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  1. #1
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    Default Petition: Samurai

    there are samurai in eberron? yeah. http://eberron.wikia.com/wiki/Samurai

    special abilities (these are stuff i chose from http://www.dandwiki.com/wiki/Samurai_%283.5e_Class%29 and tweaked a bit when too powerful. my intention was to create a melee class who is strong against casters)

    1. ancestral weaponry; the weapon chosen gains ghost touch property. (like kensei attack bonuses that would work only with the chosen weapon again)

    2. Pledge of Loyalty: +4 bonus against mind-affecting effects. (enchancement?)

    3. Kiai! (Ex): At 3rd level, a Samurai may convert a successful strike into a confirmed critical hit (...)

    note: this would be a toggle button with x charges. like if you activate it and miss, charge is not used. but if you hit it's a crit for sure and charge used.

    (...) He may use this ability a number of times per day equal to half his Samurai level + 2.

    4. Whirlwind Attack: A Samurai gains Whirlwind as a bonus feat at 4th level.

    5. Blindfighting: A Samurai gains Blind Fighting as a bonus feat at 6th level. If the Samurai already has this feat, he may choose a Combat Feat instead, but only if he meets the prerequisites of that feat.

    6. Terrible Blows (Su): At 6th level, a Samurai's Ancestral Weapon bypasses Damage Reduction and ignores Hardness. (this would be too much i guess, maybe an enhacement starts with 5 bypass damage reduction or something like that)

    6. Parry Magic (Su): At 8th level, a Samurai may use his Ancestral Weapon to parry magic targeted at him. When the Samurai is targeted by a spell or supernatural ability, he may take an Attack of Opportunity against the targeted effect. If he can make an attack roll against an AC equal to the spell or effect's DC with this Attack of Opportunity, the effect does not affect him. (super cool, no?)

    note; (SU)per natural abilities doesn't work in antimagic field like beholders'.

    7. Deny Caster Defenses (Ex): At 13th level, a Samurai attacking with his Ancestral Weapon ignores any AC bonuses on his targets that come from spells or spell-like abilities.

    8. Reflect Magic (Su): At 16th level, an spell effect that would be dispelled by a successful use of the Samurai's Parry Magic ability can instead be reflected back on the caster, as per a spell turning effect.

    even if not samurai, what other anti caster melee you would like to see in game?

  2. #2
    Community Member Emizand's Avatar
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    Quote Originally Posted by gorgorothsixsixsix View Post
    what other anti caster melee you would like to see in game?
    Occult Slayer

  3. #3
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    so after some more reading, i realized that this should be a prestige class for fighter instead of a new class.

    something like, "samurai I" gives +4 bonus against mind-affecting effects, ghost touch property for ancestral weapon and kiai.

    requirement for "samurai I"; whirlwind attack (which of course also requires combat expertise and spring attack)

    and yes, combat expertise also requires 13 int.

    then "samurai II" gives terrible blows, parry magic and blind fighting.

    requirement for samurai II; iron will, discipline and lightning reflexes.

    i make so many requirements i know because fighters already good enough and samurai prestige class would make them a bit too powerful. so he gotta use some of those bonus feats.

    finally "samurai III"; deny caster defenses and reflect magic.

    which requires nothing.

    ............................

    the only problem is that int 13 but then again this would go great when multiclassing with rogues and even some tankish tempests.

    oh, also katana pls
    Last edited by gorgorothsixsixsix; 10-25-2010 at 05:22 PM.

  4. #4

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    Many of the abilities that are listed are very poor for a mmo setting
    If you want to know why...

  5. #5
    Community Member Aaxeyu's Avatar
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    Here's a suggestion: Learn the game before making suggestions.

