Results 1 to 20 of 20
  1. #1
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default Serious Archmage questions - devs?

    (1)Why does Archmage III require a Greater Spell Focus feat, when it gives you access to the Secondary Spell Mastery enhancement (which requires a SECOND normal Spell Focus feat). Archmage IV gives you access to the Spell Mastery II enhancement, so I believe that is where the Greater Spell Focus Feat requirement should be... If someone wants to dabble in both necromancy and enchantment, he/she is forced to get a Greater Spell Focus in one of them first...

    (2) Does Maximize and Empower work on Arcane Bolt? (and Arcane Blast?)... The bolt spell was doing around 80-110 points of non-crit damage per shot (Level 15 wizard)... 15d6 (assuming 1d3+3 = 4.5 average) = 70 or so... Looks like Empower is working, but not Maximize? The weirdest part was I got the same damage numbers with the metas off as I did with them on... Yes, it's very very nice that the spell only costs 1 point, but 100 points of damage is only enough to **** a bad guy off... (I did have some luck using my 1 point Hypnotize spell, then kiting around each monster one-by-one using the Arcane Bolt, but boy that's slow - might as well just use firewall). It WILL be useful to finish guys off when your fireball leaves them with a sliver... so it will still be nice to have, but I sure wish Maximize worked on it.

    (3) This PrE is HUGELY feat hungry... One of the nice things about being a wizard is all the extra feats.... This PrE requires so many that you lose the flexibility of being a wizard... Please think about removing Mental Toughness... That's a feat an Archmage doesn't need, what with all the extra SP you get anyway from the PrE.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  2. #2
    Community Member FlyingTurtle's Avatar
    Join Date
    Jul 2010
    Posts
    1,481

    Default

    2. none of the metas are working, you're seeing the effect of the loaded damage dice (uniform distribution on the upper half of the range), yes, it's exactly like getting a free stackable empower on everything.

    3. Just pick the schools you're already getting the feats for, problem solved.

  3. #3

    Default

    Quote Originally Posted by Thrudh
    (2) Does Maximize and Empower work on Arcane Bolt? (and Arcane Blast?)... The bolt spell was doing around 80-110 points of non-crit damage per shot (Level 15 wizard)... 15d6 (assuming 1d3+3 = 4.5 average) = 70 or so... Looks like Empower is working, but not Maximize? The weirdest part was I got the same damage numbers with the metas off as I did with them on... Yes, it's very very nice that the spell only costs 1 point, but 100 points of damage is only enough to **** a bad guy off... (I did have some luck using my 1 point Hypnotize spell, then kiting around each monster one-by-one using the Arcane Bolt, but boy that's slow - might as well just use firewall). It WILL be useful to finish guys off when your fireball leaves them with a sliver... so it will still be nice to have, but I sure wish Maximize worked on it.
    Metamagics don't work on Arcane Bolt, Arcane Blast, Necrotic Touch, Necrotic Bolt, or Necrotic Blast. They can be improved via enhancements and item effects that are relevant to their damage type (such as Force Manipulation and Impulse/Potency for Arcane Bolt/Blast, as well as Lineage of Force/Kinetic Lore/Arcane Lore/etc. for getting it to critically hit).
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  4. #4
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by FlyingTurtle View Post
    2. none of the metas are working, you're seeing the effect of the loaded damage dice (uniform distribution on the upper half of the range), yes, it's exactly like getting a free stackable empower on everything.
    Are they going to make the metas work?

    3. Just pick the schools you're already getting the feats for, problem solved.
    It's 4 feats to fully qualify for this PrE... That's huge...

    Yes, most wizards are going to take a couple of Spell Focus feats, but we're taking 3 of them, AND mental toughness is very expensive...

    Most wizards are going to take
    Maximize
    Empower
    Extend
    Heighten
    Spell Pen
    Greater Spell Pen

    That's six feats

    To fully qualify for this PrE costs 4 more (You can get away with only 3 more)

    That's 9 or 10 feats...

    If you have a past life, and you want toughness, you're pretty much out of feats... So much for the verstility of having situational feats like Enlarge or Quicken...

    I'll play with a bit more, but I think the Mental Toughness feat is overkill...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  5. #5
    Community Member frznvimes's Avatar
    Join Date
    Aug 2010
    Posts
    214

    Default

    Quote Originally Posted by Thrudh View Post
    (1)Why does Archmage III require a Greater Spell Focus feat, when it gives you access to the Secondary Spell Mastery enhancement (which requires a SECOND normal Spell Focus feat). Archmage IV gives you access to the Spell Mastery II enhancement, so I believe that is where the Greater Spell Focus Feat requirement should be... If someone wants to dabble in both necromancy and enchantment, he/she is forced to get a Greater Spell Focus in one of them first...
    because tier 3 SLAs require GSF and tier 4s require mastery II, and the other way around would only let you get up to tier 2 in your secondary school. You could always pick up gsf in your secondary school before your primary school (so say you want enchantment as your primary for epic later on, but want evocation's chain missile for leveling up).
    I'm not saying that this is in any way a good strategy, but making a guess at the dev's thinking.

