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  1. #41
    Community Member RTN's Avatar
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    Quote Originally Posted by knightgf View Post
    I'm glad to see this isn't a bug. I was a bit worried for the longest time ever that the benefits of blocking while prone was a bug that gained you somewhat of a odd advantage.
    Me too. I'm glad this is WAI. I always worried when someone mentioned this on the forums just in case it was a bug. I didn't want the devs seeing and then fixing it!

  2. #42
    Community Member Depravity's Avatar
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    Quote Originally Posted by Tom_Hunters View Post
    giants use AoE knock but they don't move fast enough to kill u before u get up
    Giants (as well as small numbers of dogs) are pretty prone to the "circle of death". Run around them in a circle, half strafe, half turn so you're usually facing in their direction (takes some practice, and the newer default move key setup makes this harder, at least for me), and keep swinging. You won't do as much DPS, but it matters little because they'll never land a hit when you're doing it right. If you're not stabbing them in the butt, something's wrong.
    Near useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
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  3. #43
    Community Member Samadhi's Avatar
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    Quote Originally Posted by Eladrin View Post
    This is true - you can block while prone, and it should prevent secondary effects of most attacks. We really should make "hold block while you're on the ground" a loading screen tip.
    I would love a definition on what secondary effects it is supposed to block. I have been tripped or knocked down while blocking on multiple occasions.
    sravana, kirtana, smarana, dasya, atma-nivedana
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  4. #44
    Community Member Diyon's Avatar
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    Quote Originally Posted by Jay203 View Post
    more like anyone with a brain figured out
    I'm so embarrassed I didn't know this before. Of course it makes sense you block while knocked down. But it also makes sense that you can attack and cast spells while knocked down (with appropriate penalties of course), which you can do in PnP. I guess I assumed since you can't do those two things that you can't do ANYTHING when knocked down in this game.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  5. #45
    Community Member ekniff's Avatar
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    /signed.

    This isn't fair! The mobs are cheating!!!! When we try to trip them we need to hit successfully first, how come they don't have to?!?!?


    Oh wait, they do?

    *eyes widen* You mean, they are actually hitting me???



    OMG GAME PLAY CHANGE NEEDED BADLY!!!! How come they can hit me? I can not tell you how silly I find this issue and the fact no one has brought it up before. Hits by trash mobs that take away your HP are stupid and need to be removed from the game. There is no way to defend it!!! AC/blur/displacement only helps with the chance that they hit so if you have 50+ mobs hitting you then some might hit you then your screwed. It slows down game play and just ****es me off in general. If your going to have it AT LEAST GIVE ME A WAY TO DEFEND AGAINST IT. AC/blur/displacement is not a defense. Neither is CC because im fighterer!! Or give me some CC skills!! I think all class should get fascinate! Neither is DPS because is not fast enough!! I think vorpals should occur on a roll of 1 to 20 or so.. maybe also glancing!! so i can glance vorpal everyone!!

  6. #46
    Community Member brian14's Avatar
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    Quote Originally Posted by chaoscode View Post
    I can not tell you how silly I find this issue and the fact no one has brought it up before. Knock downs by trash mobs that lock you knocked down are stupid and need to be removed from the game. There is no way to defend it. Balance only helps with the time you stay on the ground so if you have 10+ mobs hitting you with some knock down then your screwed. It slows down game play and just ****es me off in general. If your going to have it AT LEAST GIVE ME A WAY TO DEFEND AGAINST IT. Balance is not a defense.
    Summon a creature to keep mobs off you when you are on your back.

    Seriously, if you FREQUENTLY find yourself surrounded by 10+ wolves/razorcats/minotaurs (not that many mobs use Trip or knockdown), then you are playing wrong.
    "Beauty is in the eye of the beholder."

    "Of course it is. Are YOU going to question beholder's artistic sense?"

  7. #47
    Community Member Fomori's Avatar
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    Quote Originally Posted by Samadhi View Post
    I would love a definition on what secondary effects it is supposed to block. I have been tripped or knocked down while blocking on multiple occasions.
    Spider poison attacks for sure, the ones where they rear up before attacking. I know it doesnt matter once you have your immunity to poison item, but it still is there for low levels if you need it.
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    Quote Originally Posted by mournbladereigns View Post
    Actually, if this Nerf's one of Shade's barb's I doubly support this!

  8. #48

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    Quote Originally Posted by chaoscode View Post
    Well I was either hoping for some helpful info or an official word they know this is a issue. Guess the trolls and the 5 year olds are out tonight. This is the only thing I see wrong with this game and yes when running slayers I should be able to run up and take on 5-10 mobs at one time.
    New player lacks game skills and wisdom of tactical fighting.

    I would expect you to be able to if you were several levels/gear above what you were able to do. Anyone at level, trying that tactic you are, I expect to get pwned doggy style.

  9. #49

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    Quote Originally Posted by Samadhi View Post
    I would love a definition on what secondary effects it is supposed to block. I have been tripped or knocked down while blocking on multiple occasions.
    Blocking only blocks the attacks coming in from a "frontal" assault. That is why you get your butt up against a wall and block.

    I have never been knocked down by a swarm when my rear was protected, but I have been when they could 360 me.

    Secondary effects... level drain, con damage, tripping, etc.

    Won't stop Mino's though, that is a psionic attack. (Or so a friend tells me. I'm still annoyed Mino's can run you over like that again.)

  10. #50
    Community Member Woundwolf42's Avatar
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    Why are you all still replying? It's obvious the OP doent care for actual help, he jut wants someone to pity him and tell him he's right. When he didnt get the answer he wanted to hear he threw a fit and called names.