  6. #6
    Community Member Mister_Peace's Avatar
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    Twf fighter, bastard sword and short sword

    full ranks of Intimidate

    brigandine armor

    done

    Edit: don't forget LN alignment
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  7. #7
    Community Member voodoogroves's Avatar
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    Samurai is a base class in 3.x. Of course, it's pretty darn weak. I'd rather play a fighter with different skinned armor. That'd be nifty. The Samurai class has similar problems to many other 3.5 base classes in that it has non-scaling abilities in the class progression and was either ignored or dipped only. Swashbuckler is in a similar boat - optimized no one really took more than a few levels. That said, I'd love to see Scout and Swashbuckler.


    Classes which would translate best as PREs or even base classes would have meaningful abilities that scale as the character progresses.


    so - I guess - I don't need a samurai



    And further, a samurai without kick-rear armor would be lame. I'd rather have new armor skins, new helmets and new weapons to look like one.
    Ghallanda - now with fewer alts and more ghostbane

  8. #8
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    Quote Originally Posted by Aranticus View Post
    Many of the abilities that are listed are very poor for a mmo setting
    trolls.

    i already said this is fighter prestige class.

    and this, is way better than kensei.

    if kensei is not very poor, this is not too.

    Quote Originally Posted by voodoogroves View Post
    3.5 base classes in that it has non-scaling abilities in the class progression
    did you even read? here are some stuff scaling with level;

    6. Terrible Blows (Su): At 6th level, a Samurai's Ancestral Weapon bypasses Damage Reduction and ignores Hardness. (this would be too much i guess, maybe an enhacement starts with 5 bypass damage reduction or something like that)

    3. Kiai! (Ex): At 3rd level, a Samurai may convert a successful strike into a confirmed critical hit (...)

    note: this would be a toggle button with x charges. like if you activate it and miss, charge is not used. but if you hit it's a crit for sure and charge used.

    (...) He may use this ability a number of times per day equal to half his Samurai level + 2.
    besides, these are just what i picked from original samurai concept. otherwise they get vorpal property to ancestral weapon too but if i were to include that you would say too strong this time.

    Quote Originally Posted by Xenus_Paradox View Post
    No non-Eberron-specific classes until we get Artificers!
    read only first line? here; http://eberron.wikia.com/wiki/Samurai

  9. #9
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by gorgorothsixsixsix View Post

    did you even read? here are some stuff scaling with level;
    Standard internet procedure would have me one-up your snide comment, but I'm going to assume you were caught at a weak moment.

    (1) Yes I read it.

    (2) Why would Turbine create something completely different than what is in the D&D IP, given that this game is ALL ABOUT THE D&D IP? Because you think Samurai are cool?

    (3) If they base the class on the IP, it's weak. It's incredibly weak.

    (4) Your idea, while it shows you like to be creative, does nothing for me. I get you think it's awesome; we are each entitled to our own opinions.

    (5) Flavor-wise, are there Samurai (the 3.5 class) in Eberron? Sure thing. They may not look anything like you think they do and they certainly by-the-book don't function like you're describing. Thing is, basically anything in D&D can be found in Eberron - that was one of the reasons it won the setting search - it's open-ended and expansive opportunities.

    (6) Flavor-wise, if you want something that looks like a samurai, there is no such equipment set in the game. I'd much rather (and this is my opinion) have them add visual flavor than a poor version (yours) of an already poor 3.5 base class (the published one).

    (7) If they add more mechanical elements, I'd much rather they focus on other D&D components that haven't been covered instead of yet-another Samurai. I'd much rather have a D&D-specific thing, than a transplant. Even if you dreamed up the coolest and most balanced awesome mechanic progression for the Samurai class, I'd still rather have a Warlock, Duskblade, Beguiler, Dragonfire Adept, Crusader, Artificer or other D&D-specific base class ... or a Spellsword, Knight Phantom, Weretouched Master, Enlightened Fist, Escalation Mage, Landforged Walker, etc. D&D or Eberron flavored PRC. Revenant Blades. Nonsomatic Chirugen. I'd much rather have something that oozed Eberron or at least D&D than a transplant that is in the "also found here" section. I'd rather have a "generic" non-eberron base class than one that has specific cultural ties which have been back-fit to "can be found in Eberron".