    Quote Originally Posted by Thrudh View Post
    Are they going to make the metas work?
    they've given no indication that they plan to, as far as I know.
    Last edited by frznvimes; 10-21-2010 at 10:22 PM.
    "Sometimes you have to roll a hard six." After the funeral, we all wondered why he didn't just take 10.

  6. #6

    Default

    Quote Originally Posted by Thrudh
    Are they going to make the metas work?
    They revoked metamagic use from Necrotic Touch which is in the ballpark of Arcane Bolt/Blast, so my prediction is that it is unlikely.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  7. #7
    Community Member Orratti's Avatar
    Join Date
    Aug 2006
    Posts
    1,337

    Default

    An Archmage is a specialist in a school of magic. The nature of specialization is that you aren't going to be as strong in other fields. Yeah I'm having to do a couple of feat exchanges to get mine done the way I want it. I didn't bother trying to pick up the free spell enhancements as they lowered my overall spell points and in order to get to anything useful I'd have to also take the useless and lose spell points doing so. All in all though I intended to be a specialist with my build anyway and now I have an extra 400 sps to work with and more coming.

  8. #8
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Orratti View Post
    An Archmage is a specialist in a school of magic. The nature of specialization is that you aren't going to be as strong in other fields.
    Yeah, I can see that...

    I still think it's silly that you can't just get a Spell Focus in two fields... Instead, you HAVE to get a greater spell focus in one field, before you can dabble in a second field.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  9. #9
    Community Member Majere_Aumar's Avatar
    Join Date
    Mar 2006
    Posts
    594

    Default

    Quote Originally Posted by Thrudh View Post
    If you have a past life, and you want toughness
    Not to mention that after taking an entire line of a damage type + a few of force (for WF), a bit of spell pen + AM4, you can only afford to take racial toughness 1 or 2.

    You have to make some serious sacrifices to take this, but I think the benefits are well worth it....especially on Evocation and especially with past lives to back it up. If they introduce extra costs for meta's, then this would not be worth taking.

    AM is for super-specialising, not for people who want the best of all worlds.

    As a WF self healer, I think AM necro is better than Palemaster, even after they added a toggle to lich shroud. Dirt cheap Enervation...its like adding an extra +1 to +4 dc to every FOD.

    I'm waiting for someone to release a character planner with these enhancements...

    Dying to find out how to build an Evoker AM with 2 damage lines to the exclusion of everything else. With a sorc and wiz past life....it would have the following damage spells for free (essentially)

    1sp arcane bolt (gimped damage)
    5sp arcane blast (gimped damage)
    free 10 x Past Life Magic Missiles x10
    free 10 x Past Life Ray of Elements
    1sp Magic Missiles x 5
    6sp Chain Missiles x 10
    15sp Cyclonic Blast

    All that damage potential without using real spells and SP.
    Last edited by Majere_Aumar; 10-21-2010 at 11:09 PM.

  10. #10
    Community Member Orratti's Avatar
    Join Date
    Aug 2006
    Posts
    1,337

    Default

    I had a focus in a second field that I decided to just drop. I was already built focused for enchantment spells. If you were specializing in firewalls though I could see some serious problems getting all of the feats you would want in there. Most of my focus was on spell point feats, enchantment focus, and spell penetrations. Exchanged a toughness feat for greater enchantment focus tonight, have to exchange maximize for toughness in a few days and then exchange transmutation focus for maximize in a few more but in the end it should be worth it to me.

  11. #11
    Community Member DrNuegebauer's Avatar
    Join Date
    Oct 2009
    Posts
    760

    Default

    Quote Originally Posted by Majere_Aumar View Post
    Not to mention that after taking an entire line of a damage type + a few of force (for WF), a bit of spell pen + AM4, you can only afford to take racial toughness 1 or 2.

    You have to make some serious sacrifices to take this, but I think the benefits are well worth it....especially on Evocation and especially with past lives to back it up. If they introduce extra costs for meta's, then this would not be worth taking.

    AM is for super-specialising, not for people who want the best of all worlds.

    As a WF self healer, I think AM necro is better than Palemaster, even after they added a toggle to lich shroud. Dirt cheap Enervation...its like adding an extra +1 to +4 dc to every FOD.

    I'm waiting for someone to release a character planner with these enhancements...

    Dying to find out how to build an Evoker AM with 2 damage lines to the exclusion of everything else. With a sorc and wiz past life....it would have the following damage spells for free (essentially)

    1sp arcane bolt (gimped damage)
    5sp arcane blast (gimped damage)
    free 10 x Past Life Magic Missiles x10
    free 10 x Past Life Ray of Elements
    1sp Magic Missiles x 5
    6sp Chain Missiles x 10
    15sp Cyclonic Blast

    All that damage potential without using real spells and SP.
    That's one take on the Archmage! (and a nice one)

    The other way is to take your standard Necro/ Enchant wizard, and use the Archmage lines to boost his SP and DCs. No compulsion to take the spells (perhaps a heightened hypno could be fun?) but getting a few hundred extra SP and +2 to DCs in a school isn't a terrible result for under 10 enhancement points.