    Ironic that he should call us a bunch of 5 year olds when he's behaving like my 2 year old who was just told no he cannot have that cookie.

    If he even comes back and posts in the thread again I'll be surprised. He's most likely pouting that he wasn't told he was right and I doubt he'll play the game long enough to get any better at it. Most likely he'll uninstall before he reaches level 15 and go back to WoW where he can "pwn noobs" in the battleground with his awesomeness...

    After all, he can't be tripped there.
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  11. #51
    Hero madmaxhunter's Avatar
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    Quote Originally Posted by Depravity View Post
    Giants (as well as small numbers of dogs) are pretty prone to the "circle of death". Run around them in a circle, half strafe, half turn so you're usually facing in their direction (takes some practice, and the newer default move key setup makes this harder, at least for me), and keep swinging. You won't do as much DPS, but it matters little because they'll never land a hit when you're doing it right. If you're not stabbing them in the butt, something's wrong.
    And so much fun. can't tell you how many times I've run around the campfire between the broken bridge and the cave in Tangleroot, a pretty large group of worgs chasing me. I rarely get tripped there. And if they die ON the fire you get a nice meal after.

  12. #52
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    Wink Hey

    This Thread is a fail, please go to start, control panel, add and remove programs, and delete the DDO client...

    The QQ Ka Choo Choo Train moves on you sad human, go play barbies great adventure.

  13. #53
    Community Member Red_Knight's Avatar
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    Quote Originally Posted by Glenalth View Post
    Another issue the OP is having is being surrounded. If you are fighting mobs that can knock down or trip you, get in a good defensive spot, possibly against a wall or in an inside corner. Make sure that a limited number of them can hit you at once. If you're surrounded by 10 mobs that can eliminate your movement ability, you've done something horribly wrong.
    Also, invest in Jump. if your surounded by ten mobs, the Jump skill will allow you to leap over their heads. Do so, and you'll eliminate their flanking bonuses. Prioritizing enemies is also smart. If your fighting a few caster mobs, some enemies you know trip, and ones who don't trip... who do you target first?

    I take out casters first, then trippers, Then the rest. If massively out numbered, backing into a corner is a good thing. This will prevent you from getting swarmed. If there's 10 enemies, but only 2 or 3 can reach you, you only have to worry about 2 or 3 of them at a time.

    Alternatively, just don't aggro 10 enemies at once. The more enemies attacking you, the more likely they are to hit. So if you can draw 2 or 3 of them out first, you can deal with them far easier then all 10. You can also use your environment against them. leading enemies into traps is a valid tactic. As is ducking around corners and mugging them as they come after you one at a time.

    Are you fighting Giants? Tumble backwards when you see the aoe knockdown animation or them swinging the club. You just neatly avoided the damage, and knockdown/back effect. tumble back in and hit them once or twice. Rinse and repeat for an effective tactics. Fighting minotaurs? You can easily sidestep their charge. and while they recover from the charge they don't fight back. So again, being aware of your suroundings is a Good Thing.
    Finding ones past, present, and future in the threads of destiny.

  14. #54
    Community Member Gennerik's Avatar
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    Default On/Off topic

    While I understand the pain of laying around hoping to get back up (but not) with nothing to do, there isn't too much to do except block. However, something that could be implemented would be a DC 35 Tumble check to perform a Free Stand (Stand up as a free action instead of a move-equivalent action). This could be translated to DDO as making the Tumble check immediately upon being tripped, and if you do, then you immediately stand back up and gain maybe a 6 second immunity to being tripped again. Just a suggestion of a way it could be handled without completely nerfing the monsters, especially since many a character doesn't invest in Tumble.

  15. #55
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Won't stop Mino's though, that is a psionic attack. (Or so a friend tells me. I'm still annoyed Mino's can run you over like that again.)
    It used to stop a minotaur charge dead in it's tracks, then they changed and they would just run through you with no effect, now they get a knockdown anyway.
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  16. #56
    Community Member parvo's Avatar
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    Quote Originally Posted by Eladrin View Post
    This is true - you can block while prone, and it should prevent secondary effects of most attacks. We really should make "hold block while you're on the ground" a loading screen tip.
    Permadeath players have known this forever. The OP is further proof that you can't make the game easy enough for everyone.
    Last edited by parvo; 10-25-2010 at 08:23 PM. Reason: Because although the OP is whiny, calling the OP on it will only make them more whiny
    M O R T A L V O Y A G E
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  17. #57
    Founder Pugsley's Avatar
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    I do consider it a problem that Balance is so critical, yet its tooltip poorly explains what it does and there's no warning of how important it is in the character creator or anywhere else. You just have to play until it becomes a really, really serious problem, then reroll.

    Well, maybe unless you're a Ranger who can afford to blow two levels worth of skill points and max it out.

    And yes, for the love of Sune, add a loading screen about blocking while knocked down/tripped. I'm a Founder and I just learned about it in this thread.

  18. #58
    Community Member parvo's Avatar
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    Quote Originally Posted by Pugsley View Post
    I do consider it a problem that Balance is so critical, yet its tooltip poorly explains what it does and there's no warning of how important it is in the character creator or anywhere else. You just have to play until it becomes a really, really serious problem, then reroll.

    Well, maybe unless you're a Ranger who can afford to blow two levels worth of skill points and max it out.

    And yes, for the love of Sune, add a loading screen about blocking while knocked down/tripped. I'm a Founder and I just learned about it in this thread.
    OK Pugsly. Once again. Try permadeath.
    Last edited by parvo; 10-25-2010 at 11:31 PM. Reason: Pugsley, not Puglsy...
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