    I also don't want to convert Sailor Moon to DDO, call me crazy.


    I totally read what you wrote, and disagree with the choice of the class and your interpretation.
    Last edited by voodoogroves; 10-26-2010 at 01:55 AM.
    Ghallanda - now with fewer alts and more ghostbane

  10. #10

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    Quote Originally Posted by gorgorothsixsixsix View Post
    trolls.
    This is infractable

    i already said this is fighter prestige class.
    I didn't say anything about it not being a PrE, for someone who keeps asking if people read what you wrote, you are very bad at reading yourself

    Let me expand why the abilities arnt powerful

    kiai
    This ability is too weak. On demand crit is nice but you only have 12 of them. Since this is on toggle mode, this would be similar to a paladins smite evil, which means after 30s you are out of dps. Compared to a kensai, who's expanded crit range continuously generates crits. Add that if you use a high crit weapon, you are going to lose a lot of the toggled crits

    whirlwind
    it would be a nice feat if it doesn't take so much time to activate

    parry magic
    It won't be implemented as what you stated as fighters get huge + to attack which means a samurai will be immune to all magic. It will make boss fights a joke. It is very likely that this will be a toggled effect like a defender stance which gives you increased + to saves

    deny caster defense
    This is a joke in ddo. If you can't see how a fighter cannot miss anything or that mob ac is a flat increase and not mainly thru magical means, I won't be able to help

    reflect spell
    It work on charges. You know how many spells are casted in a high level quest?
    If you want to know why...

  11. #11
    Community Member Chai's Avatar
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    Quote Originally Posted by gorgorothsixsixsix View Post
    there are samurai in eberron? yeah. http://eberron.wikia.com/wiki/Samurai

    special abilities (these are stuff i chose from http://www.dandwiki.com/wiki/Samurai_%283.5e_Class%29 and tweaked a bit when too powerful. my intention was to create a melee class who is strong against casters)

    1. ancestral weaponry; the weapon chosen gains ghost touch property. (like kensei attack bonuses that would work only with the chosen weapon again)

    2. Pledge of Loyalty: +4 bonus against mind-affecting effects. (enchancement?)

    3. Kiai! (Ex): At 3rd level, a Samurai may convert a successful strike into a confirmed critical hit (...)

    note: this would be a toggle button with x charges. like if you activate it and miss, charge is not used. but if you hit it's a crit for sure and charge used.

    (...) He may use this ability a number of times per day equal to half his Samurai level + 2.

    4. Whirlwind Attack: A Samurai gains Whirlwind as a bonus feat at 4th level.

    5. Blindfighting: A Samurai gains Blind Fighting as a bonus feat at 6th level. If the Samurai already has this feat, he may choose a Combat Feat instead, but only if he meets the prerequisites of that feat.

    6. Terrible Blows (Su): At 6th level, a Samurai's Ancestral Weapon bypasses Damage Reduction and ignores Hardness. (this would be too much i guess, maybe an enhacement starts with 5 bypass damage reduction or something like that)

    6. Parry Magic (Su): At 8th level, a Samurai may use his Ancestral Weapon to parry magic targeted at him. When the Samurai is targeted by a spell or supernatural ability, he may take an Attack of Opportunity against the targeted effect. If he can make an attack roll against an AC equal to the spell or effect's DC with this Attack of Opportunity, the effect does not affect him. (super cool, no?)

    note; (SU)per natural abilities doesn't work in antimagic field like beholders'.

    7. Deny Caster Defenses (Ex): At 13th level, a Samurai attacking with his Ancestral Weapon ignores any AC bonuses on his targets that come from spells or spell-like abilities.

