Giants (as well as small numbers of dogs) are pretty prone to the "circle of death". Run around them in a circle, half strafe, half turn so you're usually facing in their direction (takes some practice, and the newer default move key setup makes this harder, at least for me), and keep swinging. You won't do as much DPS, but it matters little because they'll never land a hit when you're doing it right. If you're not stabbing them in the butt, something's wrong.![]()
Endless Night Event Summoning Chamber Walkthrough and General GuideNear useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
I'm so embarrassed I didn't know this before. Of course it makes sense you block while knocked down. But it also makes sense that you can attack and cast spells while knocked down (with appropriate penalties of course), which you can do in PnP. I guess I assumed since you can't do those two things that you can't do ANYTHING when knocked down in this game.
Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind
/signed.
This isn't fair! The mobs are cheating!!!! When we try to trip them we need to hit successfully first, how come they don't have to?!?!?
Oh wait, they do?
*eyes widen* You mean, they are actually hitting me???
OMG GAME PLAY CHANGE NEEDED BADLY!!!! How come they can hit me? I can not tell you how silly I find this issue and the fact no one has brought it up before. Hits by trash mobs that take away your HP are stupid and need to be removed from the game. There is no way to defend it!!! AC/blur/displacement only helps with the chance that they hit so if you have 50+ mobs hitting you then some might hit you then your screwed. It slows down game play and just ****es me off in general. If your going to have it AT LEAST GIVE ME A WAY TO DEFEND AGAINST IT. AC/blur/displacement is not a defense. Neither is CC because im fighterer!! Or give me some CC skills!! I think all class should get fascinate! Neither is DPS because is not fast enough!! I think vorpals should occur on a roll of 1 to 20 or so.. maybe also glancing!! so i can glance vorpal everyone!!
"Beauty is in the eye of the beholder."
"Of course it is. Are YOU going to question beholder's artistic sense?"
Blocking only blocks the attacks coming in from a "frontal" assault. That is why you get your butt up against a wall and block.
I have never been knocked down by a swarm when my rear was protected, but I have been when they could 360 me.
Secondary effects... level drain, con damage, tripping, etc.
Won't stop Mino's though, that is a psionic attack. (Or so a friend tells me. I'm still annoyed Mino's can run you over like that again.)
Why are you all still replying? It's obvious the OP doent care for actual help, he jut wants someone to pity him and tell him he's right. When he didnt get the answer he wanted to hear he threw a fit and called names.
Ironic that he should call us a bunch of 5 year olds when he's behaving like my 2 year old who was just told no he cannot have that cookie.
If he even comes back and posts in the thread again I'll be surprised. He's most likely pouting that he wasn't told he was right and I doubt he'll play the game long enough to get any better at it. Most likely he'll uninstall before he reaches level 15 and go back to WoW where he can "pwn noobs" in the battleground with his awesomeness...
After all, he can't be tripped there.
~Kjar of Sarlona - Leader of The Ghost Legion~
________________________________________________
In Memory of Diashanak, you will be missed.
This Thread is a fail, please go to start, control panel, add and remove programs, and delete the DDO client...
The QQ Ka Choo Choo Train moves on you sad human, go play barbies great adventure.
Also, invest in Jump. if your surounded by ten mobs, the Jump skill will allow you to leap over their heads. Do so, and you'll eliminate their flanking bonuses. Prioritizing enemies is also smart. If your fighting a few caster mobs, some enemies you know trip, and ones who don't trip... who do you target first?
I take out casters first, then trippers, Then the rest. If massively out numbered, backing into a corner is a good thing. This will prevent you from getting swarmed. If there's 10 enemies, but only 2 or 3 can reach you, you only have to worry about 2 or 3 of them at a time.
Alternatively, just don't aggro 10 enemies at once. The more enemies attacking you, the more likely they are to hit. So if you can draw 2 or 3 of them out first, you can deal with them far easier then all 10. You can also use your environment against them. leading enemies into traps is a valid tactic. As is ducking around corners and mugging them as they come after you one at a time.
Are you fighting Giants? Tumble backwards when you see the aoe knockdown animation or them swinging the club. You just neatly avoided the damage, and knockdown/back effect. tumble back in and hit them once or twice. Rinse and repeat for an effective tactics. Fighting minotaurs? You can easily sidestep their charge. and while they recover from the charge they don't fight back. So again, being aware of your suroundings is a Good Thing.
Finding ones past, present, and future in the threads of destiny.
While I understand the pain of laying around hoping to get back up (but not) with nothing to do, there isn't too much to do except block. However, something that could be implemented would be a DC 35 Tumble check to perform a Free Stand (Stand up as a free action instead of a move-equivalent action). This could be translated to DDO as making the Tumble check immediately upon being tripped, and if you do, then you immediately stand back up and gain maybe a 6 second immunity to being tripped again. Just a suggestion of a way it could be handled without completely nerfing the monsters, especially since many a character doesn't invest in Tumble.
Last edited by parvo; 10-25-2010 at 08:23 PM. Reason: Because although the OP is whiny, calling the OP on it will only make them more whiny
I do consider it a problem that Balance is so critical, yet its tooltip poorly explains what it does and there's no warning of how important it is in the character creator or anywhere else. You just have to play until it becomes a really, really serious problem, then reroll.
Well, maybe unless you're a Ranger who can afford to blow two levels worth of skill points and max it out.
And yes, for the love of Sune, add a loading screen about blocking while knocked down/tripped. I'm a Founder and I just learned about it in this thread.
Last edited by parvo; 10-25-2010 at 11:31 PM. Reason: Pugsley, not Puglsy...