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  1. #1
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    Default Petition: Samurai

    there are samurai in eberron? yeah. http://eberron.wikia.com/wiki/Samurai

    special abilities (these are stuff i chose from http://www.dandwiki.com/wiki/Samurai_%283.5e_Class%29 and tweaked a bit when too powerful. my intention was to create a melee class who is strong against casters)

    1. ancestral weaponry; the weapon chosen gains ghost touch property. (like kensei attack bonuses that would work only with the chosen weapon again)

    2. Pledge of Loyalty: +4 bonus against mind-affecting effects. (enchancement?)

    3. Kiai! (Ex): At 3rd level, a Samurai may convert a successful strike into a confirmed critical hit (...)

    note: this would be a toggle button with x charges. like if you activate it and miss, charge is not used. but if you hit it's a crit for sure and charge used.

    (...) He may use this ability a number of times per day equal to half his Samurai level + 2.

    4. Whirlwind Attack: A Samurai gains Whirlwind as a bonus feat at 4th level.

    5. Blindfighting: A Samurai gains Blind Fighting as a bonus feat at 6th level. If the Samurai already has this feat, he may choose a Combat Feat instead, but only if he meets the prerequisites of that feat.

    6. Terrible Blows (Su): At 6th level, a Samurai's Ancestral Weapon bypasses Damage Reduction and ignores Hardness. (this would be too much i guess, maybe an enhacement starts with 5 bypass damage reduction or something like that)

    6. Parry Magic (Su): At 8th level, a Samurai may use his Ancestral Weapon to parry magic targeted at him. When the Samurai is targeted by a spell or supernatural ability, he may take an Attack of Opportunity against the targeted effect. If he can make an attack roll against an AC equal to the spell or effect's DC with this Attack of Opportunity, the effect does not affect him. (super cool, no?)

    note; (SU)per natural abilities doesn't work in antimagic field like beholders'.

    7. Deny Caster Defenses (Ex): At 13th level, a Samurai attacking with his Ancestral Weapon ignores any AC bonuses on his targets that come from spells or spell-like abilities.

    8. Reflect Magic (Su): At 16th level, an spell effect that would be dispelled by a successful use of the Samurai's Parry Magic ability can instead be reflected back on the caster, as per a spell turning effect.

    even if not samurai, what other anti caster melee you would like to see in game?

  2. #2
    Community Member Emizand's Avatar
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    Quote Originally Posted by gorgorothsixsixsix View Post
    what other anti caster melee you would like to see in game?
    Occult Slayer

  3. #3
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    so after some more reading, i realized that this should be a prestige class for fighter instead of a new class.

    something like, "samurai I" gives +4 bonus against mind-affecting effects, ghost touch property for ancestral weapon and kiai.

    requirement for "samurai I"; whirlwind attack (which of course also requires combat expertise and spring attack)

    and yes, combat expertise also requires 13 int.

    then "samurai II" gives terrible blows, parry magic and blind fighting.

    requirement for samurai II; iron will, discipline and lightning reflexes.

    i make so many requirements i know because fighters already good enough and samurai prestige class would make them a bit too powerful. so he gotta use some of those bonus feats.

    finally "samurai III"; deny caster defenses and reflect magic.

    which requires nothing.

    ............................

    the only problem is that int 13 but then again this would go great when multiclassing with rogues and even some tankish tempests.

    oh, also katana pls
    Last edited by gorgorothsixsixsix; 10-25-2010 at 05:22 PM.

  4. #4

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    Many of the abilities that are listed are very poor for a mmo setting
    If you want to know why...

  5. #5
    Community Member Aaxeyu's Avatar
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    Here's a suggestion: Learn the game before making suggestions.

  6. #6
    Community Member Mister_Peace's Avatar
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    Twf fighter, bastard sword and short sword

    full ranks of Intimidate

    brigandine armor

    done

    Edit: don't forget LN alignment
    Quote Originally Posted by havokiano View Post
    you are boring. And you rosik a lot. bye.
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    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

  7. #7
    Community Member voodoogroves's Avatar
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    Samurai is a base class in 3.x. Of course, it's pretty darn weak. I'd rather play a fighter with different skinned armor. That'd be nifty. The Samurai class has similar problems to many other 3.5 base classes in that it has non-scaling abilities in the class progression and was either ignored or dipped only. Swashbuckler is in a similar boat - optimized no one really took more than a few levels. That said, I'd love to see Scout and Swashbuckler.


