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  1. #1
    Community Member Resilian's Avatar
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    Default Half-Orc 13rog/6monk/1ranger Qstaff build

    I was inspired after seeing OldAquarian's thread here, but decided that I liked monk and ninja spy better than kensei as my main is a pure monk.

    This is my take on a H-Orc Qstaff build. The levels I take each class and the feat order I'm not 100% sure on so I could definitely use some C&C there. I tried to get Ranger asap for wand usage, Acrobat I and Ninja I asap in that order as well.

    Code:
    Character Plan by DDO Character Planner Version 3.7.0 BETA
    DDO Character Planner Home Page
    
    Varigor 
    Level 20 Lawful Neutral Half-Orc Male
    (6 Monk \ 13 Rogue \ 1 Ranger) 
    Hit Points: 276
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 18
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 25                   27
    Dexterity            12                 14                   17
    Constitution         16                 18                   18
    Intelligence         13                 15                   15
    Wisdom                8                  8                    8
    Charisma              6                  8                    8
    
    Tomes Used
    +1 Tome of Dexterity used at level 4
    +1 Tome of Intelligence used at level 4
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               5                 23                   29
    Bluff                -2                 -1                   -1
    Concentration         3                  4                    4
    Diplomacy            -2                 -1                   -1
    Disable Device        5                 25                   25
    Haggle               -2                 -1                   -1
    Heal                 -1                 -1                   -1
    Hide                  5                  7                    7
    Intimidate           -2                 -1                   -1
    Jump                  8                 31                   37
    Listen               -1                 -1                   -1
    Move Silently         5                  7                    7
    Open Lock             5                 19                   19
    Perform              n/a               n/a                   n/a
    Repair                1                  2                    2
    Search                5                 25                   25
    Spot                  2                 22                   22
    Swim                  4                  8                    8
    Tumble                2                 22                   28
    Use Magic Device      2                 22                   25
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 3 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Power Attack
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Stunning Blow
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Orcish Fury I
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Strength I
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Damage I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Enhancement: Orcish Strength II
    Enhancement: Rogue Thief-Acrobat I
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Monk Bonus) Resilience
    
    
    Level 10 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Static Charge
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Rogue Dexterity II
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Dodge
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Great Weapon Aptitude I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Flame
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 18 (Rogue)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Ranger Sprint Boost I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Attack III
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Rogue Dexterity III
    Favored Enemy: Undead for leveling, will switch to Evil Outsider at 17-20~.

    I don't like that I had to take Imp Evasion so late, but it was the quickest I could get it if I wanted Ninja Spy I early on.

    Stats (unbuffed):
    STR 18 +6 item +2 tome +5 levels +2Orc +2 Fire stance +3 exceptional: 38
    DEX 12 +6 item +2 tome: 20
    CON 16 +6 item +2 tome: 24
    INT 13 +1 tome: 14 +6 item swap for traps: 20
    WIS 8 -2 stance: 6
    CHA 6 +6 item +2 tome: 14


    Hitpoints (unbuffed):
    20 heroic
    10 draconic
    8 ranger
    48 monk
    78 rogue
    20 racial toughness
    22 toughness
    140 con
    40 Sup False Life
    20 toughness item
    45 greensteel
    --------------------
    451 HP unbuffed
    +20 Rage Spell
    ----------------
    471 HP
    +40 Madstone
    --------------
    511 HP
    +40 Double Madstone
    ------------------------
    551 HP if fully raged


    Use Magic Device:
    22 Levels
    +3 CHA Item
    +4 GH
    +3 SF: UMD
    -----------
    32
    +3 Exceptional CHA Skills on DT
    +5 Seven-Fingered Gloves
    -----------------------------
    40 Standing UMD without having to swap in Golden Cartouche and without relying on Bard buffs.

    Stunning Blow DC:
    10
    +10 Wraps
    +14 STR
    -------------
    34
    +1 Yugo Pot
    +3 Titan's Grip Clicky
    -----------------------
    38
    +1 Rage Spell
    -------------
    39
    +2 Madstone Rage
    -------------------
    41
    +2 Double Madstone Rage
    ----------------------
    43
    Last edited by Resilian; 11-12-2010 at 10:04 PM.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  2. #2
    The Mad Multiclasser Failedlegend's Avatar
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    Whats the point of the fighter level...you obviously don't need the extra feat (4 toughness) nor do you need the weapon profs since you already have Q-Staff prof....so whats it for 7 Monk is far more potent.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  3. #3
    The Hatchery
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    Dandonk's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Whats the point of the fighter level...you obviously don't need the extra feat (4 toughness) nor do you need the weapon profs since you already have Q-Staff prof....so whats it for 7 Monk is far more potent.
    I went for 1 fighter on my staff build. I did this for the hp (2+10 from enhancement), the feat, the stunning blow tactic thing and +2 fort save.
    That said, monk gives access to improved recovery rank 2, the selfheal thing (for my build I'd have gotten that around level 18-19, and didn't see the point - I'd rather umd wands/scrolls at that point), and better effect for some monk thingies.

