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  1. #1
    Community Member Martdon's Avatar
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    Default H-Orc Blitz Build

    Based off the Blitz build from:

    http://forums.ddo.com/showthread.php?t=264744

    This is a 32pt build, with a Supreme +2 Tome at level 7.

    Originally had the build specced for Heavy Picks. However, I have changed that now due to following the original Blitz post.
    Rather than using Heavy Picks all the time, I would have a pair in auto-crit situations and switch to Khopesh against heavy fort and bosses.
    This will allow me to still do massive damage in an auto-crit situation, but still give me top dps.
    Had to switch OTWF for Khopesh feat. If I find myself missing, I could drop Sap for OTWF.

    Code:
    Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
    DDO Character Planner Home Page
    
    Level 20 True Neutral Half-Orc Male
    (12 Fighter \ 6 Barbarian \ 2 Rogue) 
    Hit Points: 366
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 12
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             20                    30
    Dexterity            15                    17
    Constitution         15                    18
    Intelligence          6                     8
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     9
    Bluff                -2                     1
    Concentration         2                     6
    Diplomacy            -2                     1
    Disable Device       n/a                   n/a
    Haggle               -2                    -1
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate           -2                     1
    Jump                  5                    11
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -2                    -1
    Search               -2                    -1
    Spot                 -1                     0
    Swim                  5                    10
    Tumble                3                     4
    Use Magic Device     n/a                   22
    
    Level 1 (Fighter)
    Skill: Balance (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    Skill: Balance (+0.5)
    
    
    Level 6 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Quick Draw
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 7 (Fighter)
    Skill: Balance (+0.5)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Rogue)
    Skill: Use Magic Device (+7)
    
    
    Level 14 (Rogue)
    Skill: Use Magic Device (+7)
    
    
    Level 15 (Barbarian)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Sap
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Use Magic Device (+1.5)
    
    
    Level 17 (Barbarian)
    Skill: Use Magic Device (+1.5)
    
    
    Level 18 (Barbarian)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Cleave
    
    
    Level 19 (Barbarian)
    Skill: Use Magic Device (+1.5)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Use Magic Device (+1.5)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Extra Action Boost II
    Enhancement: Orcish Extra Action Boost III
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Attack III
    Enhancement: Orcish Power Rage I
    Enhancement: Orcish Power Rage II
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Barbarian Constitution I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Last edited by Martdon; 12-09-2010 at 01:02 PM. Reason: Switch up Enhancements
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  2. #2
    Community Member dormetheus's Avatar
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    Don't Horcs get power rage AP as well? Haven't leveled one up yet..

  3. #3
    Community Member Martdon's Avatar
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    Orcish Power Rage I
    Prerequisites: Lvl 5 Half-Orc, Lvl 2 Barbarian, and any of: Orcish Fury I, Orcish Brute Fighting I, or Orcish Extra Action Boost I
    Benefit: When raging, you gain an additional +1 Strength, but also get an additional -1 penalty to AC. Requires at least 2 levels of the Barbarian class.

    Orcish Power Rage II
    Prerequisites: Lvl 15 Half-Orc, Lvl 6 Barbarian, Orcish Power Rage I, and any of: Orcish Fury III, Orcish Brute Fighting III, or Orcish Extra Action Boost III.
    Benefit: When raging, you gain an additional +2 Strength, but also get an additional -2 penalty to AC. Requires at least 6 levels of the Barbarian class.

    Yeah they get these. And with my current AP layout, I could get Tier I. So I will work that into it. I probably would drop it, when I get the gear talked about in the original Blitz thread (because they don't need it to round out their STR, where as I could use it.) But once that happens, I wouldn't take the two, because I don't have the AP to take the prereq. for both, and it would just come to +1/+1 anyways.

    Will edit my enhancements to fit it in.
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  4. #4
    Community Member Martdon's Avatar
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    Just created one of these tonight, and found out Orc Extra Action is only 1ap and not 2ap like the fighter version. This allows me to keep Sprint Boost I and Orc Power Rage I.
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  5. #5
    Community Member Martdon's Avatar
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    Ron's Planner has been updated, and so I did this build up on the planner. Was able to get both Orc Extra Action Boost I and II and Fighter Extra Action Boost I, which gives me 8 uses of Fighter Hast 30%, which seems to be what you should be going for.
    Did have to drop Barbarian Sprint Boost I, but I figure I could always get a clickie if I really wanted it.

    Moved the modified build to the original post
    Last edited by Martdon; 10-24-2010 at 04:39 PM.
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  6. #6
    Community Member OldAquarian's Avatar
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    You are ending STR odd - could drop one of the STR II and use the points for sprint, orc rage II, ...

  7. #7
    Community Member Martdon's Avatar
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    Orc Power Rage II requires extra action boost III, not just II, so that would not give me enough AP
    Last edited by Martdon; 10-24-2010 at 02:28 AM.
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  8. #8
    Community Member Quikster's Avatar
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    Quote Originally Posted by Martdon View Post
    Orc Power Rage II requires extra action boost III, not just II, so that would not give me enough AP
    You could drop one or both of the toughness II's to pick it up.
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  9. #9
    Community Member Martdon's Avatar
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    Had another look due to your suggestions, will set it up like this.
    Drop
    Fighter Extra Action I (2ap)
    Fighter Strength II (4ap)

    Take
    Orc Extra Action III (3ap)
    Orc Power Rage II (2ap)
    Barbarian Sprint Boost I (1ap)

