Page 1 of 4 1234 LastLast
Results 1 to 20 of 75
  1. #1
    2014 DDO Players Council
    Rasczak's Avatar
    Join Date
    Jun 2009
    Posts
    0

    Default Intimidate WAI or Broken?

    Been running with various groups as well as various intimitank builds and it seems like bosses that get intimidate ignore the person intimidating. ToD being the one I experienced the most.


    Haven't seen another thread so if there is one please link it here but it seems like the skill is definitely not WAI. The boss gets the intimidate symbol above their head then buggers off.

    Is this in some way due to paladins gains it as a class skill? Is there any mention of a fix....
    Going to check the known bugs thread now again but hadn't seen anything before.
    Don't let common sense stop you...
    Qualified Devil's Advocate ` Refugee Boldrei '06 / Keeper '09

  2. #2
    Community Member Quikster's Avatar
    Join Date
    Apr 2008
    Posts
    4,968

    Default

    Tried using it on the end boss in epic chrono tonight. It only worked about half the time. Was definitely passing the check.

    Thats the only raid ive been doing since the update as ive been levling a tr so....
    Sarlona's FORMER #1 Piker!!
    QuiknDirty~Quikster~Quikkilla Missquik~
    Member of Roving Guns

  3. #3
    Community Member Tuney's Avatar
    Join Date
    Apr 2006
    Posts
    942

    Default

    I noticed when I was intimdating with my bard on the named Devil in Shroud. If used intimdate as soon as it refreshed , I couldn't have him stick on me. Yet if I waited a sec or two after it finished I could keep him locked on me.

  4. #4
    Community Member
    Join Date
    Apr 2010
    Posts
    103
    Visit our Blog - http://slackermommy.com

  5. #5
    Community Member synkos's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    We had a problem with Sully in ToD yesterday, intim couldn't grab him for the life of it (and normally doesn't have issues with it).
    Synaan : Synay : Synaya : Syngheal
    To lead is to follow your people.

  6. #6
    2014 DDO Players Council
    Rasczak's Avatar
    Join Date
    Jun 2009
    Posts
    0

    Default

    Ty for the link.

    I knew it couldn't just be me experiencing it.
    Don't let common sense stop you...
    Qualified Devil's Advocate ` Refugee Boldrei '06 / Keeper '09

  7. #7
    Community Member dogpig00's Avatar
    Join Date
    Sep 2009
    Posts
    301

    Default

    i found intimidate will not work if you activate it right after it refreshes. The best way to do this is to activate about 0.8 seconds after it refresh. The boss will turn its head, but then it will turn it back to you and no attack will be made against the beaters.

  8. #8
    Community Member
    Join Date
    Jul 2006
    Posts
    0

    Default Intim WAI from my perspective

    It is interesting - in a lot of pugs over the weekend people talked about intim and were saying "Just use intim!" when they wanted a mob to change aggro. I am not convinced that everyone who was saying that really understood that intim has a DC.

    Perhaps there is a greater awareness of intim out there with the pally change and people are trying to use it but not getting that a 6 cha half orc barb can't get aggro by pushing the intim button - they can only get aggro by smashing or chopping!

    I was impressed by two epic DQ runs and an elite VoD where a S&B intimitank glued the boss aggro in spot. I would say it works just fine if you meet the intim requirements for any given mob - but you can still always roll a '1'!

    Vallin.

  9. #9
    Community Member Jiipster's Avatar
    Join Date
    Oct 2009
    Posts
    399

    Default

    Quote Originally Posted by Vallin View Post
    but you can still always roll a '1'!
    Sure, but skill checks don't autofail on a 1

  10. #10
    Community Member eonfreon's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Default

    Quote Originally Posted by Vallin View Post

    I was impressed by two epic DQ runs and an elite VoD where a S&B intimitank glued the boss aggro in spot. I would say it works just fine if you meet the intim requirements for any given mob - but you can still always roll a '1'!

    Vallin.
    Do you always fail on a "1"? I didn't think Intimidate worked that way.

    I thought it was like UMD and Disable Devices, that if you rolled a 1 + your modified score equaled the threshold number you still succeeded. Also if you rolled a 20 + your modified score didn't equal the threshold then you failed.

    However, what's being talked about is where the Intimidate succeeds, and you know it succeeds because you see the dice roll (and it actually tells you that it's successful or a failure- it pops on your screen "intimidate success" or "intimidate failure" ) and the "hand" graphic pops overhead of the successfully intimidated MOB, and yet the MOB then ignores the intimidator.