    Classes which would translate best as PREs or even base classes would have meaningful abilities that scale as the character progresses.


    so - I guess - I don't need a samurai



    And further, a samurai without kick-rear armor would be lame. I'd rather have new armor skins, new helmets and new weapons to look like one.
    Ghallanda - now with fewer alts and more ghostbane

  8. #8
    Community Member Chai's Avatar
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    Quote Originally Posted by gorgorothsixsixsix View Post
    there are samurai in eberron? yeah. http://eberron.wikia.com/wiki/Samurai

    special abilities (these are stuff i chose from http://www.dandwiki.com/wiki/Samurai_%283.5e_Class%29 and tweaked a bit when too powerful. my intention was to create a melee class who is strong against casters)

    1. ancestral weaponry; the weapon chosen gains ghost touch property. (like kensei attack bonuses that would work only with the chosen weapon again)

    2. Pledge of Loyalty: +4 bonus against mind-affecting effects. (enchancement?)

    3. Kiai! (Ex): At 3rd level, a Samurai may convert a successful strike into a confirmed critical hit (...)

    note: this would be a toggle button with x charges. like if you activate it and miss, charge is not used. but if you hit it's a crit for sure and charge used.

    (...) He may use this ability a number of times per day equal to half his Samurai level + 2.

    4. Whirlwind Attack: A Samurai gains Whirlwind as a bonus feat at 4th level.

    5. Blindfighting: A Samurai gains Blind Fighting as a bonus feat at 6th level. If the Samurai already has this feat, he may choose a Combat Feat instead, but only if he meets the prerequisites of that feat.

    6. Terrible Blows (Su): At 6th level, a Samurai's Ancestral Weapon bypasses Damage Reduction and ignores Hardness. (this would be too much i guess, maybe an enhacement starts with 5 bypass damage reduction or something like that)

    6. Parry Magic (Su): At 8th level, a Samurai may use his Ancestral Weapon to parry magic targeted at him. When the Samurai is targeted by a spell or supernatural ability, he may take an Attack of Opportunity against the targeted effect. If he can make an attack roll against an AC equal to the spell or effect's DC with this Attack of Opportunity, the effect does not affect him. (super cool, no?)

    note; (SU)per natural abilities doesn't work in antimagic field like beholders'.

    7. Deny Caster Defenses (Ex): At 13th level, a Samurai attacking with his Ancestral Weapon ignores any AC bonuses on his targets that come from spells or spell-like abilities.

    8. Reflect Magic (Su): At 16th level, an spell effect that would be dispelled by a successful use of the Samurai's Parry Magic ability can instead be reflected back on the caster, as per a spell turning effect.

    even if not samurai, what other anti caster melee you would like to see in game?
    I think these Samaurai rules were written up to be more like Jedi and less like Samaurai. It parries magic with its sword and cuts through just about anything? Sounds like a lightsaber to me. (In Chris Rock's voice...) George Lucas gonna sue somebody!
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  9. #9
    Community Member Xenus_Paradox's Avatar
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    No non-Eberron-specific classes until we get Artificers!
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  10. #10

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    Quote Originally Posted by Mister_Peace View Post
    Twf fighter, bastard sword and short sword

    full ranks of Intimidate

    brigandine armor

    done

    Edit: don't forget LN alignment
    lawful yes but i do not think i seen anywhere stating a samurai must be neutral as well
    If you want to know why...

  11. #11
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    Quote Originally Posted by Aranticus View Post
    Many of the abilities that are listed are very poor for a mmo setting
    trolls.

    i already said this is fighter prestige class.

    and this, is way better than kensei.

    if kensei is not very poor, this is not too.