  4. #4
    Community Member Resilian's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Whats the point of the fighter level...you obviously don't need the extra feat (4 toughness) nor do you need the weapon profs since you already have Q-Staff prof....so whats it for 7 Monk is far more potent.
    You know I never realized that I did that. The guy below you has a point bout the tactic AP, the fort save, and the extra HP though. That said..what about a level of ranger? Evil Outsider favored enemy for some slight added dps?
    So the question:

    13rog/7monk
    13rog/6monk/1fgt
    13rog/6monk/1rng

    Which would give the most benefit?
    Last edited by Resilian; 10-25-2010 at 11:22 AM.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  5. #5
    The Hatchery
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    Dandonk's Avatar
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    Hmm, ranger for a small FE bonus (+3 damage, +1 AC if you want), +2 fort and reflex save, sprint boost and no-umd wand use isn't bad, either.

  6. #6
    Community Member Resilian's Avatar
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    Quote Originally Posted by Dandonk View Post
    Hmm, ranger for a small FE bonus (+3 damage, +1 AC if you want), +2 fort and reflex save, sprint boost and no-umd wand use isn't bad, either.
    What level would you suggest taking ranger?

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  7. #7
    The Hatchery
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    Quote Originally Posted by Resilian View Post
    What level would you suggest taking ranger?
    Probably 2 or 4, to get some mileage out of the wand use. I think I took my fighter level at 4, so would likely take ranger there instead if I made such a build.

  8. #8
    Community Member OldAquarian's Avatar
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    Also, if you are going to do Half Orc - do 20 Strength - that extra bit of health you get from the CON is dwarfed by the huge number of times you take toughness
    And with that many HP - the extra +heal from Monk 7 will keep healers happy
    So, as nice as Ranger sounds, the bonus heal from Monk sounds the best bet

  9. #9
    Community Member Resilian's Avatar
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    I am a very versatility-oriented player so I think I'm going to stick with Ranger. Updated OP with new build.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  10. #10
    Community Member Freeaked's Avatar
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    Hi I really like the looks of this build can a newb be cheaky and ask for the skill up's? thank's.

  11. #11
    Community Member Resilian's Avatar
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    Quote Originally Posted by Freeaked View Post
    Hi I really like the looks of this build can a newb be cheaky and ask for the skill up's? thank's.
    Mostly I put points in all the leveled skills during each rogue level, capping out the ones i neglected from other class levels, and when putting points in for monk/ranger i cap search/dd/umd only.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  12. #12
    Community Member Freeaked's Avatar
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    Thank's for the reply and thank's for the fun i'm going to have using this build

  13. #13
    Community Member Resilian's Avatar
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    No problem. Let me know how it plays for you..I'm focusing on finishing my TR'd monk main before I go heavy into playing this guy =P

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  14. #14
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    Hey where do you get the generator with half orcs?

  15. #15
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by Jolnear View Post
    Hey where do you get the generator with half orcs?
    The latest Planner has been updated to match all the features of the current release
    You can click the RED link - DDO Character Planner Home Page in the build to go to the planner page to download the latest version
    This was built with a BETA version - but the latest is not beta
    Enjoy

  16. #16
    Community Member elyssaria's Avatar
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    Here are some input that I added to OldAquarians thread since he requested some calcs.

    13 rogue 6 fighter 1 monk (42 STR)

    452,17 DPS if THF-Twitching
    390,59 DPS normal fighting (Then you have glancing blows)

    13 rogue 6 monk 1 ranger (40 STR)

    467,29 DPS if THF-Twitching
    396,99 DPS normal fighting (Then you have glancing blows)

    Now we need to remember that the 3 damage from FE is very limited since it only works against one group of monsters. So if we remove those then the DPS is 457,18 THF-Twitch and 387,55 THF.