    Some monsters have bugged out from time to time, but on MOBs that can be intimidated and are successfully intimidated, the MOB does not normally switch aggro during the duration of the intimidate.

  11. #11
    Community Member
    Join Date
    Jul 2006
    Posts
    0

    Default

    Quote Originally Posted by Jiipster View Post
    Sure, but skill checks don't autofail on a 1
    Correct - I was inaccurate and was referring to requirements - meaning that a 1 would fail if you didn't meet the requirement.

  12. #12
    Community Member
    Join Date
    Jul 2006
    Posts
    0

    Default

    Quote Originally Posted by eonfreon View Post

    However, what's being talked about is where the Intimidate succeeds, and you know it succeeds because you see the dice roll (and it actually tells you that it's successful or a failure- it pops on your screen "intimidate success" or "intimidate failure" ) and the "hand" graphic pops overhead of the successfully intimidated MOB, and yet the MOB then ignores the intimidator.

    I have not personally seen this happen, but it would not shock me.

    Is it possible that there are too many dynamics in play (meta-game) such as modem connections, lag, your own computer, etc. that it is possible for intermittent glitches like this to occur?

    I don't see this as a 'totally broken' issue and just wonder if these other dynamic factors might cause problems on an individual basis.

    Vallin.

  13. #13
    2014 DDO Players Council
    Rasczak's Avatar
    Join Date
    Jun 2009
    Posts
    0

    Default

    Quote Originally Posted by Vallin View Post
    I have not personally seen this happen, but it would not shock me.

    Is it possible that there are too many dynamics in play (meta-game) such as modem connections, lag, your own computer, etc. that it is possible for intermittent glitches like this to occur?

    I don't see this as a 'totally broken' issue and just wonder if these other dynamic factors might cause problems on an individual basis.

    Vallin.
    It is broken when compared to how it was before U7.

    It is not lag, computer or any other issue besides game mechanics not working as they are supposed to according to how it has worked before.

    Would you say something like say, harry standing rooted to the spot is not a broken mechanic?

    If you refer to the other posts you would see it is very specific bosses mentioned here.
    Last edited by Rasczak; 10-26-2010 at 04:38 AM.
    Don't let common sense stop you...
    Qualified Devil's Advocate ` Refugee Boldrei '06 / Keeper '09

  14. #14
    Ninja Spy phillymiket's Avatar
    Join Date
    Nov 2009
    Posts
    1,040

    Default

    I just posted on another thread but this one is in a more frequented spot, pardon repeated post.

    I have run with the same intimis that worked before the update and don't work now. They all have the same comments about what is different. Their builds, skill and equipment haven't changed. Something else changed.
    It seems obvious to me that the intimis lose aggro now after a a successful skill check.

    How could everyone all of a sudden be getting lag or be mistaken about this?

    It seems to be mostly chicken-related bosses that are effected.

    Any word from the devs?
    BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.

  15. #15
    Community Member
    Join Date
    Jul 2006
    Posts
    0

    Default

    Quote Originally Posted by Rasczak View Post
    It is broken when compared to how it was before U7.

    It is not lag, computer or any other issue besides game mechanics not working as they are supposed to according to how it has worked before.

    Would you say something like say, harry standing rooted to the spot is not a broken mechanic?

    If you pay attention to the posts you would see it is very specific bosses mentioned here.
    I do pay attention, and I do see what was said - I was just asking to rule out other possibilities. That is how we flesh out the nature of the problem.

    Just because people come on forums complaining about issues doesn't mean they are really broken. I am certain that it is helpful to the devs for us to weed out issues where people don't understand intim, or where we can rule out lag or meta-game pc/connection issues.

    Jumping into defensive mode doesn't help the thread. It's called a conversation - I am not challenging that it is broken - I just haven't consistently seen it myself and I HAVE seen intim work fine - even on the bosses mentioned - so that is why I was asking about ruling things out.

    Vallin.

  16. #16
    Community Member eonfreon's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Default

    Quote Originally Posted by Vallin View Post
    I have not personally seen this happen, but it would not shock me.

    Is it possible that there are too many dynamics in play (meta-game) such as modem connections, lag, your own computer, etc. that it is possible for intermittent glitches like this to occur?

    I don't see this as a 'totally broken' issue and just wonder if these other dynamic factors might cause problems on an individual basis.