    8. Reflect Magic (Su): At 16th level, an spell effect that would be dispelled by a successful use of the Samurai's Parry Magic ability can instead be reflected back on the caster, as per a spell turning effect.

    even if not samurai, what other anti caster melee you would like to see in game?
    I think these Samaurai rules were written up to be more like Jedi and less like Samaurai. It parries magic with its sword and cuts through just about anything? Sounds like a lightsaber to me. (In Chris Rock's voice...) George Lucas gonna sue somebody!
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  12. #12
    Community Member Xenus_Paradox's Avatar
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    No non-Eberron-specific classes until we get Artificers!
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  13. #13
    Community Member Wren666's Avatar
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    Exclamation

    Exact implementations aside, this game could use an "anti-caster" or "mage-slayer" class.

    Maybe make the Samurai resistant to third-party buffs as well, while improving their saves against debuffs.
    Please check out and help build on ideas for a new Quest Type, a Jester Class, and a Xachosian Caster Class!
    Sign and vote on suggestions for UI improvements and an in-game Eberronopedia!

  14. #14
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    Very confusing thread but Samurai in DnD has not much to do with real samurais from japanese history so a fighter kensei doesn't cut it. If you think Samurai as real people from history, you definitely don't need any new base or prestige class. Japanese chaotic fighter = bandit. Japanese lawful good fighter = Samurai. Whatever...

    DnD Samurai is something else. Much like monks. Real life monks also meditates and do "mystic" stuff but can they jump in the air, no. So, I liked the anti caster melee idea and high saves of a monk doesn't really make it an anti caster.

    Reflecting magic back. Cutting through buffs. Ignoring DR. Spike damage. Yet have to use light armor. Kind of weak against brute force. Killing beholder easier than a giant. This really would be fun to play.

    Last edited by minimomo; 12-27-2010 at 03:17 PM.

  15. #15
    Community Member wemery73's Avatar
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    Default

    / signed


    Quote Originally Posted by gorgorothsixsixsix View Post
    there are samurai in eberron? yeah. http://eberron.wikia.com/wiki/Samurai

    special abilities (these are stuff i chose from http://www.dandwiki.com/wiki/Samurai_%283.5e_Class%29 and tweaked a bit when too powerful. my intention was to create a melee class who is strong against casters)

    1. ancestral weaponry; the weapon chosen gains ghost touch property. (like kensei attack bonuses that would work only with the chosen weapon again)

    2. Pledge of Loyalty: +4 bonus against mind-affecting effects. (enchancement?)

    3. Kiai! (Ex): At 3rd level, a Samurai may convert a successful strike into a confirmed critical hit (...)

    note: this would be a toggle button with x charges. like if you activate it and miss, charge is not used. but if you hit it's a crit for sure and charge used.

    (...) He may use this ability a number of times per day equal to half his Samurai level + 2.

    4. Whirlwind Attack: A Samurai gains Whirlwind as a bonus feat at 4th level.

    5. Blindfighting: A Samurai gains Blind Fighting as a bonus feat at 6th level. If the Samurai already has this feat, he may choose a Combat Feat instead, but only if he meets the prerequisites of that feat.

    6. Terrible Blows (Su): At 6th level, a Samurai's Ancestral Weapon bypasses Damage Reduction and ignores Hardness. (this would be too much i guess, maybe an enhacement starts with 5 bypass damage reduction or something like that)

    6. Parry Magic (Su): At 8th level, a Samurai may use his Ancestral Weapon to parry magic targeted at him. When the Samurai is targeted by a spell or supernatural ability, he may take an Attack of Opportunity against the targeted effect. If he can make an attack roll against an AC equal to the spell or effect's DC with this Attack of Opportunity, the effect does not affect him. (super cool, no?)

    note; (SU)per natural abilities doesn't work in antimagic field like beholders'.

    7. Deny Caster Defenses (Ex): At 13th level, a Samurai attacking with his Ancestral Weapon ignores any AC bonuses on his targets that come from spells or spell-like abilities.

