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  1. #1
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    Default Tougher undead for Delera graveyard event

    I suggest adding some more powerful and dangerous undead that can spawn out in the Delera's Graveyard for the Mabar event.

    The strongest current undead looks to be CR 23 Lich, which I'm quite safe soloing with a level 16 character. It would be better if some monsters would be frightening for a level 20 character to attack by himself.

    Hint: Doomsphere
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    Hint: Demi-Lich is a hovering skull

  2. #2
    Community Member Anthios888's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    I suggest adding some more powerful and dangerous undead that can spawn out in the Delera's Graveyard for the Mabar event.

    The strongest current undead looks to be CR 23 Lich, which I'm quite safe soloing with a level 16 character. It would be better if some monsters would be frightening for a level 20 character to attack by himself.
    Good suggestion.
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  3. #3
    Community Member Deaths_ward's Avatar
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    Or you could realize that a number of people that aren't playing are 'over geared power gaming elitist snobs' and that they can't always solo things below their level, and just enjoy being able to destroy things.
    "At the end of all things, let it not be said that I didn't pull the switch that killed us all."

  4. #4
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    Hint: It would be too annoying to uninvolved characters if the Doomsphere debuffs everyone, so instead it could be changed to only prevent spellcasting with the central eye.

    Hint: Fiendish Half-Orc Karrnathi Zombie Monk

  5. #5
    Community Member Anthios888's Avatar
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    Quote Originally Posted by Deaths_ward View Post
    Or you could realize that a number of people that aren't playing are 'over geared power gaming elitist snobs' and that they can't always solo things below their level, and just enjoy being able to destroy things.
    You can be pretty bad, and still be underwhelmed by the undead in this event if you are with a full raid party.
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  6. #6
    Community Member Deaths_ward's Avatar
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    Quote Originally Posted by Anthios888 View Post
    You can be pretty bad, and still be underwhelmed by the undead in this event if you are with a full raid party.
    Then challenge yourself and solo.
    "At the end of all things, let it not be said that I didn't pull the switch that killed us all."

  7. #7
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    Quote Originally Posted by Deaths_ward View Post
    Then challenge yourself and solo.
    What makes you say that?

  8. #8
    Community Member Anthios888's Avatar
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    Quote Originally Posted by Deaths_ward View Post
    Then challenge yourself and solo.
    This is not fun for me, nor is it as lucrative with the way this event is set up.

    I have a hard time understanding your strident opposition to this suggestion.
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  9. #9
    Community Member PopeJual's Avatar
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    Quote Originally Posted by Deaths_ward View Post
    Or you could realize that a number of people that aren't playing are 'over geared power gaming elitist snobs' and that they can't always solo things below their level, and just enjoy being able to destroy things.
    What I saw from the OP was a request for SOME scary things in the Mabar event. What you seem to be demanding is for EVERYTHING to be slanted toward the casual gamer.

    Casual gamers are cool. "over geared power gaming elitist snobs" are cool too. How about if we provide something for each of them? Just like the OP suggested?

  10. #10
    Community Member KillEveryone's Avatar
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    I'd like to see the lower level mobs not packed as tightly with the higher level mobs.

    I kill lower stuff by accident and have gotten to at least 10 neg levels and I'm trying to kill the higher level stuff.

    It would be nice to see more liches spawn. They are too rare. I wouldn't mind seeing a higher chance at what they drop at the current spawn rate though. I've only seen 2, once on the first preview and the other tonight. Neither dropped anything.

    While I do understand why there is a mixture of critters, I would like to see more higher level critters. There are just a tonne of lower level stuff with a fewer higher level critters mixed in.
    Last edited by KillEveryone; 10-25-2010 at 10:53 PM.
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  11. #11
    The Hatchery sirgog's Avatar
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    I just went in there on a Wiz12 with good but not over the top gear.

    It was a total snoozefest, except for the times a higher level toon was near me and I stole some of their spawns. Anything 'level-appropriate' to me died to one fireball.
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  12. #12
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    Here's an interesting way to look at it:

    Chronoscope, level 6, allows 12 players. Generic melee enemy = 800 hp.
    Mabar event, allows 12 players per group and at least 40 per instance. Generic CR 18 melee enemy = 500 hp.

