This is a very simple suggestion that i think solves the 2 major issues with ranged combat.
The way i see it the 2 main issues are:
1. ranged dps is not comparable with mele dps, however this is acceptable as the advantage of ranged combat is that it does not place you in danger. That being said ranged dps is still too low to be viable in most dungeon type environments.
2. kiting ranged people often disrupt groups and cause issues(unless kiting is done for cc), and further more if ranged damage was high enough to be comparable to mele then 'the kiting ranger' would actualy be the optimal playstyle, this has been seen in other games such as never winter nights.
my suggestion is simple - make many shot an always active abilitiy that only works when the archer is stood still.
This would mean that ranged builds will have decent dps in many situations like raid boss fights and it makes the archer make a tough decision between standing his ground and laying down good damage or breaking rank and kiting and thus loosing damage or switching to mele and either fighting or blocking while the rest of the group moves up to help.
In addition id also suggest rapid reload working much faster when a crossbow user is stationary, to keep repeater builds comparable.
Over all i think this change would increase ranged dps which is something many people have asked for without enabling the run and gun win button that many others fear.
All comments welcome, id especialy like to hear from any one that has an arcane archer or a repeater build.