    Then you have some other factors to keep in mind when choosing a build:


    13 rogue 6 fighter 1 monk
    * 6 Fighter give you 4 extra feats + 1 from 1 Monk
    * 6 Fighter gives more HP then 6 Monk
    * 6 Fighter gives better BAB then 6 Monk
    * 6 Fighter gives 2 extra damage from weapon specialization and 2 extra str (equals to 1 more damage and 1 to hit)
    * 6 Fighter gives you kensei I +2 damage (due to THF), + 1 to combat dc, +1 to ki on critical hits

    13 rogue 6 monk 1 ranger

    * 6 Monk gives you 3 extra feats where the 6 Fighter gets 5
    * 6 Monk gives 5% doubleattack chance instead of 2,5% with 1 monk
    * 6 Monk gives a bit better ki strikes, resulting in about 1.5 more damage per hit compared to 1 Monk
    * 6 Monk gives 20% extra run speed, whereas 1 monk gives none
    * 6 Monk gives ninjaspy I which gives 3.5 extra sneakattack damage and also Shadow Fade (which in my oppinion is a very very nice ability that gives you a 20% concealment that stacks with Blur and Displacement
    * 1 Ranger adds 3 extra damage vs favored enemy (very situational though), ranger sprint boost

    Just some more input to the discussion

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  17. #17
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by elyssaria View Post
    13 rogue 6 fighter 1 monk
    * 6 Fighter give you 4 extra feats + 1 from 1 Monk
    * 6 Fighter gives more HP then 6 Monk With the amount of Toughness he takes this is rather irrelvant
    * 6 Fighter gives better BAB then 6 Monk Irrelevant grab DP scrolls besides doesn't Monk get Full BAB with Ki wepoans?
    * 6 Fighter gives 2 extra damage from weapon specialization and 2 extra str (equals to 1 more damage and 1 to hit)
    * 6 Fighter gives you kensei I +2 damage (due to THF), + 1 to combat dc, +1 to ki on critical hits

    13 rogue 6 monk 1 ranger

    * 6 Monk gives you 3 extra feats where the 6 Fighter gets 5
    * 6 Monk gives 5% doubleattack chance instead of 2,5% with 1 monk
    * 6 Monk gives a bit better ki strikes, resulting in about 1.5 more damage per hit compared to 1 Monk
    * 6 Monk gives 20% extra run speed, whereas 1 monk gives none
    * 6 Monk gives ninjaspy I which gives 3.5 extra sneakattack damage and also Shadow Fade (which in my opinion is a very very nice ability that gives you a 20% concealment that stacks with Blur and Displacement
    * 1 Ranger adds 3 extra damage vs favored enemy (very situational though), ranger sprint boost
    * 6 Monk gives you access to second tier stances
    * 6 Monk allows you to take the First & Second tiers of you animal path which can be quite potent
    * 6 Monk Gives you access to Monk Wis1&2 further increasing your AC and special attacks power and/or DCs
    * 6 Monk allows you to choose Light or Dark Monk path giving you highly potent abilities and access to PREs (Most likely Dark Monk for this build...some benefits shown above)
    * 6 Monk gives you Disease Immunity
    * 6 Monk gets +2 AC from an improved centered bonus
    * 6 Monk will have much higher saves
    * 6 Monk gets more Skill points
    * 6 Monk grants the ability to regenerate your Ki
    * 6 Monk can have +20% Improved Recovery


    Just some more input to the discussion

    /Khierra
    Notes in Red (You missed alot of monk 6 stuff)...also note that 7 Monk will get you a self-healing ability and improved recovery.

    Note: Too bad you can't make a Barb Monk :P
    Last edited by Failedlegend; 11-12-2010 at 09:32 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  18. #18
    Community Member Resilian's Avatar
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    As I stated in the OP it all comes down to preference in my opinion.

    Also..I made some changes to the build and the info posted in the OP. I cut down my HP in order to take SF: UMD. Not desirable to be under 500 HP as I'm accustomed to over 500 HP on my monk, but with such low hitdice on Rogue it wasn't very easy to have tons of HP without taking tons of Toughness. Decided that with -20% Threat and UMD for Heal Scrolls it wouldn't be such an issue.

    Updated HP totals, UMD totals, and Stunning Blow DC breakdown.
    Last edited by Resilian; 11-11-2010 at 12:01 PM.

    Zaeken Ael'Thura -- Third Life begins! 18/1/1 Barb/Fighter/Rogue planned.
    Splodethem and heal you -- Level 20 Human Favored Soul Evoker

  19. #19
    Community Member OldAquarian's Avatar
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    By the way +1 rep - It's great to have this kind of detail about different ways to go with a build

  20. #20
    Community Member elyssaria's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Notes in Red (You missed alot of monk 6 stuff)...also note that 7 Monk will get you a self-healing ability and improved recovery.

    Note: Too bad you can't make a Barb Monk :P
    Yes I am aware that I was missing alot, I am sure there are things missed on the fighter side too. I simply wrote down the things that I had in mind at that point and which was of importance. Ie it felt not necessary to point out the evasion thing since you get improved evasion from the rogue lvls anyway etc. So the short list that I wrote down was not meant to be a complete list more some thought.

    Also the main focus was around the damage since that was the original request of OldAquarian, then some other things slipped in.

    Either way it's good the more complete it is
    Last edited by elyssaria; 11-12-2010 at 12:29 AM.
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

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