    That let's me keep my HP's , and I don't really lose anything. (1AP, but I think it's worth it)
    Last edited by Martdon; 10-24-2010 at 04:43 PM.
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  10. #10
    Community Member Quikster's Avatar
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    Quote Originally Posted by Martdon View Post
    Hmm, think I will do something like this. Been thinking about some things. Think I will do this.
    Drop
    Fighter Extra Action I (2ap)
    Fighter Strength II (4ap)

    Take
    Orc Extra Action II (3ap)
    Orc Power Rage II (2ap)
    Barbarian Sprint Boost I (1ap)

    That let's me keep my HP's , and I don't really lose anything. (1AP, but I think it's worth it)

    The planner has an issue with separating the H-Orc level and Barb level requirements, so I can't adjust it yet, but I think it works.
    Power rage II requires fury III etra AP III or brute fighting III.
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  11. #11
    Community Member Martdon's Avatar
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    Oops, that was supposed to be Extra Action III, I just missed an I. Edited, thanks for pointing that out.
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  12. #12
    Community Member Quikster's Avatar
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    Quote Originally Posted by Martdon View Post
    Oops, that was supposed to be Extra Action III, I just missed an I. Edited, thanks for pointing that out.
    Really those ap arent that big of a deal. They reset every 3 days, play with em till you get em how you want em. -1 str or 10 more hitpoints isnt going to make much of a difference.
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  13. #13
    Community Member Martdon's Avatar
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    Every since update, I haven't been able to really log on consistently. (It takes about 1-2hrs of constantly trying) So I have been building new builds and such, which is why I am getting it right here.
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  14. #14
    Community Member Freeaked's Avatar
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    Default Great build

    Hi awsome fun build, can a noob be cheaky and ask for a gear guide? what armour should I be using? since I got some +dex mod, Some good item locations ect. Would really appreciate it thank's.

  15. #15
    Community Member Martdon's Avatar
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    Well, as far as low level gear goes, grab a Falchion or Greataxe and use and focus on them until level 12 or you get decent Khopeshes.

    Grab the Anger or Pathfinder Korthos set for a nice +2 to-hit bonus, or if you are fine with your to-hit, get the Nimble as it gives you sneak attack damage.

    Wear plate until levels 8-10, after that your AC won't matter, and you'll probably end up wanting a bunch of different robes for different situations, and they switch instantly unlike armour.

    Waterworks gives you pretty nice end rewards, if you are gearing your first toon.
    And if you are VIP or have the adventure packs, so do the Catacombs and the Sharn Syndicate.

    You will want Light/Moderate/Heavy fort items as they become available to you.
    As well as a false life item and +CON and +STR.

    Other than that, there's not much more I can say about what to get.
    If you are looking at endgame gear, I really wouldn't say what would be your final, although there are a few things I could think of such as

    Head: Minos Legens
    Hands: Titans Grip
    Feet: Madstone Boots

    Greensteel +45hp cloak.

    And the rest I am unsure of.
    Although I do know you will be carrying around several sets of weapons, for the different enemies you fight.
    There are builds/guides for different melee/dps and gearing, that go over gear you would want and why.
    Last edited by Martdon; 11-20-2010 at 10:52 PM.
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  16. #16
    Community Member Freeaked's Avatar
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    Thank's alot for the info yeah level 5 now using the heavy picks(+3) not too bad dont have too much trouble hitting stuff (+2 hit set) works great untill I run into undead, again great build and guide thank's alot

  17. #17
    Community Member Martdon's Avatar
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    Really, until you get Kensai Heavy Pick at level 6, carrying around a decent slashing and bludgeoning weapon to beat undead is ideal. Heavy Picks are all about the crit, so against undead you are a bit behind relying solely on them. That and piercing is resisted by most undead you are fighting anyway.

    Even at endgame, I can see this build using other weapons against stun/crit immune mobs.
    The focus of this build isn't for top dps. It is to deal with trash mobs. So having a trash mob and a boss weapon set will probably be a must.

    And seeing as your offhand only has a 40% chance to proc before taking ITWF, carrying the slash/blunt weapon in your mainhand and leaving your pick in your offhand, could be the way to do it. That way you don't need to get six decent weapons, but rather only four. (Plus your extras such as muckbanes and the like)
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  18. #18
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    Default orc power rage a moral bonus?

    heard inklings that orc power rage + to str is treated as moral bonus
    unfortunate, because casterrage is treated the same.

    can you confirm? only actively updating horc build I can find in 3 minutes of search-fu.

    to answer 2 q's in 1 post, for endgame pre-epic gear, look for Tharne's Goggles (vision of destruction raid) for sneak attack bonus. Marilith Chain (against the demon queen raid) is a great option for armor slot if you find you don't need evasion (or have too bad of reflex saves to use it) for the seeker (and random Sunder hits, proc's alot more than I thought it would). Highly suggest getting a disease immunity/greater false life ring necklace or belt.

    Not touching weapons. At all.

  19. #19
    Community Member Martdon's Avatar
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    It's not power rage that is treated as morale. It is fury (the one where you gain STR as you hp goes down) that gives you a morale bonus to STR and thus doesn't stack with Rage.
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  20. #20
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    Default yay

    PHEW thought so, would have been terrible otherwise.

    I commented because I have almost the EXACT same build planned, using kopheshes and a PL:barb instead of picks, also without sap. then i wikied sap, saw that it had dc:15, thought that was wrong, googled it, and saw that SAP HAS NO SAVE.

    reworking my build now

    anyways thanks for the response and the build.

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