    Vallin.
    Well, no one can know all these things, especially about other people's systems. However, we can infer that perhaps something new is in the mix, because these are reports from people who have used Intimidate in a certain manner, time after time. I would like to say "all thing's being equal" but of course with so much hidden away, we have few "baselines" to measure.

    However, one baseline is that it "should" work the same today as it did yesterday for the same character, with the same gear, run by the same person, using the same computer, against the same Mob, in the same quest.

    Since I'm not a Boss Intimidater, rather a Mob Intimidater, I don't have the experiences to say how Intimidate is functioning beyond a certain criteria. The trash I use it on seem to work correctly, but then they don't live long enough to do much more then look my way usually.

    However, if the person I described above who always succeeded in a given situation is getting "strange" results, then I'm inclined to believe something is not WAI. Whether it is a bug or because something changed in the game specs or the person's system or internet connection, it is still something we'd like to know.

    Because if these "strange" happenings are not WAI then perhaps a fix can be found. If they are WAI, then we would like to know so we can plan our strategies accordingly.

  17. #17
    Community Member eonfreon's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Default

    Quote Originally Posted by Vallin View Post
    I do pay attention, and I do see what was said - I was just asking to rule out other possibilities. That is how we flesh out the nature of the problem.

    Just because people come on forums complaining about issues doesn't mean they are really broken. I am certain that it is helpful to the devs for us to weed out issues where people don't understand intim, or where we can rule out lag or meta-game pc/connection issues.

    Jumping into defensive mode doesn't help the thread. It's called a conversation - I am not challenging that it is broken - I just haven't consistently seen it myself and I HAVE seen intim work fine - even on the bosses mentioned - so that is why I was asking about ruling things out.

    Vallin.
    He was not being defensive, really. He was answering your queries.

    You are speaking in generalities. About some Pugs and Raids you've been in. And how "maybe" the Pugs don't understand the mechanics of it. So it may be WAI and not broken. Or that it could be lag or something else in the system.

    However, others are speaking of specifics and are answering the very questions you bring up. They would know if it's lag.

    And who knows, maybe it's because of some new process running in the background that causes this "misfire". And that would be considered a bug, unless the Devs intended it to work this way without telling anyone. It could be intentional or it could be a bug, heck it could even be a bug that the Devs don't care about and thus it'll in effect be WAI.

    But enough people with high success rates of using Intimidate are speaking up to make me wonder if something's up.

  18. #18
    Community Member
    Join Date
    Jul 2006
    Posts
    0

    Default

    Quote Originally Posted by eonfreon View Post
    Well, no one can know all these things, especially about other people's systems. However, we can infer that perhaps something new is in the mix, because these are reports from people who have used Intimidate in a certain manner, time after time. I would like to say "all thing's being equal" but of course with so much hidden away, we have few "baselines" to measure.
    This is the nature of the problem - so much is 'hidden away' and some of it is meta-game and some of it is within-game factors. My best understanding of intim is that it does an initial shift to the intimidator and adds some kind of aggro points but with all the crazy damage that OTHER people can now cause I am wondering if that doesn't mess up the mix??

    It is hard for all things to be equal because (as an example) more people just got their SoS shard and now you might have multiple people chopping sick amounts of damage.

    Or, there could be something bizarre and unrelated like (and I am totally making this up) but the changes to Pale Master could be messing up intim - hey, if we can generate washing machine sounds then who knows how crazy unrelated things can cause odd in-game impact.

    Or it could just be broken. Very tough to say.

    Vallin.

  19. #19
    Community Member Meowin's Avatar
    Join Date
    Jul 2009
    Posts
    14

    Default

    bit off-topic...

    Quote Originally Posted by eonfreon View Post
    However, what's being talked about is where the Intimidate succeeds, and you know it succeeds because you see the dice roll (and it actually tells you that it's successful or a failure- it pops on your screen "intimidate success" or "intimidate failure" ) and the "hand" graphic pops overhead of the successfully intimidated MOB, and yet the MOB then ignores the intimidator.
    If you see hand graphics then you hit the wrong button, shaking hands is the symbol for diplomacy funny anyway what people call the intimidate icon, ("yello finger" in the other thread)...

  20. #20
    Community Member Astraghal's Avatar
    Join Date
    Mar 2010
    Posts
    0

    Default

    Quote Originally Posted by Tuney View Post
    I noticed when I was intimdating with my bard on the named Devil in Shroud. If used intimdate as soon as it refreshed , I couldn't have him stick on me. Yet if I waited a sec or two after it finished I could keep him locked on me.
    Same.

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload