your presence. This is no different than if you fail a move silent check. They can't see you but they know you're there and you no longer get sneak option. BUT, in a group if you go invis suddenly mobs very typically switch targets (unless they see invis). I had an invis clicky I used for this purpose sometimes and kept invis on my wiz for the same reason.

    That leaves Bracers
    Ok, so that outs tharnes and armor bracers (I'm at the dex where my AC would be higher with armor bracers but since it will still be too low to matter it's not really a loss).

    I can work with that, thanks. I'll plan on bracers for hp item for all the listed reasons.

  13. #13
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Draccus View Post
    Belt: The ToD belts are too good to pass up. Getting +6 Con and GFL on one belt is fantastic. The Epic Belt of Mronaanananabanana (however you spell it) is a great choice, too.
    Btw, when using the Epic Belt of MROAR, you already have heavy fort and Toughness, which makes Minos completely redundant, i.e. useless. Thus, the Hat slot would be free for a GS item.

    (Edit: I just realized you were implying this in the hat section. My bad.)
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  14. #14
    Community Member Winter_storm's Avatar
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    Since we're on the subject. Looking at the crafting info I saw freezing ice weapon with elemental shock etc. Being I've never hear about this one. How come its not so popular? since it seems like everything is fire at the high levels and would think that ice and shock would seem beneficial I'm guessing.

  15. #15
    Community Member Mister_Peace's Avatar
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    because Radiance weapons blind on crit, leading to lots of sneak attacks.
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  16. #16
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    because Radiance weapons blind on crit, leading to lots of sneak attacks.
    But just to be abstract - if you always run with the same group and rarely, if ever, have aggro problems, would a freezing/lightning weap be about as good as it gets for added dmg?

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