...I have 34 UMD on my 20 Barb
...I have 34 UMD on my 20 Barb
Kehgeld of Sarlona
lol, I thought I'd seen a +13 somewhere. Guess not. You caught me, I'm newish. :P
Last edited by Dakotahorn; 11-01-2010 at 03:16 AM.
Gratz and +1 for having the stones to reply after all the mickeytaking
Melanastere wrote an excellent guide to UMD on the COdemasters boards and has reproduced it here http://forums.ddo.com/showthread.php?p=3239704. Take a look, the highest bonus from an item is the 7 fingered gloves from titan which gives a +5 (edit, +6 from a tier 3 GS item...) but I'd suggest - at the risk of a flaming - that most people other than bards and maybe rogues keep UMD items to swap in to use scrolls etc.
Welcome to the game!
Side
Last edited by Sideways; 11-01-2010 at 09:44 AM.
Sideways, Sidewise, Sidewynder, Sideblast, Sidelyne, Sidenote, Sideshot
Well too bad you won't listen to experience. First off you shouldn't need destruction most of the time to make it worthwhile on your sovereign rune. Maybe i haven't noticed it as much since i carry around 5-6 guards on me at all times and 1 of those is radiance guard which does a lot better than destruction.
The problem i see is you are losing dps for not going disintegration guard on your sovereign rune. 3% chance of proc while being hit 95% of the time is a lot.
I did say i never liked having multiple DT's and that it was my opinion.
I never mocked an opinion i just said it was wrong. I said wrong to disintegration being better only if you are soloing all the time. Destruction meh is nice but not needed in most scenarios. I do agree with what Aranticus said that not all the people go into epics with the best gear available.
Also i don't have an epic item on my barb cause i just don't feel it's needed, the only item i would want would be the esos and i am still farming for the shard but that's it other items i don't need. Also thinking no epics on a character equals no knowledge on epics is dumb. (Not calling you dumb)
But it is wrong in my opinion since you should only be missing 5% on a barb even on epics.
Being hit 95% of the time? I rest my case. Just hope to never be the healer on your group.
Have you ever done epic devils assault , chains of flame or even epic deeps? The last one is actually quite easy and can be healed with a hireling.
If u get hit 95% of the time running those quests something is wrong. CLEARLY.
* Flaws - Flawranga - Flawless - Godlike - Think Tank - Doppelganger *
If you want to know why...
If you want to know why...
... a soldier,
Full of strange oaths, and bearded like the pard,
Jealous in honor, sudden and quick in quarrel,
Seeking the bubble reputation,
Even in the dragon's mouth.
Was referring to mobs that broke up hold monster and/or didnt get held/stunned. Some of them have high ac, such as some of the fishes on red fens(the ones with hats). And also to the benefit that the destruction would bring to those melees with low to-hit. Such as some rogues, pallys, etc. ( Especially yes, against the red named with high ac. ) .
No my build doesnt need destruction. I run with e-sos, +4 str tome, dragon helm, all possible melee rings, etc. But the whole point of my argument was the help it could possibly bring into increasing the group dps. (all hipotheticly.)
But then again this is tottally off-topic and will never end. Im more than through with it.
* Flaws - Flawranga - Flawless - Godlike - Think Tank - Doppelganger *
If you want to know why...
For epic content disintegration guard is pretty weak actually. The amount of damage it does to any mob in there will not do that much of their total hitpoints and the mob will still attack. I can think of quite a few sovereign choices better then disintegration.
Earthgrab guard: Auto crits the mob when it procs allowing for much more dmg than disintegration on anything other than red/purple nameds.
Freezing Ice Guard: Same as earthgrab but has a worse save than the earthgrab so not quite as good although the autocrit period is longer.
Enervation: The negative levels here will do more dmg to a non named mob even on 1 negative level. 4 is drastically more plus it allows for lower saves on mobs for a follow up stunning blow/trip.
Radiance Guard: Blindness lowers mob ac gives auto sneak attacks and a 50% miss chance. With most of the blindness issues fixed this may actually be the best.
Melodic Guard: Stops mob from hitting you and lowers their AC by quite a bit.
Destruction: More for TWF barbs as their to-hit does tend to be a fair bit lower than THF version. Still useful as even a max strength THF Barb does not hit all the time without some assistance, Used to not be a problem with epic spectrals but any barb should be looking to replace those with Epic claws and lose 4 to hit. Also much more important for a stunning blow build which all epic barbs should be due to the fact that you are at many times using a weighted weapon that is not +5 or +6 like many weapons.
I would take any one of those over disintegrate in a heartbeat as they all either provide more damage when proccing or some added defensive abilities.
final warning: give me your +13 umd item or you leaving this encounter as a soulstone.
joking aside all vets agree umd is good, get it if u can.
even on a base charisma 6 wizy i was able to get a reasonable chance on raise scrolls, half ranks (11) + 6 char item (+3), +2 luck bonus(head), +4 moralle bonus(gh), green steel charisma skills for another + 6, +2 tome for another +1 skill.
for a total of 25 umd thats enough to use any item u want and enough to stand a chance at raising some one, and if a warforge wizzy can get a working umd then hell any one can.
my rogue uses enervation on dt and radiance on gs and it works well but the enervation doesnt go off enough to be useful, thinking of switching to melodic guard since it is like adding ac as a dancing mob cant hit you and is auto-sneak attack mode which helps.
and as a barb, i find 20% heal amp > corrosive/curshing wave guards as neither add to your threat and if you are tanking do you care if the mob has a 3% chance to take an extra 150 dmg vs being healed for much more? sure if you wear 2 tod rings you can get 20% heal amp there but some of us dont or rather put something else on a 2nd tod ring. and there is no reason for a barb to have disintegration guard on their dt since they dont stack, all of them have it as their hp shroud item anyways... hell my barb was so stacked on guards i wore 5 gs items as the lack of cleansing on 2 of them was still less dmg than the overhealing these clerics do, so i could sustain 5 guard items and 1 guard ring for optimum guards!