    8. Reflect Magic (Su): At 16th level, an spell effect that would be dispelled by a successful use of the Samurai's Parry Magic ability can instead be reflected back on the caster, as per a spell turning effect.

    even if not samurai, what other anti caster melee you would like to see in game?
    Ghallanda Guild Keepers of the Asylum & Plague -[ Beowulfs 14 fighter/3 pal / 3rog Drow]


  16. #16
    Community Member AndyD47's Avatar
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    Default 20 kensai fighter

    A twf bastard sword using fighter is basically already a samurai to my mind,wouldn't be to hard to roleplay it as such.
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  17. #17
    Community Member Vellrad's Avatar
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    Sure lets add samurais.
    Then lets change all monsters and players to manga type models.
    Finally lets change game title to ダンジョンズ&ドラゴンズオンライン .

    /NOT SIGNED
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  18. #18
    Community Member Kominalito's Avatar
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    face it. this will never, ever, ever happen.

    lets just say that you actually get samurai as a PRE. then what? recode new armors to look like asian medieval styles available? they will have to be available to everyone. then you will see that other classes will just LOOK like samaurai because they are 10x as effective as the class itself. then the only reason the PRE is in the game is motivation for devs to make new suits of armor, which is pointless...

    and like the post above, making anything asian in this game will (and i guarentee) completely change the scenery. with the massive influx of free players, what armor do YOU think they would pick if they had choice? there would be a good hard percentage of players all wearing the same gear. of course the next step is to make spells have animations 3 minutes long with mind numbing, epilipsy inducing color bursts, and pigtailed toons with sailor and/or school girl outfits. and mounts that look like My Little Ponies.

    /not signed.
    you changed, bro...

  19. #19
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    Quote Originally Posted by Kominalito View Post
    face it. this will never, ever, ever happen.
    Even if it happens, I will be long dead until then. Since when it is official that Druids are going to be implemented? Multiply that with 666 and that's when you will get any new class.

    Quote Originally Posted by Kominalito View Post
    lets just say that you actually get samurai as a PRE. then what? recode new armors to look like asian medieval styles available? they will have to be available to everyone. then you will see that other classes will just LOOK like samaurai because they are 10x as effective as the class itself. then the only reason the PRE is in the game is motivation for devs to make new suits of armor, which is pointless...
    There are halfling clerics with full plate. There are drow paladins in shining armor. There are barbarian bards. They first soulfully chant and put you in a trance and then they rage scattering saliva around in frenzy mode. Can you distinguish a rogue from a monk if they both using Dragon Touched armor? Can you tell if this is a ranger or twf fighter in full plate? It is not like as if all classes has their own set of armors anyway.

    A full plate of defender looks same on all classes. Just like Dragon Touched or Icy Rainments or anything named. What I mean is, call it Antimagic Dude if you want so you don't have to put new armor models with it. But give him reflect magic ability, make it a real anti caster. I don't care about Samurai fashion, I just think the game lacks real anti caster.
    Last edited by minimomo; 12-27-2010 at 03:47 PM.

  20. #20
    Community Member Talltale-Storyteller's Avatar
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    So at first I read the OP, and thought it was interesting, but un-needed.

    Then I thought AAxeyu's post was a little unnecessarily rude, and *almost* stuck up for the OP...

    Then I read the OPs responses to voodoo and Aranticus...

    At this point I decided the OP is a jerk with a bad attitude, and further reading supported this hypothesis.



    As far as an anti caster melee...I saw somebody say NOT monk?

    What?
    Stunning fist, quivering palm, Touch of Death, kukan-Do, sneak attack, obscene saves, immumities, and abundant step?

    How is that not a casters worst enemy? Discuss.


    Somebody asked about WSS dps... I will only say that with only 2 levels of monk you are not getting enough use out of your ki for the feat imo.
    Last edited by Talltale-Storyteller; 12-27-2010 at 03:57 PM. Reason: Edit: Yes I know monks can't have ALL that at the same time.
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