  12. #12
    Community Member Jaid314's Avatar
    Join Date
    Jan 2010
    Posts
    4,785

    Default

    i would be inclined to just lose the top tier of an elemental line, personally, should free up a lot of AP for playing around. honestly, i'm not convinced i desperately need my firewalls to be the absolute pinnacle of firewallyness. if that's the goal, well, aim for sorc i'd say.

  13. #13
    Community Member frznvimes's Avatar
    Join Date
    Aug 2010
    Posts
    214

    Default

    Quote Originally Posted by Jaid314 View Post
    i would be inclined to just lose the top tier of an elemental line, personally, should free up a lot of AP for playing around. honestly, i'm not convinced i desperately need my firewalls to be the absolute pinnacle of firewallyness. if that's the goal, well, aim for sorc i'd say.


    "Sometimes you have to roll a hard six." After the funeral, we all wondered why he didn't just take 10.

  14. #14
    Community Member Doxmaster's Avatar
    Join Date
    Jun 2009
    Posts
    352

    Default

    Quote Originally Posted by Majere_Aumar View Post
    1sp arcane bolt (gimped damage)
    5sp arcane blast (gimped damage)
    free 10 x Past Life Magic Missiles x10
    free 10 x Past Life Ray of Elements
    1sp Magic Missiles x 5
    6sp Chain Missiles x 10
    15sp Cyclonic Blast

    All that damage potential without using real spells and SP.
    The Archmage magic missile will cost sp, as you said. So will the other archmage spells. It wont cost much sp; I believe that was your intent, but just in case...

  15. #15
    Community Member Vellrad's Avatar
    Join Date
    Sep 2009
    Posts
    4,421

    Default

    Quote Originally Posted by frznvimes View Post


    Lol

    (+1)
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  16. #16
    Community Member Requiro's Avatar
    Join Date
    Jan 2010
    Posts
    1,386

    Default

    Quote Originally Posted by DrNuegebauer View Post
    That's one take on the Archmage! (and a nice one)

    The other way is to take your standard Necro/ Enchant wizard, and use the Archmage lines to boost his SP and DCs. No compulsion to take the spells (perhaps a heightened hypno could be fun?) but getting a few hundred extra SP and +2 to DCs in a school isn't a terrible result for under 10 enhancement points.
    What for if PM can get the same and some more?

    My post http://forums.ddo.com/showpost.php?p...0&postcount=37 in this threat discusion: http://forums.ddo.com/showthread.php?t=281104

  17. #17
    Community Member Majere_Aumar's Avatar
    Join Date
    Mar 2006
    Posts
    594

    Default

    Quote Originally Posted by Doxmaster View Post
    The Archmage magic missile will cost sp, as you said. So will the other archmage spells. It wont cost much sp; I believe that was your intent, but just in case...
    I just did the maths on the total damage output. Assuming no crits occur and not accounting for any DR/resists ... a geared sorc with 3,500sp chaining between polar ray and ice lance would put out about 26,000hp damage (assuming all the creature's saves fail).

    A TR'ed sorc/wiz/wiz with just 2000sp just using magic missile, chain missile, ray of elements, past life missiles and cyclonic blast would put out 81,000hp worth of damage assuming failed saves. Around 50,000 assuming 50% successful saves.

    Could be wrong..

  18. #18
    Community Member FlyingTurtle's Avatar
    Join Date
    Jul 2010
    Posts
    1,481

    Default

    Quote Originally Posted by Majere_Aumar View Post
    I just did the maths on the total damage output. Assuming no crits occur and not accounting for any DR/resists ... a geared sorc with 3,500sp chaining between polar ray and ice lance would put out about 26,000hp damage (assuming all the creature's saves fail).

    A TR'ed sorc/wiz/wiz with just 2000sp just using magic missile, chain missile, ray of elements, past life missiles and cyclonic blast would put out 81,000hp worth of damage assuming failed saves. Around 50,000 assuming 50% successful saves.
    Over what amount of time though?

    My level 1 idiot fighter can put out infinity damage over an infinite amount of time with no sp.

  19. #19
    Community Member Majere_Aumar's Avatar
    Join Date
    Mar 2006
    Posts
    594

    Default

    Not much slower than the sorc. You'd chain 4 different spells (all on 6 sec cooldown) and would also have them all on quicken.

    In a long fight you'd go out hard with real spells then settle into using these once you're down to 1/3 SP.

  20. #20
    Community Member Requiro's Avatar
    Join Date
    Jan 2010
    Posts
    1,386

    Default

    Quote Originally Posted by Majere_Aumar View Post
    Not much slower than the sorc. You'd chain 4 different spells (all on 6 sec cooldown) and would also have them all on quicken.

    In a long fight you'd go out hard with real spells then settle into using these once you're down to 1/3 SP.
    You don't get ironic, aren't you ?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload