Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
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Thelmallen [monk paladin] - Bladetuner [warchanter] - Stratonike [exploiter] - Bladeturner [cleric] - Sulien [wizard] - Bladeoffreya [FvS monk]
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Weird, I was just thinking about this issue this morning and saw this post. My current double TR is the first life I haven't had substantial difficulty leveling 16-20. The reason, of course, is the extra 25 per cent xp. Were it not their, I'd be farming out the explorer areas for xp, but that is completely tedious. I'd recommend Turbine give TR characters 10% extra xp for second lives and 25% extra xp for 3rd or more lives for missions that are level 16 or above on normal. This would eliminate some of the least fun xp grinding currently in game and encourage TRs to run more missions as opposed to solo explorer areas.
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Please defend your argument.
If you want 20 more hp from passlife barb WHY is it worth 4.3 mill xp to you?
Thats like leveling a normal toon 4 times ...
TR XP requirements should be less than normal toons not more, after all you'v dun it all before. You should already know the things these quests are trying to teach you.
P.S. Doing this would make more money for turbine. There would be more TR going on.
I am going to have to go with /not signed on this one. I have 1 double TR and a handful of single TRs and on all of them, even the double TR, I have not had to grind quests at the end to get back to cap.
Looking at my quest pannel on my double TR I have not even done most quests lvl 17+ on anything above normal.
Granted I did utalize the XP in all the explorer areas at the appropriate levels but not overly grinding them either, maybe 750 in most areas. First runs and then all slayers/explorers in each area will net you over 30K XP for Gianthold, Vale, Orchard, Reaver Refuge and Amrath. You jut have to be patient enough to save that XP for when you are nearing the level limit of them (18 for Gianthold, 19 for Vale and 20+ for all the others).
With planning and not having the need to be back at cap within a week, the TR process is fine. Just make it into a 20 level favor run and you will get to 2000 favor pretty easy by the time you get back to cap, thats 500 TPs you just earned as well.
Last edited by Baahb3; 10-22-2010 at 01:30 PM.
Luck is what happens when preparation meets opportunity. -Seneca the ElderIryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, VisUbique eo, invenio me esse ducem hominium.
i want to point out something here that is just as problematic as the OPs concern. My current 2xTR is almost level 18 and i'm just finishing gianthold. its just as boring to blow through **** without a challenge as it is to mindlessly run the same quests over and over.
i actually suggest that 1xTR unlock the underlevel bonus and 2xTR unlock a 2x underlevel bonus. that way its more challenging for us and it takes out the grind
Luck is what happens when preparation meets opportunity. -Seneca the ElderIryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, VisUbique eo, invenio me esse ducem hominium.
/signed
Tear of darkane level7 quest done in 20 minute give more xp that IQ/amrath quest ?!
But we need more content too, HL are so poor in content.
So...you were leveling in Gianthold until you hit 18, or...what? I'm not sure I'm understanding you here. Doesn't that just equate to more grinding earlier?
As for holding levels, that should be a resource or a choice, not a requirement.
In my case, I've done almost zero content above my level, waited until 13 or 14 for GH, 14 and 15 for the Orchard, 16 and 17 for Litany, 16 for the Vale, 17 for Reaver's, and now 18 for IQ. I've held off on running elite Vale, hard and elite SoS stuff, hadn't touched Hound or VoD until 18 just so I'd have more XP options in the 18+ range, but I also haven't been holding levels, which means that I'm actually working off of the available XP for a given level range, rather than for that of a few level ranges.
And I've been pretty consistent in hitting nearly everything. Have a bit over 2100 favor a rank and a half into 18.
Agreed. That would simply compound the issue of there being too little content in the 15-20 range.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
I'd rather have:
1) More 17-20 (non epic) content
2) An increase in the xp in the shav flagging quests
3) Allow TRs to enter epic at L17 (that is more xp than a 'normal' character needs to cap and they likely are of comparable power due to the twinking built into TRs) and set appropriate base xp for epic content
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
I guess where I see the flawed logic here is that people seem to be saying they are don't want to grind, they have a life, etc. - but they want a double TR character or three. It seems to be that the whole point of introducing TR was to provide both a benefit (ability points, past life feat) and "something to do" for those people who *DO* want to grind and spend a lot of time playing DDO.
If you don't have time and don't want to grind, make a 32 point build and just chill at 20. It's, what, 1-2 ability points different from a 2xTR (obviously you're not putting the 4 extra points into your dump stat) and has a marginally useful past life feat. It's hardly required for endgame raiding.
There is a significant gulf between wanting something to do and suffering through an enormously inflated grind. Requiring basically an entire normal character's life worth of XP in the last two levels of a double TR's life, with the small number of quests available, most of which give under 10k XP is unreasonable to say the least.
Sure, some people will grind through that without complaining, but that doesn't mean that people aren't irritated at the ridiculous grind from level 18-20 (and it's pretty awful from 16-18 as well).
It's not just a matter of having time, but also of having fun.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!