  13. #13
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Here's an interesting way to look at it:

    Chronoscope, level 6, allows 12 players. Generic melee enemy = 800 hp.
    Mabar event, allows 12 players per group and at least 40 per instance. Generic CR 18 melee enemy = 500 hp.
    Yep.

    A small pack (3-4) of the CR 18 fire-immune melee foes is an interesting fight for a solo Wiz12. The only times I've had fun in this event has been when I've managed to find a pack like that.

    Mostly it's just:

    Step 1: See pack of wights, try to tab target them to see if they are level-appropriate ones
    Step 2: Realise for the 10th time that tab targetting isn't working, so throw a fireball to find out
    Step 3: Either collect 'loot' or get a message that you just killed mobs meant for a level 4 and so you get nothing.

    IMO - triple the HP of the mobs (the mid level ones at least) AND double or triple the item drop rate, or at the very least, significantly up the spawn rate of mobs so that there is some risk of dying to something other than boredom in there.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  14. #14
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    Quote Originally Posted by sirgog View Post
    A small pack (3-4) of the CR 18 fire-immune melee foes is an interesting fight for a solo Wiz12. The only times I've had fun in this event has been when I've managed to find a pack like that.
    Actually the fire-immune skeletons are CR 14. The CR 18 monsters are ice skeletons, meaning your wiz12 could probably demolish them easily; but they won't spawn for you.

    It's an unfortunate conjunction that the other high-CR event monsters also take amplified fire damage. (Ok, the Lich has blue flame shield, but he's still easy)

    There was a reason that the Mummies in Rayium cast Prot Fire as a nervous tick. There's a reason that the generic monsters in Shroud were given 5000 hp, because that's what it takes to make them last more than two seconds against 12 high-level characters.

  15. #15
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    Here's another suggestion about how to do this.

    Currently there are spawn points around, and they create undead based on the level of player characters near them. How about adding a kind of buff that sticks on player characters which stacks with their level for the purposes of undead that you'll spawn? You'd get this buff increased whenever you kill an undead "fast", meaning the time between your first and final damages is low. And it increases faster if that undead was above your level. The buff decreases over time, or if you kill an undead slowly, or fail to kill it at all (attacking but running away).

    The accumulation of this buff would represent a measurement of how "powerful" that character is, and make it so that characters who are doing well in combat find themselves facing increasingly powerful opponents, until reaching the equilibrium point where they can no longer kill them as fast. (Those enemies would have higher drop rates of loot, to compensate for taking longer to defeat them)

    PS. Quell.
    Last edited by Angelus_dead; 10-26-2010 at 12:48 AM.

  16. #16
    Community Member Deaths_ward's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Here's another suggestion about how to do this.

    Currently there are spawn points around, and they create undead based on the level of player characters near them. How about adding a kind of buff that sticks on player characters which stacks with their level for the purposes of undead that you'll spawn? You'd get this buff increased whenever you kill an undead "fast", meaning the time between your first and final damages is low. And it increases faster if that undead was above your level. The buff decreases over time, or if you kill an undead slowly, or fail to kill it at all (attacking but running away).

    The accumulation of this buff would represent a measurement of how "powerful" that character is, and make it so that characters who are doing well in combat find themselves facing increasingly powerful opponents, until reaching the equilibrium point where they can no longer kill them as fast. (Those enemies would have higher drop rates of loot, to compensate for taking longer to defeat them)

    PS. Quell.
    Quell would be entertaining....although my Cleric has that wonderful Two-Handed sword from Temple of Vol....but still it would be funny to see the Radiant Servants crying in terror as they realize they can no longer turn undead, or area nuke with turns.
    "At the end of all things, let it not be said that I didn't pull the switch that killed us all."

  17. #17
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    Quote Originally Posted by Deaths_ward View Post
    Quell would be entertaining....although my Cleric has that wonderful Two-Handed sword from Temple of Vol....but still it would be funny to see the Radiant Servants crying in terror as they realize they can no longer turn undead, or area nuke with turns.
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