    Quote Originally Posted by voodoogroves View Post
    3.5 base classes in that it has non-scaling abilities in the class progression
    did you even read? here are some stuff scaling with level;

    6. Terrible Blows (Su): At 6th level, a Samurai's Ancestral Weapon bypasses Damage Reduction and ignores Hardness. (this would be too much i guess, maybe an enhacement starts with 5 bypass damage reduction or something like that)

    3. Kiai! (Ex): At 3rd level, a Samurai may convert a successful strike into a confirmed critical hit (...)

    note: this would be a toggle button with x charges. like if you activate it and miss, charge is not used. but if you hit it's a crit for sure and charge used.

    (...) He may use this ability a number of times per day equal to half his Samurai level + 2.
    besides, these are just what i picked from original samurai concept. otherwise they get vorpal property to ancestral weapon too but if i were to include that you would say too strong this time.

    Quote Originally Posted by Xenus_Paradox View Post
    No non-Eberron-specific classes until we get Artificers!
    read only first line? here; http://eberron.wikia.com/wiki/Samurai

  12. #12
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by gorgorothsixsixsix View Post

    did you even read? here are some stuff scaling with level;
    Standard internet procedure would have me one-up your snide comment, but I'm going to assume you were caught at a weak moment.

    (1) Yes I read it.

    (2) Why would Turbine create something completely different than what is in the D&D IP, given that this game is ALL ABOUT THE D&D IP? Because you think Samurai are cool?

    (3) If they base the class on the IP, it's weak. It's incredibly weak.

    (4) Your idea, while it shows you like to be creative, does nothing for me. I get you think it's awesome; we are each entitled to our own opinions.

    (5) Flavor-wise, are there Samurai (the 3.5 class) in Eberron? Sure thing. They may not look anything like you think they do and they certainly by-the-book don't function like you're describing. Thing is, basically anything in D&D can be found in Eberron - that was one of the reasons it won the setting search - it's open-ended and expansive opportunities.

    (6) Flavor-wise, if you want something that looks like a samurai, there is no such equipment set in the game. I'd much rather (and this is my opinion) have them add visual flavor than a poor version (yours) of an already poor 3.5 base class (the published one).

    (7) If they add more mechanical elements, I'd much rather they focus on other D&D components that haven't been covered instead of yet-another Samurai. I'd much rather have a D&D-specific thing, than a transplant. Even if you dreamed up the coolest and most balanced awesome mechanic progression for the Samurai class, I'd still rather have a Warlock, Duskblade, Beguiler, Dragonfire Adept, Crusader, Artificer or other D&D-specific base class ... or a Spellsword, Knight Phantom, Weretouched Master, Enlightened Fist, Escalation Mage, Landforged Walker, etc. D&D or Eberron flavored PRC. Revenant Blades. Nonsomatic Chirugen. I'd much rather have something that oozed Eberron or at least D&D than a transplant that is in the "also found here" section. I'd rather have a "generic" non-eberron base class than one that has specific cultural ties which have been back-fit to "can be found in Eberron".

    I also don't want to convert Sailor Moon to DDO, call me crazy.


    I totally read what you wrote, and disagree with the choice of the class and your interpretation.
    Last edited by voodoogroves; 10-26-2010 at 01:55 AM.
    Ghallanda - now with fewer alts and more ghostbane

  13. #13
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    what i want is a melee class who can kill casters. can't tank many mobs but goes there, through magic, not affected, and kills the bastard. like my last sentence in the first post; even if not samurai, what other anti caster melee...

    adding samurai, if they were to do what i suggested is not that hard. i'm not into something that looks like a samurai, i'm into something that cuts magic being a melee.

    is kensei very weak? well, my samurai will be stronger than kensei at least. and again, it's not like i'm a dev and you have to accept my samurai as it is. even though i gave a detailed description, it's still conceptual because;

    monk's flurry is not flurry, clerics has no domains, rangers can't track, the most fun ability of fighter, cleave sucks. can't sneak attack with bows, "action points" something completely else than what you see in other games eg. neverwinter nights or baldurs gate...

    make 18 shortcut bars, fill it with 100 clickies, solo everything just jumping and firewalling. shows how far this is from real d&d.

    everyone is a rambo. so don't tell me original d&d rules and stuff.

  14. #14
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    Hmm... What anti-caster melee should be added to the game? I pick Monk.

    Oh wait, thats already in there.

    Any sort of ability that flat out bypasses all DR, even just by 1 point, is completely contrary to the way DR works.

    Autocrit-on-demand is just silly overpowered. Even with charges. And especially so if charges dont get used on a miss.

    There is no such thing as attack of opportunity in DDO.

    Enemy casters typically do not buff themselves with +AC spells.

    Blindfighting is not a feat in DDO. Even if it were, it would be worthless once you had mantle+VoM

    Whirlwind is worthless as an attack in DDO.

    So, what is left? Ghost touch and +4 vs mind affecting spells... wait, you have protection vs evil already? Well theres always that ghost touch sword...

  15. #15
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    Lots of ways to make samurai with existing stuff, like others have said.

    Full fighter kensei (I'm sure many samurai certainly were) fits the flavor.

    Or, fighter(kensei)/monk multiclass for the more clothed no armor version.

    Really, the only thing missing is adding more great/bastard/long sword graphics with katana like curves.

  16. #16
    Community Member t0r012's Avatar
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    So, what is left? Ghost touch and +4 vs mind affecting spells... wait, you have protection vs evil already? Well theres always that ghost touch sword...
    or pally hunter of the dead I and kensai II
    combine the 2 and you can squeak out almost the exact same as the proposed samurai
    Move along , Nothing to see here

  17. #17
    Community Member elujin's Avatar
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    makea a pally/monk whirling steel build and call it samurai

    or a elf fvs/monk

    /done
    Virt II makes elujin smile !

  18. #18
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    Totally off topic as this thread should be derailed by now, but similar to the guy who thinks you confused samurai with jedi...

    What you see that could be considered a whirlwind attack is actually multiple critical hits in sequence. Samurai are more of a sword out, sword kill, sword readied/stowed. It does help when sword readied leads back into sword kill, but yeah thats my point for the day.

    Dogan
    pretends to know what he's talking about.

  19. #19
    Community Member AyumiAmakusa's Avatar
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    I want Mystic Theurge.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  20. #20
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    Quote Originally Posted by richieelias27 View Post
    Any sort of ability that flat out bypasses all DR, even just by 1 point, is completely contrary to the way DR works.
    then they should remove metalline weapons... listen to yourself. or try to understand the game you are playing.

    Quote Originally Posted by richieelias27 View Post
    Autocrit-on-demand is just silly overpowered. Even with charges. And especially so if charges dont get used on a miss.
    yet everyone else other than you said very weak... which shows how you people here to be against everything. you will either say overpowered or weak.

    Quote Originally Posted by richieelias27 View Post
    There is no such thing as attack of opportunity in DDO.
    doesn't matter, instead of using saves, use attack roll. it's not a problem.

    Enemy casters typically do not buff themselves with +AC spells.

    Quote Originally Posted by richieelias27 View Post
    Blindfighting is not a feat in DDO. Even if it were, it would be worthless once you had mantle+VoM
    halforcs also was not a race in ddo once. if you read what i said, samurai II gets it. so it doesn't even have to be a feat. there are deathblock armors but that didn't stop them from adding deathward spell.

    Quote Originally Posted by richieelias27 View Post
    Whirlwind is worthless as an attack in DDO.
    if you make it with a very short cooldown it will be nice.

    Quote Originally Posted by richieelias27 View Post
    So, what is left? Ghost touch and +4 vs mind affecting spells... wait, you have protection vs evil already? Well theres always that ghost touch sword...
    there are all sort of items and weapons with all sorts of properties. why ranger has plus 2 to resistances? who use ranger summons other than wasting their sp? why there are keen weapons while it doesn't stack with imp.crit... just because there's something in game, it doesn't mean having it permanently will be bad, it makes for inventory space, frees slots, makes life easier.

    which is exactly what i was talking about 18 shortcut bars and 177 clickies. oh wait, let me put this helmet before i kill you mister zombie. and use this greater heroism too. now die.

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